Ensure Android Java and Kotlin compile to the same version
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8 changed files with 69 additions and 12 deletions
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@ -2,8 +2,6 @@
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//
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// Do not remove/modify comments ending with BEGIN/END, they are used to inject
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// addon-specific configuration.
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apply from: 'config.gradle'
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buildscript {
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apply from: 'config.gradle'
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@ -21,7 +19,12 @@ buildscript {
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}
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}
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apply plugin: 'com.android.application'
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plugins {
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id 'com.android.application'
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id 'org.jetbrains.kotlin.android'
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}
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apply from: 'config.gradle'
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allprojects {
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repositories {
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@ -91,6 +94,10 @@ android {
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targetCompatibility versions.javaVersion
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}
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kotlinOptions {
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jvmTarget = versions.javaVersion
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}
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assetPacks = [":assetPacks:installTime"]
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defaultConfig {
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@ -4,8 +4,9 @@ ext.versions = [
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minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
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targetSdk : 30, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
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buildTools : '30.0.3',
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kotlinVersion : '1.6.10',
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kotlinVersion : '1.6.21',
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fragmentVersion : '1.3.6',
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nexusPublishVersion: '1.1.0',
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javaVersion : 11,
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ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated.
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@ -14,7 +15,7 @@ ext.versions = [
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ext.libraries = [
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androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
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kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
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kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion",
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kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib:$versions.kotlinVersion",
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androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
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]
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@ -1,2 +1,15 @@
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// This is the root directory of the Godot custom build.
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pluginManagement {
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apply from: 'config.gradle'
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plugins {
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id 'com.android.application' version versions.androidGradlePlugin
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id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
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}
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repositories {
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gradlePluginPortal()
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google()
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}
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}
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include ':assetPacks:installTime'
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@ -1,7 +1,3 @@
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apply plugin: 'io.github.gradle-nexus.publish-plugin'
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apply from: 'app/config.gradle'
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apply from: 'scripts/publish-root.gradle'
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buildscript {
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apply from: 'app/config.gradle'
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@ -17,6 +13,13 @@ buildscript {
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}
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}
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plugins {
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id 'io.github.gradle-nexus.publish-plugin'
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}
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apply from: 'app/config.gradle'
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apply from: 'scripts/publish-root.gradle'
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allprojects {
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repositories {
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google()
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@ -1,5 +1,8 @@
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// Gradle build config for Godot Engine's Android port.
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apply plugin: 'com.android.application'
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plugins {
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id 'com.android.application'
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id 'org.jetbrains.kotlin.android'
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}
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dependencies {
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implementation libraries.kotlinStdLib
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@ -29,6 +32,10 @@ android {
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targetCompatibility versions.javaVersion
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}
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kotlinOptions {
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jvmTarget = versions.javaVersion
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}
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buildTypes {
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dev {
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initWith debug
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@ -1,5 +1,7 @@
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apply plugin: 'com.android.library'
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apply plugin: 'kotlin-android'
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plugins {
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id 'com.android.library'
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id 'org.jetbrains.kotlin.android'
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}
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ext {
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PUBLISH_VERSION = getGodotPublishVersion()
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@ -34,6 +36,10 @@ android {
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targetCompatibility versions.javaVersion
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}
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kotlinOptions {
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jvmTarget = versions.javaVersion
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}
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buildTypes {
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dev {
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initWith debug
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@ -1,6 +1,7 @@
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// Non functional android library used to provide Android Studio editor support to the project.
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plugins {
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id 'com.android.library'
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id 'org.jetbrains.kotlin.android'
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}
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android {
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@ -18,6 +19,10 @@ android {
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targetCompatibility versions.javaVersion
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}
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kotlinOptions {
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jvmTarget = versions.javaVersion
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}
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packagingOptions {
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exclude 'META-INF/LICENSE'
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exclude 'META-INF/NOTICE'
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@ -1,4 +1,19 @@
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// Configure the root project.
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pluginManagement {
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apply from: 'app/config.gradle'
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plugins {
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id 'com.android.application' version versions.androidGradlePlugin
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id 'com.android.library' version versions.androidGradlePlugin
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id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
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id 'io.github.gradle-nexus.publish-plugin' version versions.nexusPublishVersion
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}
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repositories {
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gradlePluginPortal()
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google()
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}
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}
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rootProject.name = "Godot"
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include ':app'
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