Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
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3942c939e3
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9f0c6a6009
7 changed files with 19 additions and 12 deletions
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@ -224,7 +224,8 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
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string_cache[s] = tmpdata.size();
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}; //fallthrough
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FALLTHROUGH;
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};
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case Variant::NIL:
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case Variant::BOOL:
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case Variant::INT:
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@ -232,7 +232,8 @@ void SpriteFramesEditor::_notification(int p_what) {
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_delete->set_icon(get_icon("Remove", "EditorIcons"));
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new_anim->set_icon(get_icon("New", "EditorIcons"));
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remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
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} // Fallthrough.
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FALLTHROUGH;
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}
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case NOTIFICATION_THEME_CHANGED: {
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splite_sheet_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
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} break;
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@ -61,8 +61,8 @@ void TileMapEditor::_notification(int p_what) {
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if (is_visible_in_tree()) {
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_update_palette();
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}
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} // fallthrough
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FALLTHROUGH;
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}
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case NOTIFICATION_ENTER_TREE: {
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@ -2498,7 +2498,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path
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} break;
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case GDScriptParser::COMPLETION_FUNCTION: {
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is_function = true;
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} // fallthrough
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FALLTHROUGH;
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}
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case GDScriptParser::COMPLETION_IDENTIFIER: {
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_find_identifiers(context, is_function, options);
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} break;
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@ -2537,7 +2538,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path
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} break;
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case GDScriptParser::COMPLETION_METHOD: {
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is_function = true;
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} // fallthrough
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FALLTHROUGH;
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}
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case GDScriptParser::COMPLETION_INDEX: {
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const GDScriptParser::Node *node = parser.get_completion_node();
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if (node->type != GDScriptParser::Node::TYPE_OPERATOR) {
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@ -3234,7 +3236,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
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case GDScriptParser::COMPLETION_PARENT_FUNCTION:
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case GDScriptParser::COMPLETION_FUNCTION: {
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is_function = true;
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} // fallthrough
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FALLTHROUGH;
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}
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case GDScriptParser::COMPLETION_IDENTIFIER: {
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if (!is_function) {
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@ -3365,7 +3368,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
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} break;
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case GDScriptParser::COMPLETION_METHOD: {
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is_function = true;
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} // fallthrough
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FALLTHROUGH;
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}
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case GDScriptParser::COMPLETION_INDEX: {
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const GDScriptParser::Node *node = parser.get_completion_node();
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if (node->type != GDScriptParser::Node::TYPE_OPERATOR) {
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@ -235,7 +235,7 @@ void GridMapEditor::_menu_option(int p_option) {
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options->get_popup()->set_item_checked(idx, !options->get_popup()->is_item_checked(idx));
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} break;
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case MENU_OPTION_SELECTION_DUPLICATE: // fallthrough
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case MENU_OPTION_SELECTION_DUPLICATE:
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case MENU_OPTION_SELECTION_CUT: {
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if (!(selection.active && input_action == INPUT_NONE))
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break;
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@ -843,8 +843,8 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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if (wParam==VK_WIN) TODO wtf is this?
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meta_mem=uMsg==WM_KEYDOWN;
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*/
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} //fallthrough
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FALLTHROUGH;
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}
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case WM_CHAR: {
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ERR_BREAK(key_event_pos >= KEY_EVENT_BUFFER_SIZE);
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@ -184,7 +184,8 @@ void ParticlesMaterial::_update_shader() {
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} break;
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case EMISSION_SHAPE_DIRECTED_POINTS: {
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code += "uniform sampler2D emission_texture_normal : hint_black;\n";
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} //fallthrough
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FALLTHROUGH;
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}
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case EMISSION_SHAPE_POINTS: {
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code += "uniform sampler2D emission_texture_points : hint_black;\n";
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code += "uniform int emission_texture_point_count;\n";
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