Appease some CppCheck warns for files in the "scene" directory
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9c1768836f
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9c69d7f339
10 changed files with 24 additions and 39 deletions
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@ -224,15 +224,12 @@ void Polygon2D::_notification(int p_what) {
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for (int i = 0; i < bone_weights.size(); i++) {
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if (bone_weights[i].weights.size() != points.size()) {
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continue; //different number of vertices, sorry not using.
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print_line("wrong weight size");
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}
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if (!skeleton_node->has_node(bone_weights[i].path)) {
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print_line("no node");
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continue; //node does not exist
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}
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Bone2D *bone = Object::cast_to<Bone2D>(skeleton_node->get_node(bone_weights[i].path));
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if (!bone) {
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print_line("no bone");
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continue;
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}
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@ -377,13 +377,12 @@ void TileMap::update_dirty_quadrants() {
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r.size = tile_set->autotile_get_size(c.id);
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r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
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}
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Size2 s = tex->get_size();
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Size2 s;
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if (r == Rect2())
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s = tex->get_size();
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else {
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else
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s = r.size;
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}
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Rect2 rect;
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rect.position = offset.floor();
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@ -605,19 +605,14 @@ void CPUParticles::_particles_process(float p_delta) {
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p.hue_rot_rand = Math::randf();
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p.anim_offset_rand = Math::randf();
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float angle1_rad;
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float angle2_rad;
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if (flags[FLAG_DISABLE_Z]) {
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angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
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float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
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Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
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p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
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} else {
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//initiate velocity spread in 3D
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angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
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angle2_rad = (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0;
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float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
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float angle2_rad = (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0;
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Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
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Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
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@ -1931,7 +1931,6 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
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//add directional light (do this after blur)
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{
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LightMap *lightmap_ptr = lightmap.ptrw();
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const Cell *cells = bake_cells.ptr();
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const Light *light = bake_light.ptr();
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#ifdef _OPENMP
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@ -1290,13 +1290,11 @@ int LineEdit::get_max_length() const {
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void LineEdit::selection_fill_at_cursor() {
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int aux;
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selection.begin = cursor_pos;
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selection.end = selection.cursor_start;
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if (selection.end < selection.begin) {
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aux = selection.end;
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int aux = selection.end;
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selection.end = selection.begin;
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selection.begin = aux;
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}
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@ -271,7 +271,6 @@ void ScrollContainer::_notification(int p_what) {
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}
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if (!scroll_v || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) {
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r.position.y = 0;
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r.size.height = size.height;
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if (c->get_v_size_flags() & SIZE_EXPAND)
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r.size.height = MAX(size.height, minsize.height);
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else
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@ -3811,7 +3811,6 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
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if (indent_ofs + word_px > wrap_at) {
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// not enough space; add it anyway
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wrap_substring += word_str;
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px += word_px;
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word_str = "";
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word_px = 0;
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}
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@ -220,13 +220,12 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
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Error err;
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if (new_request.begins_with("http")) {
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// New url, request all again
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err = _parse_url(new_request);
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_parse_url(new_request);
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} else {
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request_string = new_request;
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}
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err = _request();
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if (err == OK) {
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request_sent = false;
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got_response = false;
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@ -2332,7 +2332,7 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const {
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float duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes
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float low = 0; // 0% of the current animation segment
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float high = 1; // 100% of the current animation segment
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float middle = 0;
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float middle;
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Vector2 start(0, bt->values[idx].value.value);
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Vector2 start_out = start + bt->values[idx].value.out_handle;
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@ -761,8 +761,8 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
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//validate//
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int pc = baked_point_cache.size();
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if (pc == 0) {
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ERR_EXPLAIN("No points in Curve2D");
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ERR_FAIL_COND_V(pc == 0, Vector2());
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ERR_EXPLAIN("No points in Curve2D.");
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ERR_FAIL_V(Vector2());
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}
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if (pc == 1)
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@ -826,8 +826,8 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const {
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//validate//
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int pc = baked_point_cache.size();
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if (pc == 0) {
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ERR_EXPLAIN("No points in Curve2D");
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ERR_FAIL_COND_V(pc == 0, Vector2());
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ERR_EXPLAIN("No points in Curve2D.");
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ERR_FAIL_V(Vector2());
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}
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if (pc == 1)
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@ -865,8 +865,8 @@ float Curve2D::get_closest_offset(const Vector2 &p_to_point) const {
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//validate//
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int pc = baked_point_cache.size();
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if (pc == 0) {
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ERR_EXPLAIN("No points in Curve2D");
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ERR_FAIL_COND_V(pc == 0, 0.0f);
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ERR_EXPLAIN("No points in Curve2D.");
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ERR_FAIL_V(0.0f);
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}
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if (pc == 1)
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@ -1331,8 +1331,8 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
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//validate//
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int pc = baked_point_cache.size();
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if (pc == 0) {
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ERR_EXPLAIN("No points in Curve3D");
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ERR_FAIL_COND_V(pc == 0, Vector3());
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ERR_EXPLAIN("No points in Curve3D.");
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ERR_FAIL_V(Vector3());
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}
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if (pc == 1)
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@ -1375,8 +1375,8 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
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//validate//
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int pc = baked_tilt_cache.size();
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if (pc == 0) {
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ERR_EXPLAIN("No tilts in Curve3D");
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ERR_FAIL_COND_V(pc == 0, 0);
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ERR_EXPLAIN("No tilts in Curve3D.");
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ERR_FAIL_V(0);
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}
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if (pc == 1)
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@ -1413,8 +1413,8 @@ Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt)
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// curve may not have baked up vectors
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int count = baked_up_vector_cache.size();
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if (count == 0) {
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ERR_EXPLAIN("No up vectors in Curve3D");
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ERR_FAIL_COND_V(count == 0, Vector3(0, 1, 0));
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ERR_EXPLAIN("No up vectors in Curve3D.");
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ERR_FAIL_V(Vector3(0, 1, 0));
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}
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if (count == 1)
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@ -1484,8 +1484,8 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const {
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//validate//
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int pc = baked_point_cache.size();
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if (pc == 0) {
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ERR_EXPLAIN("No points in Curve3D");
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ERR_FAIL_COND_V(pc == 0, Vector3());
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ERR_EXPLAIN("No points in Curve3D.");
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ERR_FAIL_V(Vector3());
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}
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if (pc == 1)
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@ -1523,8 +1523,8 @@ float Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
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//validate//
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int pc = baked_point_cache.size();
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if (pc == 0) {
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ERR_EXPLAIN("No points in Curve3D");
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ERR_FAIL_COND_V(pc == 0, 0.0f);
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ERR_EXPLAIN("No points in Curve3D.");
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ERR_FAIL_V(0.0f);
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}
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if (pc == 1)
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