Improve VRAM texture compression checks for mobile/web

For HTML5, we need to support S3TC if running on desktop,
and ETC or ETC2 for mobile, so make this explicit.

Add logic to check for ETC2 support on GLES3,
and remove incorrect ETC feature for GLES3 on Android.

Fix ETC check invalidating templates on HTML5.
Fixes #26476.
This commit is contained in:
Rémi Verschelde 2019-03-03 11:52:53 +01:00
parent c0e1c66e3d
commit 9d002442b2
4 changed files with 31 additions and 35 deletions

View file

@ -1163,10 +1163,13 @@ void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, in
String EditorExportPlatform::test_etc2() const {
String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
bool etc2_supported = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc");
bool etc_supported = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc");
bool etc2_supported = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2");
if (driver == "GLES2" && !etc2_supported) {
return TTR("Target platform requires 'ETC' texture compression for GLES2. Enable support in Project Settings.");
if (driver == "GLES2" && !etc_supported) {
return TTR("Target platform requires 'ETC' texture compression for GLES2. Enable 'rendering/vram_compression/import_etc' in Project Settings.");
} else if (driver == "GLES3" && !etc2_supported) {
return TTR("Target platform requires 'ETC2' texture compression for GLES3. Enable 'rendering/vram_compression/import_etc2' in Project Settings.");
}
return String();
}

View file

@ -1114,16 +1114,10 @@ public:
public:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
// Re-enable when a GLES 2.0 backend is read
/*int api = p_preset->get("graphics/api");
if (api == 0)
r_features->push_back("etc");
else*/
String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
if (driver == "GLES2" || driver == "GLES3") {
if (driver == "GLES2") {
r_features->push_back("etc");
}
if (driver == "GLES3") {
} else if (driver == "GLES3") {
r_features->push_back("etc2");
}

View file

@ -196,15 +196,13 @@ public:
void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
if (p_preset->get("texture_format/s3tc")) {
r_features->push_back("s3tc");
}
if (p_preset->get("texture_format/etc")) {
String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
if (driver == "GLES2") {
r_features->push_back("etc");
}
if (p_preset->get("texture_format/etc2")) {
} else if (driver == "GLES3") {
r_features->push_back("etc2");
}
Vector<String> architectures = _get_preset_architectures(p_preset);
for (int i = 0; i < architectures.size(); ++i) {
r_features->push_back(architectures[i]);
@ -290,10 +288,6 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, loading_screen_infos[i].preset_key, PROPERTY_HINT_FILE, "*.png"), ""));
}
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), true));
Vector<ExportArchitecture> architectures = _get_supported_architectures();
for (int i = 0; i < architectures.size(); ++i) {
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "architectures/" + architectures[i].name), architectures[i].is_default));

View file

@ -104,22 +104,24 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
if (p_preset->get("texture_format/s3tc")) {
if (p_preset->get("vram_texture_compression/for_desktop")) {
r_features->push_back("s3tc");
}
if (p_preset->get("texture_format/etc")) {
r_features->push_back("etc");
}
if (p_preset->get("texture_format/etc2")) {
r_features->push_back("etc2");
if (p_preset->get("vram_texture_compression/for_mobile")) {
String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
if (driver == "GLES2") {
r_features->push_back("etc");
} else if (driver == "GLES3") {
r_features->push_back("etc2");
}
}
}
void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) {
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_desktop"), true)); // S3TC
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
@ -167,16 +169,19 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
}
}
String etc_error = test_etc2();
if (etc_error != String()) {
valid = false;
err += etc_error;
r_missing_templates = !valid;
if (p_preset->get("vram_texture_compression/for_mobile")) {
String etc_error = test_etc2();
if (etc_error != String()) {
valid = false;
err += etc_error;
}
}
if (!err.empty())
r_error = err;
r_missing_templates = !valid;
return valid;
}