Allow automatic provisioning in iOS when using development signature.
Implements https://github.com/godotengine/godot/pull/86748/files in 3.x.
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1 changed files with 2 additions and 2 deletions
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@ -427,8 +427,8 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
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};
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String dbg_sign_id = p_preset->get("application/code_sign_identity_debug").operator String().empty() ? "iPhone Developer" : p_preset->get("application/code_sign_identity_debug");
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String rel_sign_id = p_preset->get("application/code_sign_identity_release").operator String().empty() ? "iPhone Distribution" : p_preset->get("application/code_sign_identity_release");
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bool dbg_manual = !p_preset->get("application/provisioning_profile_uuid_debug").operator String().empty() || (dbg_sign_id != "iPhone Developer");
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bool rel_manual = !p_preset->get("application/provisioning_profile_uuid_release").operator String().empty() || (rel_sign_id != "iPhone Distribution");
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bool dbg_manual = !p_preset->get("application/provisioning_profile_uuid_debug").operator String().empty() || (dbg_sign_id != "iPhone Developer" && dbg_sign_id != "iPhone Distribution");
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bool rel_manual = !p_preset->get("application/provisioning_profile_uuid_release").operator String().empty() || (rel_sign_id != "iPhone Developer" && rel_sign_id != "iPhone Distribution");
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String str;
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String strnew;
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str.parse_utf8((const char *)pfile.ptr(), pfile.size());
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