Fix some more wrong node names

This commit is contained in:
kobewi 2022-01-07 00:27:20 +01:00
parent a01b18a476
commit 9e095bb68b
2 changed files with 2 additions and 2 deletions

View file

@ -726,7 +726,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
dup->set_name(parent->validate_child_name(dup));
editor_data->get_undo_redo().add_do_method(add_below_node, "add_sibling", dup);
editor_data->get_undo_redo().add_do_method(add_below_node, "add_sibling", dup, true);
for (Node *F : owned) {
if (!duplimap.has(F)) {

View file

@ -6851,7 +6851,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
_process_mesh_instances(state, root);
if (state->animations.size()) {
AnimationPlayer *ap = memnew(AnimationPlayer);
root->add_child(ap);
root->add_child(ap, true);
ap->set_owner(root);
for (int i = 0; i < state->animations.size(); i++) {
_import_animation(state, ap, i, p_bake_fps);