assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code. - Move files around to match upstream source. - Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23 to ensure we don't have local modifications. - Doesn't actually build against current version 5.0.1 due to the lack of the new ArmaturePopulate API that Gordon authored. We'll have to wait for a public release with that API (5.1?) to enable unbundling.
This commit is contained in:
parent
1e255532e9
commit
9d8a9ea826
9 changed files with 256 additions and 2029 deletions
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@ -136,6 +136,7 @@ opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen fo
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opts.Add('system_certs_path', "Use this path as SSL certificates default for editor (for package maintainers)", '')
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# Thirdparty libraries
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#opts.Add(BoolVariable('builtin_assimp', "Use the built-in Assimp library", True))
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opts.Add(BoolVariable('builtin_bullet', "Use the built-in Bullet library", True))
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opts.Add(BoolVariable('builtin_certs', "Bundle default SSL certificates to be used if you don't specify an override in the project settings", True))
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opts.Add(BoolVariable('builtin_enet', "Use the built-in ENet library", True))
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@ -4,97 +4,91 @@ Import('env')
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Import('env_modules')
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env_assimp = env_modules.Clone()
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/include'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code/Importer/IFC'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/misc'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/common'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/irrXML/'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/unzip/'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code/Importer/STEPParser'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/zlib/'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/openddlparser/include'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/rapidjson/include'])
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env_assimp.Prepend(CPPPATH=['.'])
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#env_assimp.Append(CPPDEFINES=['ASSIMP_DOUBLE_PRECISION']) # TODO default to what godot is compiled with for future double support
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_BOOST_WORKAROUND'])
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env_assimp.Append(CPPDEFINES=['OPENDDLPARSER_BUILD'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OWN_ZLIB'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_EXPORT'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AMF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3DS_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD3_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDL_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD2_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_PLY_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASE_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OBJ_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_HMP_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SMD_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDC_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STL_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWO_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_DXF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NFF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_RAW_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SIB_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OFF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AC_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BVH_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRRMESH_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRR_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_B3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COLLADA_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_TERRAGEN_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_CSM_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWS_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OGRE_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OPENGEX_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MS3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COB_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BLEND_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3BSP_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NDO_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STEP_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IFC_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_XGL_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASSBIN_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_C4D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3MF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF2_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_SINGLETHREADED'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_M3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MMD_IMPORTER'])
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# Force bundled version for now, there's no released version of Assimp with
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# support for ArmaturePopulate which we use from their master branch.
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if True: # env['builtin_assimp']:
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thirdparty_dir = "#thirdparty/assimp"
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if(env['platform'] == 'windows'):
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env_assimp.Append(CPPDEFINES=['PLATFORM_WINDOWS'])
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env_assimp.Append(CPPDEFINES=[('PLATFORM', 'WINDOWS')])
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elif(env['platform'] == 'x11'):
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env_assimp.Append(CPPDEFINES=['PLATFORM_LINUX'])
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env_assimp.Append(CPPDEFINES=[('PLATFORM', 'LINUX')])
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elif(env['platform'] == 'osx'):
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env_assimp.Append(CPPDEFINES=['PLATFORM_DARWIN'])
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env_assimp.Append(CPPDEFINES=[('PLATFORM', 'DARWIN')])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/include'])
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#env_assimp.Append(CPPDEFINES=['ASSIMP_DOUBLE_PRECISION']) # TODO default to what godot is compiled with for future double support
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_SINGLETHREADED'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_BOOST_WORKAROUND'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OWN_ZLIB'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_EXPORT'])
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# Importers we don't need
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3DS_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3MF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AC_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AMF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASE_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASSBIN_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_B3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BLEND_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BVH_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_C4D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COB_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COLLADA_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_CSM_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_DXF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF2_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_HMP_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IFC_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRR_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRRMESH_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWO_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWS_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_M3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD2_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD3_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDC_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDL_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MMD_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MS3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NDO_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NFF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OBJ_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OFF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OGRE_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OPENGEX_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_PLY_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3BSP_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_RAW_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SIB_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SMD_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STEP_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STL_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_TERRAGEN_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_XGL_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X_IMPORTER'])
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if(env['platform'] == 'windows'):
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env_assimp.Append(CPPDEFINES=['PLATFORM_WINDOWS'])
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env_assimp.Append(CPPDEFINES=[('PLATFORM', 'WINDOWS')])
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elif(env['platform'] == 'x11'):
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env_assimp.Append(CPPDEFINES=['PLATFORM_LINUX'])
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env_assimp.Append(CPPDEFINES=[('PLATFORM', 'LINUX')])
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elif(env['platform'] == 'osx'):
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env_assimp.Append(CPPDEFINES=['PLATFORM_DARWIN'])
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env_assimp.Append(CPPDEFINES=[('PLATFORM', 'DARWIN')])
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env_thirdparty = env_assimp.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Common/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/PostProcessing/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Material/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/FBX/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/MMD/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/glTF/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/glTF2/*.cpp'))
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env_thirdparty = env_assimp.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/CApi/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Common/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/PostProcessing/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Material/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/FBX/*.cpp'))
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# Godot's own source files
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env_assimp.add_source_files(env.modules_sources, "*.cpp")
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@ -163,6 +163,10 @@ def configure(env):
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sys.exit(255)
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env.ParseConfig('pkg-config bullet --cflags --libs')
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if False: # not env['builtin_assimp']:
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# FIXME: Add min version check
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env.ParseConfig('pkg-config assimp --cflags --libs')
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if not env['builtin_enet']:
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env.ParseConfig('pkg-config libenet --cflags --libs')
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@ -1,7 +1,6 @@
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import os
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import platform
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import sys
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from methods import using_gcc, using_clang
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def is_active():
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@ -226,6 +225,10 @@ def configure(env):
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sys.exit(255)
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env.ParseConfig('pkg-config bullet --cflags --libs')
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if False: # not env['builtin_assimp']:
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# FIXME: Add min version check
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env.ParseConfig('pkg-config assimp --cflags --libs')
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if not env['builtin_enet']:
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env.ParseConfig('pkg-config libenet --cflags --libs')
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13
thirdparty/README.md
vendored
13
thirdparty/README.md
vendored
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@ -9,9 +9,20 @@ Subcategories (`###` level) where needed are separated by a single empty line.
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## assimp
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- Upstream: http://github.com/assimp/assimp
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- Version: git (308db73d0b3c2d1870cd3e465eaa283692a4cf23)
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- Version: git (308db73d0b3c2d1870cd3e465eaa283692a4cf23, 2019)
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- License: BSD-3-Clause
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Files extracted from upstream source:
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- Run `cmake .` in root folder to generate files
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- `code/{CApi,Common,FBX,Material,PostProcessing}/`
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- `contrib/utf8cpp/source/`
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- `include/`
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||||
- `revision.h`
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- `CREDITS` and `LICENSE` files
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- `rm -f code/Common/ZipArchiveIOSystem.cpp include/assimp/ZipArchiveIOSystem.h
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include/assimp/irrXMLWrapper.h`
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## basis_universal
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@ -1,12 +0,0 @@
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utf8 cpp library
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Release 2.3.4
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A minor bug fix release. Thanks to all who reported bugs.
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Note: Version 2.3.3 contained a regression, and therefore was removed.
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||||
Changes from version 2.3.2
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||||
- Bug fix [39]: checked.h Line 273 and unchecked.h Line 182 have an extra ';'
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- Bug fix [36]: replace_invalid() only works with back_inserter
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||||
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||||
Files included in the release: utf8.h, core.h, checked.h, unchecked.h, utf8cpp.html, ReleaseNotes
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1789
thirdparty/assimp/contrib/utf8cpp/doc/utf8cpp.html
vendored
1789
thirdparty/assimp/contrib/utf8cpp/doc/utf8cpp.html
vendored
File diff suppressed because it is too large
Load diff
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@ -60,6 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_CONFIG_H_INC
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||||
#define AI_CONFIG_H_INC
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||||
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||||
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||||
// ###########################################################################
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// LIBRARY SETTINGS
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||||
// General, global settings
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||||
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@ -75,8 +76,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
*
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||||
* Property type: bool. Default value: false.
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*/
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||||
#define AI_CONFIG_GLOB_MEASURE_TIME \
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"GLOB_MEASURE_TIME"
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#define AI_CONFIG_GLOB_MEASURE_TIME \
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"GLOB_MEASURE_TIME"
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// ---------------------------------------------------------------------------
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/** @brief Global setting to disable generation of skeleton dummy meshes
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@ -87,9 +89,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
*/
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||||
// ---------------------------------------------------------------------------
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||||
#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \
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"IMPORT_NO_SKELETON_MESHES"
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||||
"IMPORT_NO_SKELETON_MESHES"
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||||
|
||||
#if 0 // not implemented yet
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||||
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||||
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||||
# if 0 // not implemented yet
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||||
// ---------------------------------------------------------------------------
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||||
/** @brief Set Assimp's multithreading policy.
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*
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||||
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@ -105,8 +109,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* For more information, see the @link threading Threading page@endlink.
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||||
* Property type: int, default value: -1.
|
||||
*/
|
||||
#define AI_CONFIG_GLOB_MULTITHREADING \
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||||
"GLOB_MULTITHREADING"
|
||||
#define AI_CONFIG_GLOB_MULTITHREADING \
|
||||
"GLOB_MULTITHREADING"
|
||||
#endif
|
||||
|
||||
// ###########################################################################
|
||||
|
@ -114,6 +118,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// Various stuff to fine-tune the behavior of a specific post processing step.
|
||||
// ###########################################################################
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Maximum bone count per mesh for the SplitbyBoneCount step.
|
||||
*
|
||||
|
@ -124,13 +129,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#define AI_CONFIG_PP_SBBC_MAX_BONES \
|
||||
"PP_SBBC_MAX_BONES"
|
||||
"PP_SBBC_MAX_BONES"
|
||||
|
||||
|
||||
// default limit for bone count
|
||||
#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
|
||||
#define AI_SBBC_DEFAULT_MAX_BONES 60
|
||||
# define AI_SBBC_DEFAULT_MAX_BONES 60
|
||||
#endif
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies the maximum angle that may be between two vertex tangents
|
||||
* that their tangents and bi-tangents are smoothed.
|
||||
|
@ -140,7 +147,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* Property type: float. Default value: 45 degrees
|
||||
*/
|
||||
#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \
|
||||
"PP_CT_MAX_SMOOTHING_ANGLE"
|
||||
"PP_CT_MAX_SMOOTHING_ANGLE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Source UV channel for tangent space computation.
|
||||
|
@ -150,7 +157,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \
|
||||
"PP_CT_TEXTURE_CHANNEL_INDEX"
|
||||
"PP_CT_TEXTURE_CHANNEL_INDEX"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies the maximum angle that may be between two face normals
|
||||
|
@ -165,7 +172,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* the output quality may be reduced.
|
||||
*/
|
||||
#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \
|
||||
"PP_GSN_MAX_SMOOTHING_ANGLE"
|
||||
"PP_GSN_MAX_SMOOTHING_ANGLE"
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Sets the colormap (= palette) to be used to decode embedded
|
||||
|
@ -177,8 +185,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* a default palette (from Quake 1) is used.
|
||||
* Property type: string.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_COLORMAP \
|
||||
"IMPORT_MDL_COLORMAP"
|
||||
#define AI_CONFIG_IMPORT_MDL_COLORMAP \
|
||||
"IMPORT_MDL_COLORMAP"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to
|
||||
|
@ -199,8 +207,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @note Linefeeds, tabs or carriage returns are treated as whitespace.
|
||||
* Material names are case sensitive.
|
||||
*/
|
||||
#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \
|
||||
"PP_RRM_EXCLUDE_LIST"
|
||||
#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \
|
||||
"PP_RRM_EXCLUDE_LIST"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to
|
||||
|
@ -214,8 +222,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* any transformations.
|
||||
* Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \
|
||||
"PP_PTV_KEEP_HIERARCHY"
|
||||
#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \
|
||||
"PP_PTV_KEEP_HIERARCHY"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to normalize
|
||||
|
@ -224,8 +232,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* meshes are scaled appropriately (uniformly of course!).
|
||||
* This might be useful if you don't know the spatial dimension of the input
|
||||
* data*/
|
||||
#define AI_CONFIG_PP_PTV_NORMALIZE \
|
||||
"PP_PTV_NORMALIZE"
|
||||
#define AI_CONFIG_PP_PTV_NORMALIZE \
|
||||
"PP_PTV_NORMALIZE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to use
|
||||
|
@ -233,8 +241,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* transforming vertices.
|
||||
* Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \
|
||||
"PP_PTV_ADD_ROOT_TRANSFORMATION"
|
||||
#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \
|
||||
"PP_PTV_ADD_ROOT_TRANSFORMATION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to use
|
||||
|
@ -243,8 +251,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* of the transformation matrix.
|
||||
* Property type: aiMatrix4x4.
|
||||
*/
|
||||
#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \
|
||||
"PP_PTV_ROOT_TRANSFORMATION"
|
||||
#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \
|
||||
"PP_PTV_ROOT_TRANSFORMATION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_FindDegenerates step to
|
||||
|
@ -257,7 +265,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FD_REMOVE \
|
||||
"PP_FD_REMOVE"
|
||||
"PP_FD_REMOVE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
|
@ -266,7 +274,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* be removed if #AI_CONFIG_PP_FD_REMOVE is set to true.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FD_CHECKAREA \
|
||||
"PP_FD_CHECKAREA"
|
||||
"PP_FD_CHECKAREA"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes
|
||||
|
@ -286,8 +294,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @note Linefeeds, tabs or carriage returns are treated as whitespace.
|
||||
* Node names are case sensitive.
|
||||
*/
|
||||
#define AI_CONFIG_PP_OG_EXCLUDE_LIST \
|
||||
"PP_OG_EXCLUDE_LIST"
|
||||
#define AI_CONFIG_PP_OG_EXCLUDE_LIST \
|
||||
"PP_OG_EXCLUDE_LIST"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the maximum number of triangles in a mesh.
|
||||
|
@ -298,11 +306,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* Property type: integer.
|
||||
*/
|
||||
#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \
|
||||
"PP_SLM_TRIANGLE_LIMIT"
|
||||
"PP_SLM_TRIANGLE_LIMIT"
|
||||
|
||||
// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT
|
||||
#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
|
||||
#define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
|
||||
# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -314,11 +322,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* Property type: integer.
|
||||
*/
|
||||
#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \
|
||||
"PP_SLM_VERTEX_LIMIT"
|
||||
"PP_SLM_VERTEX_LIMIT"
|
||||
|
||||
// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT
|
||||
#if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
|
||||
#define AI_SLM_DEFAULT_MAX_VERTICES 1000000
|
||||
# define AI_SLM_DEFAULT_MAX_VERTICES 1000000
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -327,12 +335,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* This is used by the #aiProcess_LimitBoneWeights PostProcess-Step.
|
||||
* @note The default value is AI_LMW_MAX_WEIGHTS
|
||||
* Property type: integer.*/
|
||||
#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \
|
||||
"PP_LBW_MAX_WEIGHTS"
|
||||
#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \
|
||||
"PP_LBW_MAX_WEIGHTS"
|
||||
|
||||
// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
|
||||
#if (!defined AI_LMW_MAX_WEIGHTS)
|
||||
#define AI_LMW_MAX_WEIGHTS 0x4
|
||||
# define AI_LMW_MAX_WEIGHTS 0x4
|
||||
#endif // !! AI_LMW_MAX_WEIGHTS
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -342,11 +350,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @note The default value is AI_DEBONE_THRESHOLD
|
||||
* Property type: float.*/
|
||||
#define AI_CONFIG_PP_DB_THRESHOLD \
|
||||
"PP_DB_THRESHOLD"
|
||||
"PP_DB_THRESHOLD"
|
||||
|
||||
// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
|
||||
#if (!defined AI_DEBONE_THRESHOLD)
|
||||
#define AI_DEBONE_THRESHOLD 1.0f
|
||||
# define AI_DEBONE_THRESHOLD 1.0f
|
||||
#endif // !! AI_DEBONE_THRESHOLD
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -356,12 +364,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @note The default value is 0
|
||||
* Property type: bool.*/
|
||||
#define AI_CONFIG_PP_DB_ALL_OR_NONE \
|
||||
"PP_DB_ALL_OR_NONE"
|
||||
"PP_DB_ALL_OR_NONE"
|
||||
|
||||
/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property
|
||||
*/
|
||||
#ifndef PP_ICL_PTCACHE_SIZE
|
||||
#define PP_ICL_PTCACHE_SIZE 12
|
||||
# define PP_ICL_PTCACHE_SIZE 12
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -375,7 +383,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* performance improvements for most nVidia/AMD cards since 2002.
|
||||
* Property type: integer.
|
||||
*/
|
||||
#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE"
|
||||
#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Enumerates components of the aiScene and aiMesh data structures
|
||||
|
@ -383,71 +391,73 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*
|
||||
* See the documentation to #aiProcess_RemoveComponent for more details.
|
||||
*/
|
||||
enum aiComponent {
|
||||
/** Normal vectors */
|
||||
enum aiComponent
|
||||
{
|
||||
/** Normal vectors */
|
||||
#ifdef SWIG
|
||||
aiComponent_NORMALS = 0x2,
|
||||
#else
|
||||
aiComponent_NORMALS = 0x2u,
|
||||
aiComponent_NORMALS = 0x2u,
|
||||
#endif
|
||||
|
||||
/** Tangents and bitangents go always together ... */
|
||||
/** Tangents and bitangents go always together ... */
|
||||
#ifdef SWIG
|
||||
aiComponent_TANGENTS_AND_BITANGENTS = 0x4,
|
||||
#else
|
||||
aiComponent_TANGENTS_AND_BITANGENTS = 0x4u,
|
||||
aiComponent_TANGENTS_AND_BITANGENTS = 0x4u,
|
||||
#endif
|
||||
|
||||
/** ALL color sets
|
||||
/** ALL color sets
|
||||
* Use aiComponent_COLORn(N) to specify the N'th set */
|
||||
aiComponent_COLORS = 0x8,
|
||||
aiComponent_COLORS = 0x8,
|
||||
|
||||
/** ALL texture UV sets
|
||||
/** ALL texture UV sets
|
||||
* aiComponent_TEXCOORDn(N) to specify the N'th set */
|
||||
aiComponent_TEXCOORDS = 0x10,
|
||||
aiComponent_TEXCOORDS = 0x10,
|
||||
|
||||
/** Removes all bone weights from all meshes.
|
||||
/** Removes all bone weights from all meshes.
|
||||
* The scenegraph nodes corresponding to the bones are NOT removed.
|
||||
* use the #aiProcess_OptimizeGraph step to do this */
|
||||
aiComponent_BONEWEIGHTS = 0x20,
|
||||
aiComponent_BONEWEIGHTS = 0x20,
|
||||
|
||||
/** Removes all node animations (aiScene::mAnimations).
|
||||
/** Removes all node animations (aiScene::mAnimations).
|
||||
* The corresponding scenegraph nodes are NOT removed.
|
||||
* use the #aiProcess_OptimizeGraph step to do this */
|
||||
aiComponent_ANIMATIONS = 0x40,
|
||||
aiComponent_ANIMATIONS = 0x40,
|
||||
|
||||
/** Removes all embedded textures (aiScene::mTextures) */
|
||||
aiComponent_TEXTURES = 0x80,
|
||||
/** Removes all embedded textures (aiScene::mTextures) */
|
||||
aiComponent_TEXTURES = 0x80,
|
||||
|
||||
/** Removes all light sources (aiScene::mLights).
|
||||
/** Removes all light sources (aiScene::mLights).
|
||||
* The corresponding scenegraph nodes are NOT removed.
|
||||
* use the #aiProcess_OptimizeGraph step to do this */
|
||||
aiComponent_LIGHTS = 0x100,
|
||||
aiComponent_LIGHTS = 0x100,
|
||||
|
||||
/** Removes all cameras (aiScene::mCameras).
|
||||
/** Removes all cameras (aiScene::mCameras).
|
||||
* The corresponding scenegraph nodes are NOT removed.
|
||||
* use the #aiProcess_OptimizeGraph step to do this */
|
||||
aiComponent_CAMERAS = 0x200,
|
||||
aiComponent_CAMERAS = 0x200,
|
||||
|
||||
/** Removes all meshes (aiScene::mMeshes). */
|
||||
aiComponent_MESHES = 0x400,
|
||||
/** Removes all meshes (aiScene::mMeshes). */
|
||||
aiComponent_MESHES = 0x400,
|
||||
|
||||
/** Removes all materials. One default material will
|
||||
/** Removes all materials. One default material will
|
||||
* be generated, so aiScene::mNumMaterials will be 1. */
|
||||
aiComponent_MATERIALS = 0x800,
|
||||
aiComponent_MATERIALS = 0x800,
|
||||
|
||||
/** This value is not used. It is just there to force the
|
||||
|
||||
/** This value is not used. It is just there to force the
|
||||
* compiler to map this enum to a 32 Bit integer. */
|
||||
#ifndef SWIG
|
||||
_aiComponent_Force32Bit = 0x9fffffff
|
||||
_aiComponent_Force32Bit = 0x9fffffff
|
||||
#endif
|
||||
};
|
||||
|
||||
// Remove a specific color channel 'n'
|
||||
#define aiComponent_COLORSn(n) (1u << (n + 20u))
|
||||
#define aiComponent_COLORSn(n) (1u << (n+20u))
|
||||
|
||||
// Remove a specific UV channel 'n'
|
||||
#define aiComponent_TEXCOORDSn(n) (1u << (n + 25u))
|
||||
#define aiComponent_TEXCOORDSn(n) (1u << (n+25u))
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_RemoveComponent step:
|
||||
|
@ -461,8 +471,8 @@ enum aiComponent {
|
|||
* of the flags defined above) the import FAILS. Mainly because there is
|
||||
* no data to work on anymore ...
|
||||
*/
|
||||
#define AI_CONFIG_PP_RVC_FLAGS \
|
||||
"PP_RVC_FLAGS"
|
||||
#define AI_CONFIG_PP_RVC_FLAGS \
|
||||
"PP_RVC_FLAGS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_SortByPType step:
|
||||
|
@ -473,8 +483,8 @@ enum aiComponent {
|
|||
* be to exclude all line and point meshes from the import. This
|
||||
* is an integer property, its default value is 0.
|
||||
*/
|
||||
#define AI_CONFIG_PP_SBP_REMOVE \
|
||||
"PP_SBP_REMOVE"
|
||||
#define AI_CONFIG_PP_SBP_REMOVE \
|
||||
"PP_SBP_REMOVE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
|
||||
|
@ -485,8 +495,16 @@ enum aiComponent {
|
|||
* abs(n0-n1)>epsilon holds true for all vector respectively quaternion
|
||||
* components. The default value is 0.f - comparisons are exact then.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FID_ANIM_ACCURACY \
|
||||
"PP_FID_ANIM_ACCURACY"
|
||||
#define AI_CONFIG_PP_FID_ANIM_ACCURACY \
|
||||
"PP_FID_ANIM_ACCURACY"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
|
||||
* Set to true to ignore texture coordinates. This may be useful if you have
|
||||
* to assign different kind of textures like one for the summer or one for the winter.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \
|
||||
"PP_FID_IGNORE_TEXTURECOORDS"
|
||||
|
||||
// TransformUVCoords evaluates UV scalings
|
||||
#define AI_UVTRAFO_SCALING 0x1
|
||||
|
@ -500,14 +518,6 @@ enum aiComponent {
|
|||
// Everything baked together -> default value
|
||||
#define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION)
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
|
||||
* Set to true to ignore texture coordinates. This may be useful if you have
|
||||
* to assign different kind of textures like one for the summer or one for the winter.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \
|
||||
"PP_FID_IGNORE_TEXTURECOORDS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_TransformUVCoords step:
|
||||
* Specifies which UV transformations are evaluated.
|
||||
|
@ -516,8 +526,8 @@ enum aiComponent {
|
|||
* property, of course). By default all transformations are enabled
|
||||
* (AI_UVTRAFO_ALL).
|
||||
*/
|
||||
#define AI_CONFIG_PP_TUV_EVALUATE \
|
||||
"PP_TUV_EVALUATE"
|
||||
#define AI_CONFIG_PP_TUV_EVALUATE \
|
||||
"PP_TUV_EVALUATE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief A hint to assimp to favour speed against import quality.
|
||||
|
@ -528,14 +538,16 @@ enum aiComponent {
|
|||
* This property is expected to be an integer, != 0 stands for true.
|
||||
* The default value is 0.
|
||||
*/
|
||||
#define AI_CONFIG_FAVOUR_SPEED \
|
||||
"FAVOUR_SPEED"
|
||||
#define AI_CONFIG_FAVOUR_SPEED \
|
||||
"FAVOUR_SPEED"
|
||||
|
||||
|
||||
// ###########################################################################
|
||||
// IMPORTER SETTINGS
|
||||
// Various stuff to fine-tune the behaviour of specific importer plugins.
|
||||
// ###########################################################################
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will merge all geometry layers present
|
||||
* in the source file or take only the first.
|
||||
|
@ -544,7 +556,7 @@ enum aiComponent {
|
|||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \
|
||||
"IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS"
|
||||
"IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read all materials present in the
|
||||
|
@ -556,7 +568,7 @@ enum aiComponent {
|
|||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \
|
||||
"IMPORT_FBX_READ_ALL_MATERIALS"
|
||||
"IMPORT_FBX_READ_ALL_MATERIALS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read materials.
|
||||
|
@ -565,7 +577,7 @@ enum aiComponent {
|
|||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \
|
||||
"IMPORT_FBX_READ_MATERIALS"
|
||||
"IMPORT_FBX_READ_MATERIALS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read embedded textures.
|
||||
|
@ -574,7 +586,7 @@ enum aiComponent {
|
|||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \
|
||||
"IMPORT_FBX_READ_TEXTURES"
|
||||
"IMPORT_FBX_READ_TEXTURES"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read cameras.
|
||||
|
@ -583,7 +595,7 @@ enum aiComponent {
|
|||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \
|
||||
"IMPORT_FBX_READ_CAMERAS"
|
||||
"IMPORT_FBX_READ_CAMERAS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read light sources.
|
||||
|
@ -592,7 +604,7 @@ enum aiComponent {
|
|||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \
|
||||
"IMPORT_FBX_READ_LIGHTS"
|
||||
"IMPORT_FBX_READ_LIGHTS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read animations.
|
||||
|
@ -601,7 +613,7 @@ enum aiComponent {
|
|||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \
|
||||
"IMPORT_FBX_READ_ANIMATIONS"
|
||||
"IMPORT_FBX_READ_ANIMATIONS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will act in strict mode in which only
|
||||
|
@ -613,7 +625,7 @@ enum aiComponent {
|
|||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \
|
||||
"IMPORT_FBX_STRICT_MODE"
|
||||
"IMPORT_FBX_STRICT_MODE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will preserve pivot points for
|
||||
|
@ -624,7 +636,7 @@ enum aiComponent {
|
|||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \
|
||||
"IMPORT_FBX_PRESERVE_PIVOTS"
|
||||
"IMPORT_FBX_PRESERVE_PIVOTS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies whether the importer will drop empty animation curves or
|
||||
|
@ -635,26 +647,26 @@ enum aiComponent {
|
|||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \
|
||||
"IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES"
|
||||
"IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will use the legacy embedded texture naming.
|
||||
*
|
||||
* The default value is false (0)
|
||||
* Property type: bool
|
||||
*/
|
||||
*
|
||||
* The default value is false (0)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \
|
||||
"AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set wether the FBX importer shall not remove empty bones.
|
||||
*
|
||||
/** @brief Set wether the importer shall not remove empty bones.
|
||||
*
|
||||
* Empty bone are often used to define connections for other models.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \
|
||||
"AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES"
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set wether the FBX importer shall convert the unit from cm to m.
|
||||
*/
|
||||
|
@ -674,14 +686,14 @@ enum aiComponent {
|
|||
* want to override the global setting).
|
||||
* Property type: integer.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME"
|
||||
|
||||
#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Smd load multiple animations
|
||||
|
@ -697,7 +709,7 @@ enum aiComponent {
|
|||
* Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \
|
||||
"IMPORT_AC_SEPARATE_BFCULL"
|
||||
"IMPORT_AC_SEPARATE_BFCULL"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures whether the AC loader evaluates subdivision surfaces (
|
||||
|
@ -707,8 +719,8 @@ enum aiComponent {
|
|||
*
|
||||
* * Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \
|
||||
"IMPORT_AC_EVAL_SUBDIVISION"
|
||||
#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \
|
||||
"IMPORT_AC_EVAL_SUBDIVISION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the UNREAL 3D loader to separate faces with different
|
||||
|
@ -717,7 +729,7 @@ enum aiComponent {
|
|||
* * Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \
|
||||
"UNREAL_HANDLE_FLAGS"
|
||||
"UNREAL_HANDLE_FLAGS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the terragen import plugin to compute uv's for
|
||||
|
@ -730,7 +742,7 @@ enum aiComponent {
|
|||
* * Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_TER_MAKE_UVS \
|
||||
"IMPORT_TER_MAKE_UVS"
|
||||
"IMPORT_TER_MAKE_UVS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the ASE loader to always reconstruct normal vectors
|
||||
|
@ -739,8 +751,8 @@ enum aiComponent {
|
|||
* Some ASE files have carry invalid normals, other don't.
|
||||
* * Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \
|
||||
"IMPORT_ASE_RECONSTRUCT_NORMALS"
|
||||
#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \
|
||||
"IMPORT_ASE_RECONSTRUCT_NORMALS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the M3D loader to detect and process multi-part
|
||||
|
@ -752,7 +764,7 @@ enum aiComponent {
|
|||
* Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \
|
||||
"IMPORT_MD3_HANDLE_MULTIPART"
|
||||
"IMPORT_MD3_HANDLE_MULTIPART"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Tells the MD3 loader which skin files to load.
|
||||
|
@ -764,7 +776,7 @@ enum aiComponent {
|
|||
* Property type: String. Default value: "default".
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \
|
||||
"IMPORT_MD3_SKIN_NAME"
|
||||
"IMPORT_MD3_SKIN_NAME"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specify the Quake 3 shader file to be used for a particular
|
||||
|
@ -782,7 +794,7 @@ enum aiComponent {
|
|||
* Property type: String. Default value: n/a.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \
|
||||
"IMPORT_MD3_SHADER_SRC"
|
||||
"IMPORT_MD3_SHADER_SRC"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the LWO loader to load just one layer from the model.
|
||||
|
@ -795,8 +807,8 @@ enum aiComponent {
|
|||
* layer name may not be empty.<br>
|
||||
* Property type: Integer. Default value: all layers are loaded.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \
|
||||
"IMPORT_LWO_ONE_LAYER_ONLY"
|
||||
#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \
|
||||
"IMPORT_LWO_ONE_LAYER_ONLY"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the MD5 loader to not load the MD5ANIM file for
|
||||
|
@ -809,8 +821,8 @@ enum aiComponent {
|
|||
*
|
||||
* * Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \
|
||||
"IMPORT_MD5_NO_ANIM_AUTOLOAD"
|
||||
#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \
|
||||
"IMPORT_MD5_NO_ANIM_AUTOLOAD"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Defines the begin of the time range for which the LWS loader
|
||||
|
@ -828,10 +840,10 @@ enum aiComponent {
|
|||
*
|
||||
* @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_LWS_ANIM_START \
|
||||
"IMPORT_LWS_ANIM_START"
|
||||
#define AI_CONFIG_IMPORT_LWS_ANIM_END \
|
||||
"IMPORT_LWS_ANIM_END"
|
||||
#define AI_CONFIG_IMPORT_LWS_ANIM_START \
|
||||
"IMPORT_LWS_ANIM_START"
|
||||
#define AI_CONFIG_IMPORT_LWS_ANIM_END \
|
||||
"IMPORT_LWS_ANIM_END"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Defines the output frame rate of the IRR loader.
|
||||
|
@ -841,8 +853,8 @@ enum aiComponent {
|
|||
* are returned by the converter.<br>
|
||||
* Property type: integer. Default value: 100
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \
|
||||
"IMPORT_IRR_ANIM_FPS"
|
||||
#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \
|
||||
"IMPORT_IRR_ANIM_FPS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Ogre Importer will try to find referenced materials from this file.
|
||||
|
@ -855,7 +867,7 @@ enum aiComponent {
|
|||
* Property type: String. Default value: Scene.material.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \
|
||||
"IMPORT_OGRE_MATERIAL_FILE"
|
||||
"IMPORT_OGRE_MATERIAL_FILE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Ogre Importer detect the texture usage from its filename.
|
||||
|
@ -875,15 +887,15 @@ enum aiComponent {
|
|||
* Property type: Bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \
|
||||
"IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME"
|
||||
"IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME"
|
||||
|
||||
/** @brief Specifies whether the Android JNI asset extraction is supported.
|
||||
/** @brief Specifies whether the Android JNI asset extraction is supported.
|
||||
*
|
||||
* Turn on this option if you want to manage assets in native
|
||||
* Android application without having to keep the internal directory and asset
|
||||
* manager pointer.
|
||||
*/
|
||||
#define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT"
|
||||
#define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies whether the IFC loader skips over IfcSpace elements.
|
||||
|
@ -922,7 +934,7 @@ enum aiComponent {
|
|||
|
||||
// default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE
|
||||
#if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE)
|
||||
#define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f
|
||||
# define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -938,7 +950,7 @@ enum aiComponent {
|
|||
|
||||
// default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION
|
||||
#if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION)
|
||||
#define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32
|
||||
# define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -969,8 +981,12 @@ enum aiComponent {
|
|||
|
||||
#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT"
|
||||
|
||||
/**
|
||||
*
|
||||
/** @brief Specifies whether the assimp export shall be able to export point clouds
|
||||
*
|
||||
* When this flag is not defined the render data has to contain valid faces.
|
||||
* Point clouds are only a collection of vertices which have nor spatial organization
|
||||
* by a face and the validation process will remove them. Enabling this feature will
|
||||
* switch off the flag and enable the functionality to export pure point clouds.
|
||||
*/
|
||||
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
|
||||
|
||||
|
@ -980,7 +996,7 @@ enum aiComponent {
|
|||
#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR"
|
||||
|
||||
#if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT)
|
||||
#define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f
|
||||
# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f
|
||||
#endif // !! AI_DEBONE_THRESHOLD
|
||||
|
||||
#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR"
|
||||
|
@ -997,7 +1013,6 @@ enum aiComponent {
|
|||
* Property type: Bool. Default value: undefined.
|
||||
*/
|
||||
|
||||
/* #cmakedefine ASSIMP_DOUBLE_PRECISION 1 */
|
||||
/* #undef ASSIMP_DOUBLE_PRECISION */
|
||||
|
||||
#endif // !! AI_CONFIG_H_INC
|
||||
|
Loading…
Reference in a new issue