Merge pull request #51376 from The-O-King/vertex_buffer_alignment
Align Vertex Buffer to 4 Bytes
This commit is contained in:
commit
9e3e7b03e4
5 changed files with 59 additions and 56 deletions
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@ -2099,13 +2099,8 @@ static PoolVector<uint8_t> _unpack_half_floats(const PoolVector<uint8_t> &array,
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} break;
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case VS::ARRAY_NORMAL: {
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if (p_format & VS::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
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if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
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src_size[i] = 2;
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dst_size[i] = 2;
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} else {
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src_size[i] = 4;
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dst_size[i] = 4;
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}
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src_size[i] = 4;
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dst_size[i] = 4;
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} else {
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if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
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src_size[i] = 4;
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@ -2119,13 +2114,12 @@ static PoolVector<uint8_t> _unpack_half_floats(const PoolVector<uint8_t> &array,
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} break;
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case VS::ARRAY_TANGENT: {
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if (p_format & VS::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
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if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
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src_size[i] = 2;
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dst_size[i] = 2;
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} else {
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src_size[i] = 4;
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dst_size[i] = 4;
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if (!(p_format & VS::ARRAY_COMPRESS_TANGENT)) {
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src_size[VS::ARRAY_NORMAL] = 8;
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dst_size[VS::ARRAY_NORMAL] = 8;
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}
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src_size[i] = 0;
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dst_size[i] = 0;
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} else {
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if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
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src_size[i] = 4;
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@ -2309,15 +2303,15 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
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} break;
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case VS::ARRAY_NORMAL: {
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if (p_format & VS::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
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// Always pack normal and tangent into vec4
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// normal will be xy tangent will be zw
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// normal will always be oct32 encoded
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// UNLESS tangent exists and is also compressed
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// then it will be oct16 encoded along with tangent
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attribs[i].normalized = GL_TRUE;
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attribs[i].size = 2;
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if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
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attribs[i].type = GL_BYTE;
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attributes_stride += 2;
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} else {
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attribs[i].type = GL_SHORT;
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attributes_stride += 4;
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}
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attribs[i].size = 4;
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attribs[i].type = GL_SHORT;
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attributes_stride += 4;
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} else {
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attribs[i].size = 3;
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@ -2335,13 +2329,14 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
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} break;
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case VS::ARRAY_TANGENT: {
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if (p_format & VS::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
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attribs[i].normalized = GL_TRUE;
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attribs[i].size = 2;
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attribs[i].enabled = false;
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if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
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attribs[i].type = GL_BYTE;
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attributes_stride += 2;
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// normal and tangent will each be oct16 (2 bytes each)
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// pack into single vec4<GL_BYTE> for memory bandwidth
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// savings while keeping 4 byte alignment
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attribs[VS::ARRAY_NORMAL].type = GL_BYTE;
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} else {
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attribs[i].type = GL_SHORT;
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// normal and tangent will each be oct32 (4 bytes each)
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attributes_stride += 4;
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}
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} else {
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@ -32,14 +32,14 @@ precision highp int;
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attribute highp vec4 vertex_attrib; // attrib:0
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/* clang-format on */
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#ifdef ENABLE_OCTAHEDRAL_COMPRESSION
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attribute vec2 normal_attrib; // attrib:1
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attribute vec4 normal_tangent_attrib; // attrib:1
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#else
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attribute vec3 normal_attrib; // attrib:1
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#endif
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#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP)
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#ifdef ENABLE_OCTAHEDRAL_COMPRESSION
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attribute vec2 tangent_attrib; // attrib:2
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// packed into normal_attrib zw component
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#else
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attribute vec4 tangent_attrib; // attrib:2
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#endif
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@ -359,15 +359,15 @@ void main() {
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#endif
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#ifdef ENABLE_OCTAHEDRAL_COMPRESSION
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vec3 normal = oct_to_vec3(normal_attrib);
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vec3 normal = oct_to_vec3(normal_tangent_attrib.xy);
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#else
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vec3 normal = normal_attrib;
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#endif
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#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP)
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#ifdef ENABLE_OCTAHEDRAL_COMPRESSION
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vec3 tangent = oct_to_vec3(vec2(tangent_attrib.x, abs(tangent_attrib.y) * 2.0 - 1.0));
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float binormalf = sign(tangent_attrib.y);
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vec3 tangent = oct_to_vec3(vec2(normal_tangent_attrib.z, abs(normal_tangent_attrib.w) * 2.0 - 1.0));
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float binormalf = sign(normal_tangent_attrib.w);
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#else
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vec3 tangent = tangent_attrib.xyz;
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float binormalf = tangent_attrib.a;
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@ -3397,15 +3397,15 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
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} break;
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case VS::ARRAY_NORMAL: {
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if (p_format & VS::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
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// Always pack normal and tangent into vec4
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// normal will be xy tangent will be zw
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// normal will always be oct32 (4 byte) encoded
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// UNLESS tangent exists and is also compressed
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// then it will be oct16 encoded along with tangent
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attribs[i].normalized = GL_TRUE;
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attribs[i].size = 2;
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if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
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attribs[i].type = GL_BYTE;
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attributes_stride += 2;
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} else {
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attribs[i].type = GL_SHORT;
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attributes_stride += 4;
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}
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attribs[i].size = 4;
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attribs[i].type = GL_SHORT;
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attributes_stride += 4;
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} else {
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attribs[i].size = 3;
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@ -3423,13 +3423,14 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
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} break;
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case VS::ARRAY_TANGENT: {
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if (p_format & VS::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
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attribs[i].normalized = GL_TRUE;
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attribs[i].size = 2;
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attribs[i].enabled = false;
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if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
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attribs[i].type = GL_BYTE;
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attributes_stride += 2;
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// normal and tangent will each be oct16 (2 bytes each)
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// pack into single vec4<GL_BYTE> for memory bandwidth
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// savings while keeping 4 byte alignment
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attribs[VS::ARRAY_NORMAL].type = GL_BYTE;
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} else {
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attribs[i].type = GL_SHORT;
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// normal and tangent will each be oct32 (4 bytes each)
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attributes_stride += 4;
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}
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} else {
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@ -26,13 +26,11 @@ ARRAY_INDEX=8,
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layout(location = 0) in highp vec4 vertex_attrib;
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/* clang-format on */
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#ifdef ENABLE_OCTAHEDRAL_COMPRESSION
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layout(location = 1) in vec2 normal_attrib;
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#else
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layout(location = 1) in vec3 normal_attrib;
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layout(location = 1) in vec4 normal_tangent_attrib;
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#endif
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#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
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#ifdef ENABLE_OCTAHEDRAL_COMPRESSION
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layout(location = 2) in vec2 tangent_attrib;
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// packed into normal_attrib zw component
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#else
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layout(location = 2) in vec4 tangent_attrib;
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#endif
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@ -340,15 +338,15 @@ void main() {
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#endif
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#ifdef ENABLE_OCTAHEDRAL_COMPRESSION
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vec3 normal = oct_to_vec3(normal_attrib);
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vec3 normal = oct_to_vec3(normal_tangent_attrib.xy);
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#else
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vec3 normal = normal_attrib;
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#endif
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#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
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#ifdef ENABLE_OCTAHEDRAL_COMPRESSION
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vec3 tangent = oct_to_vec3(vec2(tangent_attrib.x, abs(tangent_attrib.y) * 2.0 - 1.0));
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float binormalf = sign(tangent_attrib.y);
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vec3 tangent = oct_to_vec3(vec2(normal_tangent_attrib.z, abs(normal_tangent_attrib.w) * 2.0 - 1.0));
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float binormalf = sign(normal_tangent_attrib.w);
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#else
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vec3 tangent = tangent_attrib.xyz;
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float binormalf = tangent_attrib.a;
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@ -491,7 +491,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
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// setting vertices means regenerating the AABB
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if (p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
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if (p_format & ARRAY_COMPRESS_NORMAL) {
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if ((p_format & ARRAY_COMPRESS_NORMAL) && (p_format & ARRAY_FORMAT_TANGENT) && (p_format & ARRAY_COMPRESS_TANGENT)) {
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for (int i = 0; i < p_vertex_array_len; i++) {
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Vector2 res = norm_to_oct(src[i]);
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int8_t vector[2] = {
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@ -878,7 +878,10 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
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} break;
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case VS::ARRAY_NORMAL: {
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if (p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
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if (p_format & ARRAY_COMPRESS_NORMAL) {
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// normal will always be oct32 (4 byte) encoded
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// UNLESS tangent exists and is also compressed
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// then it will be oct16 encoded along with tangent
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if ((p_format & ARRAY_COMPRESS_NORMAL) && (p_format & ARRAY_FORMAT_TANGENT) && (p_format & ARRAY_COMPRESS_TANGENT)) {
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elem_size = sizeof(uint8_t) * 2;
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} else {
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elem_size = sizeof(uint16_t) * 2;
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@ -1083,7 +1086,10 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
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} break;
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case VS::ARRAY_NORMAL: {
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if (p_compress_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
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if (p_compress_format & ARRAY_COMPRESS_NORMAL) {
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// normal will always be oct32 (4 byte) encoded
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// UNLESS tangent exists and is also compressed
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// then it will be oct16 encoded along with tangent
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if ((p_compress_format & ARRAY_COMPRESS_NORMAL) && (format & ARRAY_FORMAT_TANGENT) && (p_compress_format & ARRAY_COMPRESS_TANGENT)) {
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elem_size = sizeof(uint8_t) * 2;
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} else {
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elem_size = sizeof(uint16_t) * 2;
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@ -1286,7 +1292,10 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
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} break;
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case VS::ARRAY_NORMAL: {
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if (p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
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if (p_format & ARRAY_COMPRESS_NORMAL) {
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// normal will always be oct32 (4 byte) encoded
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// UNLESS tangent exists and is also compressed
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// then it will be oct16 encoded along with tangent
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if ((p_format & ARRAY_COMPRESS_NORMAL) && (p_format & ARRAY_FORMAT_TANGENT) && (p_format & ARRAY_COMPRESS_TANGENT)) {
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elem_size = sizeof(uint8_t) * 2;
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} else {
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elem_size = sizeof(uint16_t) * 2;
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@ -1443,7 +1452,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
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arr.resize(p_vertex_len);
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if (p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
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if (p_format & ARRAY_COMPRESS_NORMAL) {
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if (p_format & ARRAY_COMPRESS_NORMAL && (p_format & ARRAY_FORMAT_TANGENT) && (p_format & ARRAY_COMPRESS_TANGENT)) {
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PoolVector<Vector3>::Write w = arr.write();
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for (int j = 0; j < p_vertex_len; j++) {
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