Allow to keep local transform when reparenting

This commit is contained in:
Tomasz Chabora 2019-04-24 14:49:00 +02:00
parent e1d16e722e
commit 9dba47a743

View file

@ -31,6 +31,7 @@
#include "scene_tree_dock.h"
#include "core/io/resource_saver.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
@ -2130,7 +2131,7 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
int to_pos = -1;
_normalize_drop(to_node, to_pos, p_type);
_do_reparent(to_node, to_pos, nodes, true);
_do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(KEY_SHIFT));
}
void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {