Removed code that flips normal if facing away from test direction
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@ -995,8 +995,6 @@ void ConcavePolygonShapeSW::_cull_segment(int p_idx, _SegmentCullParams *p_param
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p_params->min_d = d;
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p_params->result = res;
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p_params->normal = Plane(vertices[0], vertices[1], vertices[2]).normal;
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if (p_params->normal.dot(p_params->dir) > 0)
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p_params->normal = -p_params->normal;
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p_params->collisions++;
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}
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}
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