Enable Unicode support for RegEx class

Build PCRE2 thirdparty library with unicode support. RegEx objects
in Godot can now be used to recognize unicode strings.
This commit is contained in:
Maganty Rushyendra 2020-06-11 14:45:05 +08:00
parent c2b43403b4
commit 9f10f6779c

View file

@ -7,7 +7,7 @@ env_regex = env_modules.Clone()
if env["builtin_pcre2"]: if env["builtin_pcre2"]:
thirdparty_dir = "#thirdparty/pcre2/src/" thirdparty_dir = "#thirdparty/pcre2/src/"
thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H"] thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H", "SUPPORT_UNICODE"]
if env["builtin_pcre2_with_jit"]: if env["builtin_pcre2_with_jit"]:
thirdparty_flags.append("SUPPORT_JIT") thirdparty_flags.append("SUPPORT_JIT")