Mono: Fix Api HintPath and update old game projects
Fixed Api assembly references with more than one HintPath. Also made the editor update old C# projects use the new Api assembly HintPaths.
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8b778f6234
commit
9eb0729a05
4 changed files with 120 additions and 4 deletions
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@ -91,13 +91,11 @@ namespace GodotTools.ProjectEditor
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var coreApiRef = root.AddItem("Reference", CoreApiProjectName);
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coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", CoreApiProjectName + ".dll"));
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coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", CoreApiProjectName + ".dll"));
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coreApiRef.AddMetadata("Private", "False");
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var editorApiRef = root.AddItem("Reference", EditorApiProjectName);
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editorApiRef.Condition = " '$(Configuration)' == 'Tools' ";
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editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", EditorApiProjectName + ".dll"));
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editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", EditorApiProjectName + ".dll"));
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editorApiRef.AddMetadata("Private", "False");
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GenAssemblyInfoFile(root, dir, name);
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@ -1,6 +1,8 @@
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using GodotTools.Core;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using DotNet.Globbing;
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using Microsoft.Build.Construction;
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@ -12,6 +14,8 @@ namespace GodotTools.ProjectEditor
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\");
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if (root.AddItemChecked(itemType, normalizedInclude))
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@ -23,7 +27,8 @@ namespace GodotTools.ProjectEditor
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string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
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// We want relative paths
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for (int i = 0; i < files.Length; i++) {
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for (int i = 0; i < files.Length; i++)
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{
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files[i] = files[i].RelativeToPath(rootDirectory);
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}
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@ -35,7 +40,7 @@ namespace GodotTools.ProjectEditor
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var result = new List<string>();
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var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
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GlobOptions globOptions = new GlobOptions();
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var globOptions = new GlobOptions();
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globOptions.Evaluation.CaseInsensitive = false;
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var root = ProjectRootElement.Open(projectPath);
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@ -68,5 +73,103 @@ namespace GodotTools.ProjectEditor
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return result.ToArray();
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}
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/// Simple function to make sure the Api assembly references are configured correctly
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public static void FixApiHintPath(string projectPath)
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{
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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bool dirty = false;
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void AddPropertyIfNotPresent(string name, string condition, string value)
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{
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if (root.PropertyGroups
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.Any(g => g.Condition == string.Empty || g.Condition == condition &&
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g.Properties
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.Any(p => p.Name == name &&
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p.Value == value &&
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(p.Condition == condition || g.Condition == condition))))
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{
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return;
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}
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root.AddProperty(name, value).Condition = condition;
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dirty = true;
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}
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AddPropertyIfNotPresent(name: "ApiConfiguration",
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condition: " '$(Configuration)' != 'Release' ",
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value: "Debug");
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AddPropertyIfNotPresent(name: "ApiConfiguration",
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condition: " '$(Configuration)' == 'Release' ",
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value: "Release");
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void SetReferenceHintPath(string referenceName, string condition, string hintPath)
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{
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foreach (var itemGroup in root.ItemGroups.Where(g =>
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g.Condition == string.Empty || g.Condition == condition))
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{
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var references = itemGroup.Items.Where(item =>
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item.ItemType == "Reference" &&
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item.Include == referenceName &&
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(item.Condition == condition || itemGroup.Condition == condition));
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var referencesWithHintPath = references.Where(reference =>
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reference.Metadata.Any(m => m.Name == "HintPath"));
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if (referencesWithHintPath.Any(reference => reference.Metadata
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.Any(m => m.Name == "HintPath" && m.Value == hintPath)))
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{
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// Found a Reference item with the right HintPath
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return;
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}
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var referenceWithHintPath = referencesWithHintPath.FirstOrDefault();
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if (referenceWithHintPath != null)
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{
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// Found a Reference item with a wrong HintPath
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foreach (var metadata in referenceWithHintPath.Metadata.ToList()
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.Where(m => m.Name == "HintPath"))
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{
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// Safe to remove as we duplicate with ToList() to loop
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referenceWithHintPath.RemoveChild(metadata);
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}
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referenceWithHintPath.AddMetadata("HintPath", hintPath);
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dirty = true;
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return;
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}
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var referenceWithoutHintPath = references.FirstOrDefault();
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if (referenceWithoutHintPath != null)
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{
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// Found a Reference item without a HintPath
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referenceWithoutHintPath.AddMetadata("HintPath", hintPath);
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dirty = true;
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return;
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}
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}
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// Found no Reference item at all. Add it.
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root.AddItem("Reference", referenceName).Condition = condition;
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dirty = true;
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}
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const string coreProjectName = "GodotSharp";
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const string editorProjectName = "GodotSharpEditor";
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const string coreCondition = "";
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const string editorCondition = " '$(Configuration)' == 'Tools' ";
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var coreHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{coreProjectName}.dll";
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var editorHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{editorProjectName}.dll";
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SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath);
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SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath);
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if (dirty)
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root.Save();
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}
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}
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}
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@ -32,6 +32,18 @@ namespace GodotTools
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ProjectUtils.AddItemToProjectChecked(projectPath, itemType, include);
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}
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public static void FixApiHintPath(string projectPath)
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{
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try
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{
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ProjectUtils.FixApiHintPath(projectPath);
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}
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catch (Exception e)
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{
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GD.PushError(e.ToString());
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}
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}
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private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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private static ulong ConvertToTimestamp(this DateTime value)
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@ -464,6 +464,9 @@ namespace GodotTools
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{
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// Defer this task because EditorProgress calls Main::iterarion() and the main loop is not yet initialized.
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CallDeferred(nameof(_MakeApiSolutionsIfNeeded));
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// Make sure the existing project has Api assembly references configured correctly
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CSharpProject.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
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}
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else
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{
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