Merge pull request #60596 from clayjohn/GLES3-LightStorage
Add LightStorage functions to GLES3 renderer
This commit is contained in:
commit
9db20ccb38
2 changed files with 389 additions and 50 deletions
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@ -32,6 +32,7 @@
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#include "light_storage.h"
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#include "light_storage.h"
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#include "config.h"
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#include "config.h"
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#include "texture_storage.h"
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using namespace GLES3;
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using namespace GLES3;
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@ -51,122 +52,284 @@ LightStorage::~LightStorage() {
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/* Light API */
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/* Light API */
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void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
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Light light;
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light.type = p_type;
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light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
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light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
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light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
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light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
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light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
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light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
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light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
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light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
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light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
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light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
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light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
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light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
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light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
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light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
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light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
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light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
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light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
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light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
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light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
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light_owner.initialize_rid(p_light, light);
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}
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RID LightStorage::directional_light_allocate() {
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RID LightStorage::directional_light_allocate() {
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return RID();
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return light_owner.allocate_rid();
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}
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}
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void LightStorage::directional_light_initialize(RID p_rid) {
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void LightStorage::directional_light_initialize(RID p_rid) {
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_light_initialize(p_rid, RS::LIGHT_DIRECTIONAL);
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}
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}
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RID LightStorage::omni_light_allocate() {
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RID LightStorage::omni_light_allocate() {
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return RID();
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return light_owner.allocate_rid();
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}
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}
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void LightStorage::omni_light_initialize(RID p_rid) {
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void LightStorage::omni_light_initialize(RID p_rid) {
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_light_initialize(p_rid, RS::LIGHT_OMNI);
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}
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}
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RID LightStorage::spot_light_allocate() {
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RID LightStorage::spot_light_allocate() {
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return RID();
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return light_owner.allocate_rid();
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}
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}
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void LightStorage::spot_light_initialize(RID p_rid) {
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void LightStorage::spot_light_initialize(RID p_rid) {
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_light_initialize(p_rid, RS::LIGHT_SPOT);
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}
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}
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void LightStorage::light_free(RID p_rid) {
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void LightStorage::light_free(RID p_rid) {
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light_set_projector(p_rid, RID()); //clear projector
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// delete the texture
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Light *light = light_owner.get_or_null(p_rid);
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light->dependency.deleted_notify(p_rid);
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light_owner.free(p_rid);
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}
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}
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void LightStorage::light_set_color(RID p_light, const Color &p_color) {
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void LightStorage::light_set_color(RID p_light, const Color &p_color) {
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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light->color = p_color;
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}
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}
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void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
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void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
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if (light->param[p_param] == p_value) {
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return;
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}
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switch (p_param) {
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case RS::LIGHT_PARAM_RANGE:
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case RS::LIGHT_PARAM_SPOT_ANGLE:
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case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
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case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
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case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
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case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
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case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
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case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
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case RS::LIGHT_PARAM_SHADOW_BIAS: {
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light->version++;
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light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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} break;
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case RS::LIGHT_PARAM_SIZE: {
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if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
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//changing from no size to size and the opposite
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light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
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}
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} break;
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default: {
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}
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}
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light->param[p_param] = p_value;
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}
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}
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void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
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void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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light->shadow = p_enabled;
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light->version++;
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light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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}
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void LightStorage::light_set_projector(RID p_light, RID p_texture) {
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void LightStorage::light_set_projector(RID p_light, RID p_texture) {
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GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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if (light->projector == p_texture) {
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return;
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}
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if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
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texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
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}
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light->projector = p_texture;
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if (light->type != RS::LIGHT_DIRECTIONAL) {
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if (light->projector.is_valid()) {
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texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
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}
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light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
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}
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}
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}
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void LightStorage::light_set_negative(RID p_light, bool p_enable) {
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void LightStorage::light_set_negative(RID p_light, bool p_enable) {
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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light->negative = p_enable;
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}
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}
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void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
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void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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light->cull_mask = p_mask;
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light->version++;
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light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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}
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void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
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void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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light->distance_fade = p_enabled;
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light->distance_fade_begin = p_begin;
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light->distance_fade_shadow = p_shadow;
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light->distance_fade_length = p_length;
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}
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}
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void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
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void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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light->reverse_cull = p_enabled;
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light->version++;
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light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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}
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void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
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void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
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}
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
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light->bake_mode = p_bake_mode;
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light->version++;
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light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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}
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void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
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void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
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}
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
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light->omni_shadow_mode = p_mode;
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}
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void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
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light->version++;
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}
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light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
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return false;
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}
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void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
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}
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RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
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return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
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}
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RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
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return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
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}
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}
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RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
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RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
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return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
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const Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
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return light->omni_shadow_mode;
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}
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}
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bool LightStorage::light_has_shadow(RID p_light) const {
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void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
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return false;
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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light->directional_shadow_mode = p_mode;
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light->version++;
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light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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}
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bool LightStorage::light_has_projector(RID p_light) const {
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void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
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return false;
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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light->directional_blend_splits = p_enable;
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light->version++;
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light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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}
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RS::LightType LightStorage::light_get_type(RID p_light) const {
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bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
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return RS::LIGHT_OMNI;
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const Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND_V(!light, false);
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return light->directional_blend_splits;
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}
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}
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AABB LightStorage::light_get_aabb(RID p_light) const {
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void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
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return AABB();
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Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND(!light);
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light->directional_sky_mode = p_mode;
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}
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}
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float LightStorage::light_get_param(RID p_light, RS::LightParam p_param) {
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RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
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return 0.0;
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const Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
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return light->directional_sky_mode;
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}
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}
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Color LightStorage::light_get_color(RID p_light) {
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RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
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return Color();
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const Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
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return light->directional_shadow_mode;
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}
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}
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RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
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RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
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return RS::LIGHT_BAKE_DISABLED;
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const Light *light = light_owner.get_or_null(p_light);
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}
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ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
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uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
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return light->bake_mode;
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return 0;
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}
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}
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uint64_t LightStorage::light_get_version(RID p_light) const {
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uint64_t LightStorage::light_get_version(RID p_light) const {
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return 0;
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const Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND_V(!light, 0);
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return light->version;
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}
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AABB LightStorage::light_get_aabb(RID p_light) const {
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const Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND_V(!light, AABB());
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switch (light->type) {
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case RS::LIGHT_SPOT: {
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float len = light->param[RS::LIGHT_PARAM_RANGE];
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float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
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return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
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};
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case RS::LIGHT_OMNI: {
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float r = light->param[RS::LIGHT_PARAM_RANGE];
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return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
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};
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case RS::LIGHT_DIRECTIONAL: {
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return AABB();
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};
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}
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|
|
||||||
|
ERR_FAIL_V(AABB());
|
||||||
}
|
}
|
||||||
|
|
||||||
/* PROBE API */
|
/* PROBE API */
|
||||||
|
|
|
@ -40,12 +40,100 @@
|
||||||
#include "servers/rendering/renderer_storage.h"
|
#include "servers/rendering/renderer_storage.h"
|
||||||
#include "servers/rendering/storage/light_storage.h"
|
#include "servers/rendering/storage/light_storage.h"
|
||||||
|
|
||||||
|
#include "platform_config.h"
|
||||||
|
#ifndef OPENGL_INCLUDE_H
|
||||||
|
#include <GLES3/gl3.h>
|
||||||
|
#else
|
||||||
|
#include OPENGL_INCLUDE_H
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace GLES3 {
|
namespace GLES3 {
|
||||||
|
|
||||||
|
/* LIGHT */
|
||||||
|
|
||||||
|
struct Light {
|
||||||
|
RS::LightType type;
|
||||||
|
float param[RS::LIGHT_PARAM_MAX];
|
||||||
|
Color color = Color(1, 1, 1, 1);
|
||||||
|
RID projector;
|
||||||
|
bool shadow = false;
|
||||||
|
bool negative = false;
|
||||||
|
bool reverse_cull = false;
|
||||||
|
RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
|
||||||
|
uint32_t max_sdfgi_cascade = 2;
|
||||||
|
uint32_t cull_mask = 0xFFFFFFFF;
|
||||||
|
bool distance_fade = false;
|
||||||
|
real_t distance_fade_begin = 40.0;
|
||||||
|
real_t distance_fade_shadow = 50.0;
|
||||||
|
real_t distance_fade_length = 10.0;
|
||||||
|
RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
|
||||||
|
RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
|
||||||
|
bool directional_blend_splits = false;
|
||||||
|
RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
|
||||||
|
uint64_t version = 0;
|
||||||
|
|
||||||
|
RendererStorage::Dependency dependency;
|
||||||
|
};
|
||||||
|
|
||||||
|
/* REFLECTION PROBE */
|
||||||
|
|
||||||
|
struct ReflectionProbe {
|
||||||
|
RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
|
||||||
|
int resolution = 256;
|
||||||
|
float intensity = 1.0;
|
||||||
|
RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
|
||||||
|
Color ambient_color;
|
||||||
|
float ambient_color_energy = 1.0;
|
||||||
|
float max_distance = 0;
|
||||||
|
Vector3 extents = Vector3(1, 1, 1);
|
||||||
|
Vector3 origin_offset;
|
||||||
|
bool interior = false;
|
||||||
|
bool box_projection = false;
|
||||||
|
bool enable_shadows = false;
|
||||||
|
uint32_t cull_mask = (1 << 20) - 1;
|
||||||
|
float mesh_lod_threshold = 0.01;
|
||||||
|
|
||||||
|
RendererStorage::Dependency dependency;
|
||||||
|
};
|
||||||
|
|
||||||
|
/* LIGHTMAP */
|
||||||
|
|
||||||
|
struct Lightmap {
|
||||||
|
RID light_texture;
|
||||||
|
bool uses_spherical_harmonics = false;
|
||||||
|
bool interior = false;
|
||||||
|
AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
|
||||||
|
int32_t array_index = -1; //unassigned
|
||||||
|
PackedVector3Array points;
|
||||||
|
PackedColorArray point_sh;
|
||||||
|
PackedInt32Array tetrahedra;
|
||||||
|
PackedInt32Array bsp_tree;
|
||||||
|
|
||||||
|
struct BSP {
|
||||||
|
static const int32_t EMPTY_LEAF = INT32_MIN;
|
||||||
|
float plane[4];
|
||||||
|
int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
|
||||||
|
};
|
||||||
|
|
||||||
|
RendererStorage::Dependency dependency;
|
||||||
|
};
|
||||||
|
|
||||||
class LightStorage : public RendererLightStorage {
|
class LightStorage : public RendererLightStorage {
|
||||||
private:
|
private:
|
||||||
static LightStorage *singleton;
|
static LightStorage *singleton;
|
||||||
|
|
||||||
|
/* LIGHT */
|
||||||
|
mutable RID_Owner<Light, true> light_owner;
|
||||||
|
|
||||||
|
/* REFLECTION PROBE */
|
||||||
|
mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
|
||||||
|
|
||||||
|
/* LIGHTMAP */
|
||||||
|
|
||||||
|
Vector<RID> lightmap_textures;
|
||||||
|
|
||||||
|
mutable RID_Owner<Lightmap, true> lightmap_owner;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static LightStorage *get_singleton();
|
static LightStorage *get_singleton();
|
||||||
|
|
||||||
|
@ -54,6 +142,11 @@ public:
|
||||||
|
|
||||||
/* Light API */
|
/* Light API */
|
||||||
|
|
||||||
|
Light *get_light(RID p_rid) { return light_owner.get_or_null(p_rid); };
|
||||||
|
bool owns_light(RID p_rid) { return light_owner.owns(p_rid); };
|
||||||
|
|
||||||
|
void _light_initialize(RID p_rid, RS::LightType p_type);
|
||||||
|
|
||||||
virtual RID directional_light_allocate() override;
|
virtual RID directional_light_allocate() override;
|
||||||
virtual void directional_light_initialize(RID p_rid) override;
|
virtual void directional_light_initialize(RID p_rid) override;
|
||||||
virtual RID omni_light_allocate() override;
|
virtual RID omni_light_allocate() override;
|
||||||
|
@ -72,7 +165,7 @@ public:
|
||||||
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
|
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
|
||||||
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
|
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
|
||||||
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
|
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
|
||||||
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
|
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
|
||||||
|
|
||||||
virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
|
virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
|
||||||
|
|
||||||
|
@ -84,16 +177,99 @@ public:
|
||||||
|
|
||||||
virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
|
virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
|
||||||
virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
|
virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
|
||||||
|
virtual RS::LightType light_get_type(RID p_light) const override {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
|
||||||
|
|
||||||
virtual bool light_has_shadow(RID p_light) const override;
|
return light->type;
|
||||||
virtual bool light_has_projector(RID p_light) const override;
|
}
|
||||||
|
|
||||||
virtual RS::LightType light_get_type(RID p_light) const override;
|
|
||||||
virtual AABB light_get_aabb(RID p_light) const override;
|
virtual AABB light_get_aabb(RID p_light) const override;
|
||||||
virtual float light_get_param(RID p_light, RS::LightParam p_param) override;
|
|
||||||
virtual Color light_get_color(RID p_light) override;
|
virtual float light_get_param(RID p_light, RS::LightParam p_param) override {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
ERR_FAIL_COND_V(!light, 0);
|
||||||
|
|
||||||
|
return light->param[p_param];
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ RID light_get_projector(RID p_light) {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
ERR_FAIL_COND_V(!light, RID());
|
||||||
|
|
||||||
|
return light->projector;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual Color light_get_color(RID p_light) override {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
ERR_FAIL_COND_V(!light, Color());
|
||||||
|
|
||||||
|
return light->color;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
ERR_FAIL_COND_V(!light, 0);
|
||||||
|
|
||||||
|
return light->cull_mask;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
return light->distance_fade;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
return light->distance_fade_begin;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
return light->distance_fade_shadow;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
return light->distance_fade_length;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual bool light_has_shadow(RID p_light) const override {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
|
||||||
|
|
||||||
|
return light->shadow;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual bool light_has_projector(RID p_light) const override {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
|
||||||
|
|
||||||
|
return light_owner.owns(light->projector);
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
|
||||||
|
|
||||||
|
return light->negative;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
ERR_FAIL_COND_V(!light, 0.0);
|
||||||
|
|
||||||
|
return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const {
|
||||||
|
const Light *light = light_owner.get_or_null(p_light);
|
||||||
|
ERR_FAIL_COND_V(!light, 0.0);
|
||||||
|
|
||||||
|
return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE];
|
||||||
|
}
|
||||||
|
|
||||||
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
|
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
|
||||||
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
|
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
|
||||||
virtual uint64_t light_get_version(RID p_light) const override;
|
virtual uint64_t light_get_version(RID p_light) const override;
|
||||||
|
|
||||||
/* PROBE API */
|
/* PROBE API */
|
||||||
|
|
Loading…
Reference in a new issue