diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml
index 4e36f0bae4d..7747c333bf1 100644
--- a/doc/classes/AnimationNodeAdd3.xml
+++ b/doc/classes/AnimationNodeAdd3.xml
@@ -4,10 +4,10 @@
Blends two of three animations additively inside of an [AnimationNodeBlendTree].
- A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [-1.0, 1.0] range.
+ A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range.
This node has three inputs:
- The base animation to add to
- - A -add animation to blend with when the blend amount is in the [-1.0, 0.0] range.
+ - A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
- A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml
index 9b9cf80968f..f4a108f9305 100644
--- a/doc/classes/AnimationNodeBlend3.xml
+++ b/doc/classes/AnimationNodeBlend3.xml
@@ -4,10 +4,10 @@
Blends two of three animations linearly inside of an [AnimationNodeBlendTree].
- A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [-1.0, 1.0] range.
+ A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [code][-1.0, 1.0][/code] range.
This node has three inputs:
- The base animation
- - A -blend animation to blend with when the blend amount is in the [-1.0, 0.0] range.
+ - A -blend animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
- A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index 74d4f1c60df..6567098d6c3 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -161,7 +161,7 @@
The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
- Similar to [const BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
+ Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
diff --git a/doc/classes/CameraServer.xml b/doc/classes/CameraServer.xml
index bc76c306fb3..f492bda74f6 100644
--- a/doc/classes/CameraServer.xml
+++ b/doc/classes/CameraServer.xml
@@ -74,7 +74,7 @@
The YCbCr camera image.
- The Y component camera image.
+ The Y component camera image.
The CbCr component camera image.
diff --git a/doc/classes/CameraTexture.xml b/doc/classes/CameraTexture.xml
index 7477be7825b..02f7f8bf589 100644
--- a/doc/classes/CameraTexture.xml
+++ b/doc/classes/CameraTexture.xml
@@ -1,7 +1,7 @@
- This texture gives access to the camera texture provided by a [CameraFeed]. Note that many cameras supply YCbCr images which need to be converted in a shader.
+ This texture gives access to the camera texture provided by a [CameraFeed]. Note that many cameras supply YCbCr images which need to be converted in a shader.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 196fcbfaaae..316f9487788 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -173,6 +173,9 @@
Path to an image used as the boot splash.
+
+ If [code]true[/code], applies linear filtering when scaling the image (recommended for high resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art).
+
This user directory is used for storing persistent data ([code]user://[/code] filesystem). If left empty, [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]).
The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect.