Merge pull request #80654 from bitsawer/fix_global_uniform_texture_set

Fix global shader uniform texture loading
This commit is contained in:
Rémi Verschelde 2023-08-16 09:17:25 +02:00
commit 9d9043a9c8
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GPG key ID: C3336907360768E1
2 changed files with 12 additions and 8 deletions

View file

@ -1957,14 +1957,16 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
//textire
if (!p_load_textures) {
value = RID();
continue;
}
String path = value;
Ref<Resource> resource = ResourceLoader::load(path);
ERR_CONTINUE(resource.is_null());
value = resource;
if (path.is_empty()) {
value = RID();
} else {
Ref<Resource> resource = ResourceLoader::load(path);
value = resource;
}
}
if (global_shader_uniforms.variables.has(name)) {

View file

@ -1821,14 +1821,16 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
//textire
if (!p_load_textures) {
value = RID();
continue;
}
String path = value;
Ref<Resource> resource = ResourceLoader::load(path);
ERR_CONTINUE(resource.is_null());
value = resource;
if (path.is_empty()) {
value = RID();
} else {
Ref<Resource> resource = ResourceLoader::load(path);
value = resource;
}
}
if (global_shader_uniforms.variables.has(name)) {