Merge pull request #63802 from TokageItLab/curve-transition
This commit is contained in:
commit
9c567a0604
6 changed files with 63 additions and 17 deletions
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@ -37,6 +37,9 @@
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<member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode" default="0">
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The transition type.
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</member>
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<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
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Ease curve for better control over cross-fade between this state and the next.
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</member>
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<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
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The time to cross-fade between this state and the next.
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</member>
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@ -46,7 +46,9 @@
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<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
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The number of available input ports for this node.
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</member>
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<member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
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<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
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</member>
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<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
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Cross-fading time (in seconds) between each animation connected to the inputs.
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</member>
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</members>
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@ -676,12 +676,20 @@ String AnimationNodeTransition::get_input_caption(int p_input) const {
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return inputs[p_input].name;
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}
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void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
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xfade = p_fade;
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void AnimationNodeTransition::set_xfade_time(float p_fade) {
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xfade_time = p_fade;
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}
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float AnimationNodeTransition::get_cross_fade_time() const {
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return xfade;
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float AnimationNodeTransition::get_xfade_time() const {
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return xfade_time;
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}
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void AnimationNodeTransition::set_xfade_curve(const Ref<Curve> &p_curve) {
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xfade_curve = p_curve;
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}
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Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {
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return xfade_curve;
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}
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void AnimationNodeTransition::set_from_start(bool p_from_start) {
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@ -707,7 +715,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
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set_parameter(this->prev, prev_current);
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prev = prev_current;
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prev_xfading = xfade;
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prev_xfading = xfade_time;
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time = 0;
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switched = true;
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}
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@ -734,13 +742,16 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
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time += p_time;
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}
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if (inputs[current].auto_advance && rem <= xfade) {
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if (inputs[current].auto_advance && rem <= xfade_time) {
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set_parameter(this->current, (current + 1) % enabled_inputs);
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}
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} else { // cross-fading from prev to current
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float blend = xfade == 0 ? 0 : (prev_xfading / xfade);
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float blend = xfade_time == 0 ? 0 : (prev_xfading / xfade_time);
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if (xfade_curve.is_valid()) {
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blend = xfade_curve->interpolate(blend);
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}
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if (from_start && !p_seek && switched) { //just switched, seek to start of current
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@ -790,14 +801,18 @@ void AnimationNodeTransition::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
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ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
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ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
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ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
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ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
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ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);
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ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);
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ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);
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ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start);
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ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_cross_fade_time", "get_cross_fade_time");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start");
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for (int i = 0; i < MAX_INPUTS; i++) {
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@ -297,7 +297,8 @@ class AnimationNodeTransition : public AnimationNodeSync {
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StringName current = PNAME("current");
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StringName prev_current = "prev_current";
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float xfade = 0.0;
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float xfade_time = 0.0;
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Ref<Curve> xfade_curve;
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bool from_start = true;
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void _update_inputs();
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@ -321,8 +322,11 @@ public:
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void set_input_caption(int p_input, const String &p_name);
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String get_input_caption(int p_input) const;
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void set_cross_fade_time(float p_fade);
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float get_cross_fade_time() const;
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void set_xfade_time(float p_fade);
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float get_xfade_time() const;
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void set_xfade_curve(const Ref<Curve> &p_curve);
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Ref<Curve> get_xfade_curve() const;
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void set_from_start(bool p_from_start);
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bool is_from_start() const;
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@ -98,12 +98,20 @@ NodePath AnimationNodeStateMachineTransition::get_advance_expression_base_node()
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void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) {
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ERR_FAIL_COND(p_xfade < 0);
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xfade = p_xfade;
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xfade_time = p_xfade;
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emit_changed();
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}
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float AnimationNodeStateMachineTransition::get_xfade_time() const {
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return xfade;
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return xfade_time;
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}
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void AnimationNodeStateMachineTransition::set_xfade_curve(const Ref<Curve> &p_curve) {
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xfade_curve = p_curve;
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}
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Ref<Curve> AnimationNodeStateMachineTransition::get_xfade_curve() const {
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return xfade_curve;
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}
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void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) {
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@ -137,6 +145,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_xfade_time", "secs"), &AnimationNodeStateMachineTransition::set_xfade_time);
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ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeStateMachineTransition::get_xfade_time);
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ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeStateMachineTransition::set_xfade_curve);
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ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeStateMachineTransition::get_xfade_curve);
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ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled);
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ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled);
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@ -150,6 +161,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationNodeStateMachineTransition::get_advance_expression_base_node);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
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ADD_GROUP("Switch", "");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode");
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@ -420,6 +432,9 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
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}
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}
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if (current_curve.is_valid()) {
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fade_blend = current_curve->interpolate(fade_blend);
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}
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float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, true);
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if (fading_from != StringName()) {
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@ -450,6 +465,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
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if (p_state_machine->transitions[i].local_from == current && p_state_machine->transitions[i].local_to == path[0]) {
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next_xfade = p_state_machine->transitions[i].transition->get_xfade_time();
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current_curve = p_state_machine->transitions[i].transition->get_xfade_curve();
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switch_mode = p_state_machine->transitions[i].transition->get_switch_mode();
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next = path[0];
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}
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@ -504,6 +520,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
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tr.to = String(p_state_machine->transitions[auto_advance_to].to).replace_first("../", "");
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tr.next = p_state_machine->transitions[auto_advance_to].to;
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current_transition = tr;
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current_curve = p_state_machine->transitions[auto_advance_to].transition->get_xfade_curve();
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next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time();
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switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode();
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}
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@ -49,7 +49,8 @@ private:
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bool auto_advance = false;
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StringName advance_condition;
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StringName advance_condition_name;
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float xfade = 0.0;
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float xfade_time = 0.0;
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Ref<Curve> xfade_curve;
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bool disabled = false;
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int priority = 1;
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String advance_expression;
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@ -82,6 +83,9 @@ public:
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void set_xfade_time(float p_xfade);
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float get_xfade_time() const;
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void set_xfade_curve(const Ref<Curve> &p_curve);
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Ref<Curve> get_xfade_curve() const;
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void set_disabled(bool p_disabled);
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bool is_disabled() const;
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@ -117,6 +121,7 @@ class AnimationNodeStateMachinePlayback : public Resource {
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StringName current;
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Transition current_transition;
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Ref<Curve> current_curve;
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bool force_auto_advance = false;
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StringName fading_from;
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