Fixed duplicating nodes not attaching script in-game with Sync Scene Changes enabled

Fixed duplicating nodes not attaching script in-game with Sync Scene Changes enabled.
This commit is contained in:
DualMatrix 2018-09-22 12:37:21 +02:00
parent 561a7772c6
commit 9dec4dc07b

View file

@ -1602,7 +1602,7 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const Strin
continue;
Node *n2 = n->get_node(p_at);
Node *dup = n2->duplicate(true);
Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
if (!dup)
continue;