Properly detect when to use DRI_PRIME
We fork off twice once with and once without DIR_PRIME=1 set. We then use the vendor string to determine what GPU to use. We prefer (in order) 1) AMDGPU/AMDGPU-PRO/NVidia non-free driver 2) Intel driver 3) Nouveau 4) Software rendering If a driver can't be detected it will default to DRI_PRIME=0
This commit is contained in:
parent
59459ed4b2
commit
9c308023bb
4 changed files with 280 additions and 20 deletions
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@ -13,6 +13,7 @@ common_x11 = [
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"key_mapping_x11.cpp",
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"key_mapping_x11.cpp",
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"joypad_linux.cpp",
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"joypad_linux.cpp",
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"power_x11.cpp",
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"power_x11.cpp",
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"detect_prime.cpp"
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]
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]
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prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)
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prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)
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233
platform/x11/detect_prime.cpp
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233
platform/x11/detect_prime.cpp
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@ -0,0 +1,233 @@
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/*************************************************************************/
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/* detect_prime.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef X11_ENABLED
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#if defined(OPENGL_ENABLED)
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#include "core/print_string.h"
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#include "core/ustring.h"
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#include <stdlib.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <cstring>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
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struct vendor {
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const char *glxvendor;
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int priority;
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};
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vendor vendormap[] = {
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{ "Advanced Micro Devices, Inc.", 30 },
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{ "NVIDIA Corporation", 30 },
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{ "X.Org", 30 },
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{ "Intel Open Source Technology Center", 20 },
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{ "nouveau", 10 },
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{ "Mesa Project", 0 },
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{ NULL, 0 }
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};
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// Runs inside a child. Exiting will not quit the engine.
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void create_context() {
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Display *x11_display = XOpenDisplay(NULL);
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Window x11_window;
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GLXContext glx_context;
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GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
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static int visual_attribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_DOUBLEBUFFER, true,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DEPTH_SIZE, 24,
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None
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};
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int fbcount;
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GLXFBConfig fbconfig = 0;
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XVisualInfo *vi = NULL;
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XSetWindowAttributes swa;
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swa.event_mask = StructureNotifyMask;
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swa.border_pixel = 0;
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unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
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GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
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if (!fbc)
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exit(1);
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vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
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fbconfig = fbc[0];
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static int context_attribs[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 3,
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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None
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};
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glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, NULL, true, context_attribs);
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swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
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x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, 10, 10, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
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if (!x11_window)
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exit(1);
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glXMakeCurrent(x11_display, x11_window, glx_context);
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XFree(vi);
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}
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int detect_prime() {
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pid_t p;
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int priorities[2];
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String vendors[2];
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String renderers[2];
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vendors[0] = "Unknown";
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vendors[1] = "Unknown";
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renderers[0] = "Unknown";
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renderers[1] = "Unknown";
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for (int i = 0; i < 2; ++i) {
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int fdset[2];
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if (pipe(fdset) == -1) {
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print_verbose("Failed to pipe(), using default GPU");
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return 0;
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}
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// Fork so the driver initialization can crash without taking down the engine.
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p = fork();
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if (p > 0) {
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// Main thread
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int stat_loc = 0;
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char string[201];
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string[200] = '\0';
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close(fdset[1]);
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waitpid(p, &stat_loc, 0);
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if (!stat_loc) {
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// No need to do anything complicated here. Anything less than
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// PIPE_BUF will be delivered in one read() call.
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read(fdset[0], string, sizeof(string) - 1);
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vendors[i] = string;
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renderers[i] = string + strlen(string) + 1;
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}
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close(fdset[0]);
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} else {
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// In child, exit() here will not quit the engine.
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char string[201];
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close(fdset[0]);
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if (i) setenv("DRI_PRIME", "1", 1);
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create_context();
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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const char *renderer = (const char *)glGetString(GL_RENDERER);
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int vendor_len = strlen(vendor) + 1;
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int renderer_len = strlen(renderer) + 1;
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if (vendor_len + renderer_len >= sizeof(string)) {
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renderer_len = 200 - vendor_len;
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}
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memcpy(&string, vendor, vendor_len);
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memcpy(&string[vendor_len], renderer, renderer_len);
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write(fdset[1], string, vendor_len + renderer_len);
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close(fdset[1]);
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exit(0);
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}
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}
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int preferred = 0;
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int priority = 0;
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if (vendors[0] == vendors[1]) {
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print_verbose("Only one GPU found, using default.");
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return 0;
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}
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for (int i = 1; i >= 0; --i) {
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vendor *v = vendormap;
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while (v->glxvendor) {
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if (v->glxvendor == vendors[i]) {
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priorities[i] = v->priority;
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if (v->priority >= priority) {
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priority = v->priority;
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preferred = i;
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}
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}
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++v;
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}
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}
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print_verbose("Found renderers:");
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for (int i = 0; i < 2; ++i) {
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print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i]));
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}
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print_verbose("Using renderer: " + renderers[preferred]);
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return preferred;
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}
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#endif
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#endif
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37
platform/x11/detect_prime.h
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37
platform/x11/detect_prime.h
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/*************************************************************************/
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/* detect_prime.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef X11_ENABLED
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#if defined(OPENGL_ENABLED)
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int detect_prime();
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#endif
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#endif
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@ -29,6 +29,8 @@
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/*************************************************************************/
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/*************************************************************************/
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#include "os_x11.h"
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#include "os_x11.h"
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#include "detect_prime.h"
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#include "core/os/dir_access.h"
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#include "core/os/dir_access.h"
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#include "core/print_string.h"
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#include "core/print_string.h"
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#include "drivers/gles2/rasterizer_gles2.h"
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#include "drivers/gles2/rasterizer_gles2.h"
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@ -240,29 +242,16 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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// maybe contextgl wants to be in charge of creating the window
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// maybe contextgl wants to be in charge of creating the window
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#if defined(OPENGL_ENABLED)
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#if defined(OPENGL_ENABLED)
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// Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists.
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if (getenv("DRI_PRIME") == NULL) {
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// Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not
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print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic.");
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// be overwritten.
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int use_prime = detect_prime();
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bool enable_dri_prime = true;
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// Check if Nouveau is loaded, we don't want to force dGPU usage with that driver.
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if (FileAccess *f = FileAccess::open("/proc/modules", FileAccess::READ)) {
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// Match driver name + space
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String nouveau_str = "nouveau ";
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while (!f->eof_reached()) {
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if (use_prime) {
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String line = f->get_line();
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print_line("Found discrete GPU, setting DRI_PRIME=1 to use it.");
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print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU.");
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if (line.begins_with(nouveau_str)) {
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setenv("DRI_PRIME", "1", 1);
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enable_dri_prime = false;
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break;
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}
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}
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}
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}
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f->close();
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memdelete(f);
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}
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if (enable_dri_prime) {
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setenv("DRI_PRIME", "1", 0);
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}
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ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE;
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ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE;
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Loading…
Reference in a new issue