Merge pull request #67336 from jbcolli2/Normal-of-CylinderMesh
Fix bug in CylinderMesh when computing normals
This commit is contained in:
commit
9eb8eb5f7d
1 changed files with 2 additions and 1 deletions
|
@ -771,6 +771,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
|
|||
|
||||
thisrow = 0;
|
||||
prevrow = 0;
|
||||
const real_t side_normal_y = (bottom_radius - top_radius) / height;
|
||||
for (j = 0; j <= (rings + 1); j++) {
|
||||
v = j;
|
||||
v /= (rings + 1);
|
||||
|
@ -789,7 +790,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
|
|||
|
||||
Vector3 p = Vector3(x * radius, y, z * radius);
|
||||
points.push_back(p);
|
||||
normals.push_back(Vector3(x, 0.0, z));
|
||||
normals.push_back(Vector3(x, side_normal_y, z).normalized());
|
||||
ADD_TANGENT(z, 0.0, -x, 1.0)
|
||||
uvs.push_back(Vector2(u, v * 0.5));
|
||||
point++;
|
||||
|
|
Loading…
Reference in a new issue