SCons: Silence redundant msvc output

This commit is contained in:
Thaddeus Crews 2024-01-13 11:38:16 -06:00
parent 26b1fd0d84
commit 9c674e26a0
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@ -186,6 +186,7 @@ def get_opts():
BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False),
BoolVariable("incremental_link", "Use MSVC incremental linking. May increase or decrease build times.", False),
BoolVariable("silence_msvc", "Silence MSVC's stdout. Decreases output log bloat by roughly half.", True),
("angle_libs", "Path to the ANGLE static libraries", ""),
# Direct3D 12 support.
("mesa_libs", "Path to the MESA/NIR static libraries (required for D3D12)", ""),
@ -358,6 +359,20 @@ def configure_msvc(env, vcvars_msvc_config):
## Compile/link flags
env["MAXLINELENGTH"] = 8192 # Windows Vista and beyond, so always applicable.
if env["silence_msvc"]:
env.Prepend(CCFLAGS=[">", "NUL"])
env.Prepend(LINKFLAGS=[">", "NUL"])
# "> NUL" fails if using a tempfile, circumvent by removing the argument altogether.
old_esc_func = env["TEMPFILEARGESCFUNC"]
def trim_nul(arg):
return "" if arg in [">", "NUL"] else old_esc_func(arg)
env["TEMPFILEARGESCFUNC"] = trim_nul
if env["debug_crt"]:
# Always use dynamic runtime, static debug CRT breaks thread_local.
env.AppendUnique(CCFLAGS=["/MDd"])