SCons: Silence redundant msvc output
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1 changed files with 15 additions and 0 deletions
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@ -186,6 +186,7 @@ def get_opts():
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BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
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BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False),
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BoolVariable("incremental_link", "Use MSVC incremental linking. May increase or decrease build times.", False),
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BoolVariable("silence_msvc", "Silence MSVC's stdout. Decreases output log bloat by roughly half.", True),
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("angle_libs", "Path to the ANGLE static libraries", ""),
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# Direct3D 12 support.
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("mesa_libs", "Path to the MESA/NIR static libraries (required for D3D12)", ""),
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@ -358,6 +359,20 @@ def configure_msvc(env, vcvars_msvc_config):
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## Compile/link flags
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env["MAXLINELENGTH"] = 8192 # Windows Vista and beyond, so always applicable.
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if env["silence_msvc"]:
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env.Prepend(CCFLAGS=[">", "NUL"])
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env.Prepend(LINKFLAGS=[">", "NUL"])
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# "> NUL" fails if using a tempfile, circumvent by removing the argument altogether.
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old_esc_func = env["TEMPFILEARGESCFUNC"]
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def trim_nul(arg):
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return "" if arg in [">", "NUL"] else old_esc_func(arg)
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env["TEMPFILEARGESCFUNC"] = trim_nul
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if env["debug_crt"]:
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# Always use dynamic runtime, static debug CRT breaks thread_local.
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env.AppendUnique(CCFLAGS=["/MDd"])
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