Merge pull request #85819 from Malcolmnixon/export-android-build-template
Add option to install android build template for export
This commit is contained in:
commit
9dce1a45a0
3 changed files with 12 additions and 3 deletions
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@ -974,6 +974,9 @@ void EditorNode::_fs_changed() {
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} else { // Normal project export.
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String config_error;
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bool missing_templates;
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if (export_defer.android_build_template) {
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export_template_manager->install_android_template();
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}
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if (!platform->can_export(export_preset, config_error, missing_templates, export_defer.debug)) {
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ERR_PRINT(vformat("Cannot export project with preset \"%s\" due to configuration errors:\n%s", preset_name, config_error));
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err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED;
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@ -4676,11 +4679,12 @@ void EditorNode::_begin_first_scan() {
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requested_first_scan = true;
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}
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Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only) {
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Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only, bool p_android_build_template) {
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export_defer.preset = p_preset;
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export_defer.path = p_path;
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export_defer.debug = p_debug;
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export_defer.pack_only = p_pack_only;
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export_defer.android_build_template = p_android_build_template;
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cmdline_export_mode = true;
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return OK;
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}
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@ -264,6 +264,7 @@ private:
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String path;
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bool debug = false;
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bool pack_only = false;
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bool android_build_template = false;
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} export_defer;
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static EditorNode *singleton;
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@ -880,7 +881,7 @@ public:
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void _copy_warning(const String &p_str);
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Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
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Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only, bool p_android_build_template);
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bool is_project_exporting() const;
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Control *get_gui_base() { return gui_base; }
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@ -510,6 +510,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" The target directory must exist.\n");
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OS::get_singleton()->print(" --export-debug <preset> <path> Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n");
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OS::get_singleton()->print(" --export-pack <preset> <path> Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n");
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OS::get_singleton()->print(" --install-android-build-template Install the android build template. Used in conjunction with --export-release or --export-debug.\n");
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#ifndef DISABLE_DEPRECATED
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OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>]\n");
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OS::get_singleton()->print(" Converts project from Godot 3.x to Godot 4.x.\n");
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@ -2793,6 +2794,7 @@ bool Main::start() {
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String _export_preset;
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bool export_debug = false;
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bool export_pack_only = false;
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bool install_android_build_template = false;
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#ifdef MODULE_GDSCRIPT_ENABLED
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String gdscript_docs_path;
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#endif
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@ -2825,6 +2827,8 @@ bool Main::start() {
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editor = true;
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} else if (args[i] == "-p" || args[i] == "--project-manager") {
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project_manager = true;
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} else if (args[i] == "--install-android-build-template") {
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install_android_build_template = true;
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#endif // TOOLS_ENABLED
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} else if (args[i].length() && args[i][0] != '-' && positional_arg.is_empty()) {
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positional_arg = args[i];
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@ -3278,7 +3282,7 @@ bool Main::start() {
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sml->get_root()->add_child(editor_node);
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if (!_export_preset.is_empty()) {
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editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only);
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editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only, install_android_build_template);
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game_path = ""; // Do not load anything.
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}
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