Make 3D selection box independent of object size
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a418d09617
commit
9d9043e1a9
2 changed files with 36 additions and 18 deletions
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@ -2410,15 +2410,28 @@ void SpatialEditorViewport::_notification(int p_what) {
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se->aabb = new_aabb;
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se->aabb = new_aabb;
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t.translate(se->aabb.position);
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Transform t_offset = t;
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// apply AABB scaling before item's global transform
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// apply AABB scaling before item's global transform
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{
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const Vector3 offset(0.005, 0.005, 0.005);
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Basis aabb_s;
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Basis aabb_s;
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aabb_s.scale(se->aabb.size);
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aabb_s.scale(se->aabb.size + offset);
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t.translate(se->aabb.position - offset / 2);
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t.basis = t.basis * aabb_s;
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t.basis = t.basis * aabb_s;
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}
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{
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const Vector3 offset(0.01, 0.01, 0.01);
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Basis aabb_s;
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aabb_s.scale(se->aabb.size + offset);
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t_offset.translate(se->aabb.position - offset / 2);
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t_offset.basis = t_offset.basis * aabb_s;
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}
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VisualServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
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VisualServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
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VisualServer::get_singleton()->instance_set_transform(se->sbox_instance_offset, t_offset);
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VisualServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
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VisualServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
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VisualServer::get_singleton()->instance_set_transform(se->sbox_instance_xray_offset, t_offset);
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}
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}
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if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
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if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
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@ -4292,9 +4305,15 @@ SpatialEditorSelectedItem::~SpatialEditorSelectedItem() {
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if (sbox_instance.is_valid()) {
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if (sbox_instance.is_valid()) {
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VisualServer::get_singleton()->free(sbox_instance);
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VisualServer::get_singleton()->free(sbox_instance);
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}
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}
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if (sbox_instance_offset.is_valid()) {
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VisualServer::get_singleton()->free(sbox_instance_offset);
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}
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if (sbox_instance_xray.is_valid()) {
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if (sbox_instance_xray.is_valid()) {
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VisualServer::get_singleton()->free(sbox_instance_xray);
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VisualServer::get_singleton()->free(sbox_instance_xray);
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}
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}
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if (sbox_instance_xray_offset.is_valid()) {
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VisualServer::get_singleton()->free(sbox_instance_xray_offset);
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}
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}
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}
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void SpatialEditor::select_gizmo_highlight_axis(int p_axis) {
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void SpatialEditor::select_gizmo_highlight_axis(int p_axis) {
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@ -4425,21 +4444,32 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
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si->sbox_instance = VisualServer::get_singleton()->instance_create2(
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si->sbox_instance = VisualServer::get_singleton()->instance_create2(
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selection_box->get_rid(),
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selection_box->get_rid(),
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sp->get_world()->get_scenario());
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sp->get_world()->get_scenario());
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si->sbox_instance_offset = VisualServer::get_singleton()->instance_create2(
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selection_box->get_rid(),
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sp->get_world()->get_scenario());
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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si->sbox_instance,
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si->sbox_instance,
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VS::SHADOW_CASTING_SETTING_OFF);
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VS::SHADOW_CASTING_SETTING_OFF);
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// Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
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// Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
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// It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
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// It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
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VS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER);
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VS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER);
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VS::get_singleton()->instance_set_layer_mask(si->sbox_instance_offset, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER);
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si->sbox_instance_xray = VisualServer::get_singleton()->instance_create2(
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si->sbox_instance_xray = VisualServer::get_singleton()->instance_create2(
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selection_box_xray->get_rid(),
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selection_box_xray->get_rid(),
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sp->get_world()->get_scenario());
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sp->get_world()->get_scenario());
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si->sbox_instance_xray_offset = VisualServer::get_singleton()->instance_create2(
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selection_box_xray->get_rid(),
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sp->get_world()->get_scenario());
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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si->sbox_instance_xray,
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si->sbox_instance_xray,
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VS::SHADOW_CASTING_SETTING_OFF);
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VS::SHADOW_CASTING_SETTING_OFF);
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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si->sbox_instance_xray_offset,
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VS::SHADOW_CASTING_SETTING_OFF);
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// Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
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// Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
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// It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
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// It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
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VS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER);
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VS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER);
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VS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray_offset, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER);
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return si;
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return si;
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}
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}
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@ -4447,10 +4477,6 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
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void SpatialEditor::_generate_selection_boxes() {
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void SpatialEditor::_generate_selection_boxes() {
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// Use two AABBs to create the illusion of a slightly thicker line.
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// Use two AABBs to create the illusion of a slightly thicker line.
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AABB aabb(Vector3(), Vector3(1, 1, 1));
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AABB aabb(Vector3(), Vector3(1, 1, 1));
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AABB aabb_offset(Vector3(), Vector3(1, 1, 1));
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// Grow the bounding boxes slightly to avoid Z-fighting with the mesh's edges.
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aabb.grow_by(0.005);
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aabb_offset.grow_by(0.01);
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// Create a x-ray (visible through solid surfaces) and standard version of the selection box.
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// Create a x-ray (visible through solid surfaces) and standard version of the selection box.
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// Both will be drawn at the same position, but with different opacity.
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// Both will be drawn at the same position, but with different opacity.
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@ -4470,16 +4496,6 @@ void SpatialEditor::_generate_selection_boxes() {
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st_xray->add_vertex(b);
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st_xray->add_vertex(b);
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}
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}
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for (int i = 0; i < 12; i++) {
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Vector3 a, b;
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aabb_offset.get_edge(i, a, b);
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st->add_vertex(a);
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st->add_vertex(b);
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st_xray->add_vertex(a);
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st_xray->add_vertex(b);
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}
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Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
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Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
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mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
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const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
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@ -480,7 +480,9 @@ public:
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bool last_xform_dirty;
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bool last_xform_dirty;
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Spatial *sp;
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Spatial *sp;
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RID sbox_instance;
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RID sbox_instance;
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RID sbox_instance_offset;
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RID sbox_instance_xray;
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RID sbox_instance_xray;
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RID sbox_instance_xray_offset;
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SpatialEditorSelectedItem() {
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SpatialEditorSelectedItem() {
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sp = nullptr;
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sp = nullptr;
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