parent
de4d7a785e
commit
9c7ca687b2
1 changed files with 2 additions and 6 deletions
|
@ -45,6 +45,7 @@ uint32_t EditorOBJImporter::get_import_flags() const {
|
||||||
static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
|
static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
|
||||||
|
|
||||||
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
|
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
|
||||||
|
ERR_EXPLAIN(vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
|
||||||
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
|
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
|
||||||
|
|
||||||
Ref<SpatialMaterial> current;
|
Ref<SpatialMaterial> current;
|
||||||
|
@ -206,7 +207,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
|
||||||
static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
|
static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
|
||||||
|
|
||||||
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
|
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
|
||||||
|
ERR_EXPLAIN(vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
|
||||||
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
|
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
|
||||||
|
|
||||||
Ref<ArrayMesh> mesh;
|
Ref<ArrayMesh> mesh;
|
||||||
|
@ -217,11 +218,6 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
|
||||||
bool flip_faces = false;
|
bool flip_faces = false;
|
||||||
int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
|
int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
|
||||||
|
|
||||||
//bool flip_faces = p_options["force/flip_faces"];
|
|
||||||
//bool force_smooth = p_options["force/smooth_shading"];
|
|
||||||
//bool weld_vertices = p_options["force/weld_vertices"];
|
|
||||||
//float weld_tolerance = p_options["force/weld_tolerance"];
|
|
||||||
|
|
||||||
Vector<Vector3> vertices;
|
Vector<Vector3> vertices;
|
||||||
Vector<Vector3> normals;
|
Vector<Vector3> normals;
|
||||||
Vector<Vector2> uvs;
|
Vector<Vector2> uvs;
|
||||||
|
|
Loading…
Add table
Reference in a new issue