Allow use of frames in sprites with texture region enabled.

If texture region is enabled on a sprite, Hframes and Vframes will now
divide the selected region into frames.
This commit is contained in:
Ibrahn Sahir 2018-01-27 20:14:08 +00:00
parent 9acc199bf8
commit 9db767d076

View file

@ -60,31 +60,31 @@ bool Sprite::_edit_use_pivot() const {
void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
Size2 s;
r_filter_clip = false;
Rect2 base_rect;
if (region) {
s = region_rect.size;
r_src_rect = region_rect;
r_filter_clip = region_filter_clip;
base_rect = region_rect;
} else {
s = Size2(texture->get_size());
s = s / Size2(hframes, vframes);
r_src_rect.size = s;
r_src_rect.position.x = float(frame % hframes) * s.x;
r_src_rect.position.y = float(frame / hframes) * s.y;
r_filter_clip = false;
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
}
Point2 ofs = offset;
Size2 frame_size = base_rect.size / Size2(hframes, vframes);
Point2 frame_offset = Point2(frame % hframes, frame / hframes);
frame_offset *= frame_size;
r_src_rect.size = frame_size;
r_src_rect.position = base_rect.position + frame_offset;
Point2 dest_offset = offset;
if (centered)
ofs -= s / 2;
dest_offset -= frame_size / 2;
if (Engine::get_singleton()->get_use_pixel_snap()) {
ofs = ofs.floor();
dest_offset = dest_offset.floor();
}
r_dst_rect = Rect2(ofs, s);
r_dst_rect = Rect2(dest_offset, frame_size);
if (hflip)
r_dst_rect.size.x = -r_dst_rect.size.x;
@ -343,13 +343,13 @@ Rect2 Sprite::get_rect() const {
Size2i s;
if (region) {
s = region_rect.size;
} else {
s = texture->get_size();
s = s / Point2(hframes, vframes);
}
s = s / Point2(hframes, vframes);
Point2 ofs = offset;
if (centered)
ofs -= s / 2;