Extract common check functions in windows_detect.py file
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
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1 changed files with 21 additions and 24 deletions
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@ -483,9 +483,7 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
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else:
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else:
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print_warning("Missing environment variable: WindowsSdkDir")
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print_warning("Missing environment variable: WindowsSdkDir")
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if int(env["target_win_version"], 16) < 0x0601:
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validate_win_version(env)
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print_error("`target_win_version` should be 0x0601 or higher (Windows 7).")
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sys.exit(255)
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env.AppendUnique(
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env.AppendUnique(
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CPPDEFINES=[
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CPPDEFINES=[
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@ -549,15 +547,7 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
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LIBS += ["vulkan"]
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LIBS += ["vulkan"]
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if env["d3d12"]:
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if env["d3d12"]:
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# Check whether we have d3d12 dependencies installed.
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check_d3d12_installed(env)
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if not os.path.exists(env["mesa_libs"]):
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print_error(
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"The Direct3D 12 rendering driver requires dependencies to be installed.\n"
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"You can install them by running `python misc\\scripts\\install_d3d12_sdk_windows.py`.\n"
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"See the documentation for more information:\n\t"
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"https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
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)
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sys.exit(255)
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env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
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env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
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LIBS += ["dxgi", "dxguid"]
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LIBS += ["dxgi", "dxguid"]
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@ -819,9 +809,7 @@ def configure_mingw(env: "SConsEnvironment"):
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## Compile flags
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## Compile flags
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if int(env["target_win_version"], 16) < 0x0601:
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validate_win_version(env)
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print_error("`target_win_version` should be 0x0601 or higher (Windows 7).")
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sys.exit(255)
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if not env["use_llvm"]:
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if not env["use_llvm"]:
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env.Append(CCFLAGS=["-mwindows"])
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env.Append(CCFLAGS=["-mwindows"])
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@ -899,15 +887,7 @@ def configure_mingw(env: "SConsEnvironment"):
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env.Append(LIBS=["vulkan"])
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env.Append(LIBS=["vulkan"])
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if env["d3d12"]:
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if env["d3d12"]:
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# Check whether we have d3d12 dependencies installed.
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check_d3d12_installed(env)
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if not os.path.exists(env["mesa_libs"]):
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print_error(
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"The Direct3D 12 rendering driver requires dependencies to be installed.\n"
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"You can install them by running `python misc\\scripts\\install_d3d12_sdk_windows.py`.\n"
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"See the documentation for more information:\n\t"
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"https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
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)
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sys.exit(255)
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env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
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env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
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env.Append(LIBS=["dxgi", "dxguid"])
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env.Append(LIBS=["dxgi", "dxguid"])
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@ -983,3 +963,20 @@ def configure(env: "SConsEnvironment"):
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else: # MinGW
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else: # MinGW
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configure_mingw(env)
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configure_mingw(env)
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def check_d3d12_installed(env):
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if not os.path.exists(env["mesa_libs"]):
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print_error(
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"The Direct3D 12 rendering driver requires dependencies to be installed.\n"
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"You can install them by running `python misc\\scripts\\install_d3d12_sdk_windows.py`.\n"
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"See the documentation for more information:\n\t"
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"https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
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)
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sys.exit(255)
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def validate_win_version(env):
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if int(env["target_win_version"], 16) < 0x0601:
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print_error("`target_win_version` should be 0x0601 or higher (Windows 7).")
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sys.exit(255)
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