fix gles2 spotlight problem

This commit is contained in:
Gitea 2018-12-20 13:54:56 +08:00
parent e8cdbf99e9
commit 9f48094982

View file

@ -1914,7 +1914,6 @@ FRAGMENT_SHADER_CODE
#ifdef USE_SHADOW #ifdef USE_SHADOW
{ {
highp vec4 splane = shadow_coord; highp vec4 splane = shadow_coord;
splane.xyz /= splane.w;
float shadow = sample_shadow(light_shadow_atlas, splane); float shadow = sample_shadow(light_shadow_atlas, splane);
light_att *= shadow; light_att *= shadow;