Merge pull request #74814 from kleonc/tilemap-fix-rendering-odd-sized-tiles
`TileMap` Fix rendering odd-sized tiles
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commit
9e6b680cfb
3 changed files with 14 additions and 14 deletions
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@ -247,7 +247,7 @@ void TileAtlasView::_draw_base_tiles() {
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for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(atlas_coords); frame++) {
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// Update the y to max value.
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Rect2i base_frame_rect = tile_set_atlas_source->get_tile_texture_region(atlas_coords, frame);
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Vector2i offset_pos = base_frame_rect.get_center() + tile_set_atlas_source->get_tile_data(atlas_coords, 0)->get_texture_origin();
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Vector2 offset_pos = Rect2(base_frame_rect).get_center() + Vector2(tile_set_atlas_source->get_tile_data(atlas_coords, 0)->get_texture_origin());
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// Draw the tile.
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TileMap::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0, frame);
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@ -331,7 +331,7 @@ void TileAtlasView::_draw_base_tiles_shape_grid() {
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}
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Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(tile_id, frame);
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Transform2D tile_xform;
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tile_xform.set_origin(texture_region.get_center() + in_tile_base_offset);
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tile_xform.set_origin(Rect2(texture_region).get_center() + in_tile_base_offset);
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tile_xform.set_scale(tile_shape_size);
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tile_set->draw_tile_shape(base_tiles_shape_grid, tile_xform, color);
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}
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@ -890,7 +890,7 @@ void TileMap::_update_dirty_quadrants() {
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q->self()->local_to_map.clear();
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for (const Vector2i &E : q->self()->cells) {
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Vector2i pk = E;
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Vector2i pk_local_coords = map_to_local(pk);
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Vector2 pk_local_coords = map_to_local(pk);
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q->self()->map_to_local[pk] = pk_local_coords;
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q->self()->local_to_map[pk_local_coords] = pk;
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}
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@ -1092,7 +1092,7 @@ void TileMap::_rendering_notification(int p_what) {
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TileMapQuadrant &q = E_quadrant.value;
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// Update occluders transform.
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for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
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for (const KeyValue<Vector2, Vector2i> &E_cell : q.local_to_map) {
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Transform2D xform;
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xform.set_origin(E_cell.key);
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for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
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@ -1250,7 +1250,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
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RID prev_ci;
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// Iterate over the cells of the quadrant.
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for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
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for (const KeyValue<Vector2, Vector2i> &E_cell : q.local_to_map) {
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TileMapCell c = get_cell(q.layer, E_cell.value, true);
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TileSetSource *source;
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@ -1348,13 +1348,13 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
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for (TileMapLayer &layer : layers) {
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// Sort the quadrants coords per local coordinates.
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RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
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RBMap<Vector2, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
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for (const KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
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local_to_map[map_to_local(E.key)] = E.key;
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}
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// Sort the quadrants.
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for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) {
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for (const KeyValue<Vector2, Vector2i> &E : local_to_map) {
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TileMapQuadrant &q = layer.quadrant_map[E.value];
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for (const RID &ci : q.canvas_items) {
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RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
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@ -1436,7 +1436,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
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}
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}
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void TileMap::draw_tile(RID p_canvas_item, const Vector2i &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
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void TileMap::draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
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ERR_FAIL_COND(!p_tile_set.is_valid());
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ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
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ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
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@ -1468,7 +1468,7 @@ void TileMap::draw_tile(RID p_canvas_item, const Vector2i &p_position, const Ref
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Color modulate = tile_data->get_modulate() * p_modulation;
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// Compute the offset.
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Vector2i tile_offset = tile_data->get_texture_origin();
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Vector2 tile_offset = tile_data->get_texture_origin();
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// Get destination rect.
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Rect2 dest_rect;
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@ -3059,7 +3059,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r
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while (q_list_element) {
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TileMapQuadrant &q = *q_list_element->self();
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// Iterate over the cells of the quadrant.
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for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
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for (const KeyValue<Vector2, Vector2i> &E_cell : q.local_to_map) {
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TileMapCell c = get_cell(q.layer, E_cell.value, true);
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TileSetSource *source;
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@ -39,7 +39,7 @@ class TileSetAtlasSource;
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struct TileMapQuadrant {
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struct CoordsWorldComparator {
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_ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
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_ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const {
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// We sort the cells by their local coords, as it is needed by rendering.
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if (p_a.y == p_b.y) {
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return p_a.x > p_b.x;
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@ -60,8 +60,8 @@ struct TileMapQuadrant {
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RBSet<Vector2i> cells;
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// We need those two maps to sort by local position for rendering
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// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
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RBMap<Vector2i, Vector2i> map_to_local;
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RBMap<Vector2i, Vector2i, CoordsWorldComparator> local_to_map;
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RBMap<Vector2i, Vector2> map_to_local;
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RBMap<Vector2, Vector2i, CoordsWorldComparator> local_to_map;
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// Debug.
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RID debug_canvas_item;
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@ -311,7 +311,7 @@ public:
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void set_quadrant_size(int p_size);
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int get_quadrant_size() const;
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static void draw_tile(RID p_canvas_item, const Vector2i &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr);
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static void draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr);
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// Layers management.
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int get_layers_count() const;
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