Merge pull request #60151 from Klowner/pathfollow3d-parallel-transport-improvement
PathFollow3D parallel transport frame reliability improvements
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commit
9ddf13e7ad
2 changed files with 10 additions and 6 deletions
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@ -157,10 +157,14 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
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// for a discussion about why not Frenet frame.
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t.origin = pos;
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if (p_update_xyz_rot && delta_offset != 0) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
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Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
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Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
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if (p_update_xyz_rot && prev_offset != offset) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
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real_t sample_distance = bi * 0.01;
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Vector3 t_prev_pos_a = c->interpolate_baked(prev_offset - sample_distance, cubic);
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Vector3 t_prev_pos_b = c->interpolate_baked(prev_offset + sample_distance, cubic);
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Vector3 t_cur_pos_a = c->interpolate_baked(offset - sample_distance, cubic);
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Vector3 t_cur_pos_b = c->interpolate_baked(offset + sample_distance, cubic);
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Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized();
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Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized();
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Vector3 axis = t_prev.cross(t_cur);
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real_t dot = t_prev.dot(t_cur);
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@ -303,7 +307,7 @@ void PathFollow3D::_bind_methods() {
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}
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void PathFollow3D::set_offset(real_t p_offset) {
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delta_offset = p_offset - offset;
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prev_offset = offset;
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offset = p_offset;
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if (path) {
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@ -65,7 +65,7 @@ public:
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private:
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Path3D *path = nullptr;
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real_t delta_offset = 0.0; // Change in offset since last _update_transform.
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real_t prev_offset = 0.0; // Offset during the last _update_transform.
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real_t offset = 0.0;
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real_t h_offset = 0.0;
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real_t v_offset = 0.0;
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