Fix updating of collision shape when the transform is set

This commit is contained in:
Jon Ring 2019-06-20 16:12:58 -04:00
parent 0ac3687d6f
commit 9d3089181c

View file

@ -305,7 +305,7 @@ void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transfor
ERR_FAIL_INDEX(p_index, get_shape_count());
shapes.write[p_index].set_transform(p_transform);
reload_shapes();
shape_changed(p_index);
}
const btTransform &RigidCollisionObjectBullet::get_bt_shape_transform(int p_index) const {