Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.

This commit is contained in:
ryburnj 2022-09-09 10:29:59 +10:00
parent 57bdddce02
commit 9d6af9323a
4 changed files with 25 additions and 19 deletions

View file

@ -45,9 +45,10 @@ public:
static const String PROJECT_DATA_DIR_NAME_SUFFIX;
enum {
//properties that are not for built in values begin from this value, so builtin ones are displayed first
// Properties that are not for built in values begin from this value, so builtin ones are displayed first.
NO_BUILTIN_ORDER_BASE = 1 << 16
};
#ifdef TOOLS_ENABLED
const static PackedStringArray get_required_features();
const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features);

View file

@ -2763,18 +2763,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
} else if (extensions.size()) {
String root_name = scene->get_name();
// Very similar to node naming logic.
switch (ProjectSettings::get_singleton()->get("editor/scene/scene_naming").operator int()) {
case SCENE_NAME_CASING_AUTO:
// Use casing of the root node.
break;
case SCENE_NAME_CASING_PASCAL_CASE: {
root_name = root_name.to_pascal_case();
} break;
case SCENE_NAME_CASING_SNAKE_CASE:
root_name = root_name.replace("-", "_").to_snake_case();
break;
}
root_name = EditorNode::adjust_scene_name_casing(root_name);
file->set_current_path(root_name + "." + extensions.front()->get().to_lower());
}
file->popup_file_dialog();
@ -3090,6 +3079,19 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
}
String EditorNode::adjust_scene_name_casing(const String &root_name) {
switch (ProjectSettings::get_singleton()->get("editor/scene/scene_naming").operator int()) {
case SCENE_NAME_CASING_AUTO:
// Use casing of the root node.
break;
case SCENE_NAME_CASING_PASCAL_CASE:
return root_name.to_pascal_case();
case SCENE_NAME_CASING_SNAKE_CASE:
return root_name.replace("-", "_").to_snake_case();
}
return root_name;
}
void EditorNode::_request_screenshot() {
_screenshot();
}

View file

@ -125,6 +125,12 @@ public:
EDITOR_ASSETLIB
};
enum SceneNameCasing {
SCENE_NAME_CASING_AUTO,
SCENE_NAME_CASING_PASCAL_CASE,
SCENE_NAME_CASING_SNAKE_CASE
};
struct ExecuteThreadArgs {
String path;
List<String> args;
@ -233,12 +239,6 @@ private:
MAX_BUILD_CALLBACKS = 128
};
enum ScriptNameCasing {
SCENE_NAME_CASING_AUTO,
SCENE_NAME_CASING_PASCAL_CASE,
SCENE_NAME_CASING_SNAKE_CASE
};
struct BottomPanelItem {
String name;
Control *control = nullptr;
@ -720,6 +720,8 @@ public:
static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
static VSplitContainer *get_top_split() { return singleton->top_split; }
static String adjust_scene_name_casing(const String &root_name);
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
static void add_io_error(const String &p_error);

View file

@ -916,6 +916,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
String existing;
if (extensions.size()) {
String root_name(tocopy->get_name());
root_name = EditorNode::adjust_scene_name_casing(root_name);
existing = root_name + "." + extensions.front()->get().to_lower();
}
new_scene_from_dialog->set_current_path(existing);