Fix NavigationPolygon not updating consistently on rebakes
Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
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@ -193,6 +193,10 @@ void NavigationPolygon::set_data(const Vector<Vector2> &p_vertices, const Vector
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for (int i = 0; i < p_polygons.size(); i++) {
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polygons.write[i].indices = p_polygons[i];
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}
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{
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MutexLock lock(navigation_mesh_generation);
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navigation_mesh.unref();
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}
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}
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void NavigationPolygon::get_data(Vector<Vector2> &r_vertices, Vector<Vector<int>> &r_polygons) {
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