Merge pull request #61443 from KoBeWi/primitive_fix
Use Spatial shader as default for PrimitiveMesh
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9d28e10276
1 changed files with 2 additions and 1 deletions
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@ -42,6 +42,7 @@
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#include "scene/3d/gpu_particles_3d.h"
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#include "scene/main/window.h"
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#include "scene/resources/font.h"
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#include "scene/resources/mesh.h"
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///////////////////// Nil /////////////////////////
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@ -3172,7 +3173,7 @@ void EditorPropertyResource::_update_preferred_shader() {
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shader_picker->set_preferred_mode(Shader::MODE_FOG);
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} else if (Object::cast_to<CanvasItem>(object)) {
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shader_picker->set_preferred_mode(Shader::MODE_CANVAS_ITEM);
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} else if (Object::cast_to<Node3D>(object)) {
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} else if (Object::cast_to<Node3D>(object) || Object::cast_to<Mesh>(object)) {
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shader_picker->set_preferred_mode(Shader::MODE_SPATIAL);
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} else if (Object::cast_to<Sky>(object)) {
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shader_picker->set_preferred_mode(Shader::MODE_SKY);
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