From 9cf6cb010e85c3932c2c0a22900544440bd28d5c Mon Sep 17 00:00:00 2001 From: tetrapod00 <145553014+tetrapod00@users.noreply.github.com> Date: Tue, 22 Oct 2024 17:16:39 -0700 Subject: [PATCH] Fix incorrect Transform2D docs The y vector of a transform 2d was incorrectly described as pointing up. --- doc/classes/Transform2D.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 4158fbe710d..756716433e2 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -251,14 +251,14 @@ The transform basis's Y axis, and the column [code]1[/code] of the matrix. Combined with [member x], this represents the transform's rotation, scale, and skew. - On the identity transform, this vector points up ([constant Vector2.UP]). + On the identity transform, this vector points down ([constant Vector2.DOWN]). The identity [Transform2D]. A transform with no translation, no rotation, and its scale being [code]1[/code]. When multiplied by another [Variant] such as [Rect2] or another [Transform2D], no transformation occurs. This means that: - The [member x] points right ([constant Vector2.RIGHT]); - - The [member y] points up ([constant Vector2.UP]). + - The [member y] points down ([constant Vector2.DOWN]). [codeblock] var transform = Transform2D.IDENTITY print("| X | Y | Origin")