fix gles2 spotlight problem
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@ -1914,7 +1914,6 @@ FRAGMENT_SHADER_CODE
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#ifdef USE_SHADOW
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#ifdef USE_SHADOW
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{
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{
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highp vec4 splane = shadow_coord;
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highp vec4 splane = shadow_coord;
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splane.xyz /= splane.w;
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float shadow = sample_shadow(light_shadow_atlas, splane);
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float shadow = sample_shadow(light_shadow_atlas, splane);
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light_att *= shadow;
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light_att *= shadow;
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