Merge pull request #69087 from KoBeWi/million_of_names
Allow easily renaming multiple nodes
This commit is contained in:
commit
9f4a764985
4 changed files with 45 additions and 28 deletions
|
@ -1030,8 +1030,13 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
|
|||
}
|
||||
}
|
||||
|
||||
void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
|
||||
TreeItem *item = _find(tree->get_root(), p_node->get_path());
|
||||
void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *p_item) {
|
||||
TreeItem *item;
|
||||
if (p_item) {
|
||||
item = p_item; // During batch rename the paths may change, so using _find() is unreliable.
|
||||
} else {
|
||||
item = _find(tree->get_root(), p_node->get_path());
|
||||
}
|
||||
ERR_FAIL_NULL(item);
|
||||
String new_name = p_name.validate_node_name();
|
||||
|
||||
|
@ -1069,7 +1074,7 @@ void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
|
|||
|
||||
// We previously made sure name is not the same as current name so that it won't complain about already used unique name when not changing name.
|
||||
if (p_node->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) {
|
||||
String text = TTR("Another node already uses this unique name in the scene.");
|
||||
String text = vformat(TTR("A node with the unique name %s already exists in this scene."), new_name);
|
||||
if (error->is_visible()) {
|
||||
if (!error->get_meta("same_unique_name", false)) {
|
||||
error->set_text(error->get_text() + "\n\n" + text);
|
||||
|
@ -1091,7 +1096,7 @@ void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
|
|||
emit_signal(SNAME("node_renamed"));
|
||||
} else {
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->create_action("Rename Node", UndoRedo::MERGE_DISABLE, p_node);
|
||||
undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, p_node);
|
||||
|
||||
emit_signal(SNAME("node_prerename"), p_node, new_name);
|
||||
|
||||
|
@ -1108,17 +1113,37 @@ void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
|
|||
}
|
||||
}
|
||||
|
||||
void SceneTreeEditor::_renamed() {
|
||||
TreeItem *which = tree->get_edited();
|
||||
|
||||
void SceneTreeEditor::_edited() {
|
||||
TreeItem *which = tree->get_next_selected(nullptr);
|
||||
ERR_FAIL_NULL(which);
|
||||
NodePath np = which->get_metadata(0);
|
||||
Node *n = get_node(np);
|
||||
ERR_FAIL_NULL(n);
|
||||
TreeItem *edited = tree->get_edited();
|
||||
ERR_FAIL_NULL(edited);
|
||||
|
||||
String new_name = which->get_text(0);
|
||||
if (is_scene_tree_dock && tree->get_next_selected(which)) {
|
||||
List<Node *> nodes_to_rename;
|
||||
for (TreeItem *item = which; item; item = tree->get_next_selected(item)) {
|
||||
Node *n = get_node(item->get_metadata(0));
|
||||
ERR_FAIL_NULL(n);
|
||||
nodes_to_rename.push_back(n);
|
||||
}
|
||||
ERR_FAIL_COND(nodes_to_rename.is_empty());
|
||||
|
||||
_rename_node(n, new_name);
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->create_action(TTR("Rename Nodes"), UndoRedo::MERGE_DISABLE, nodes_to_rename.front()->get(), true);
|
||||
|
||||
TreeItem *item = which;
|
||||
String new_name = edited->get_text(0);
|
||||
for (Node *n : nodes_to_rename) {
|
||||
rename_node(n, new_name, item);
|
||||
item = tree->get_next_selected(item);
|
||||
}
|
||||
|
||||
undo_redo->commit_action();
|
||||
} else {
|
||||
Node *n = get_node(which->get_metadata(0));
|
||||
ERR_FAIL_NULL(n);
|
||||
rename_node(n, which->get_text(0));
|
||||
}
|
||||
}
|
||||
|
||||
Node *SceneTreeEditor::get_selected() {
|
||||
|
@ -1491,7 +1516,6 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
|
|||
|
||||
void SceneTreeEditor::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
|
||||
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
|
||||
|
||||
|
@ -1543,7 +1567,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
|
|||
}
|
||||
|
||||
tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
|
||||
tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
|
||||
tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_edited));
|
||||
tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
|
||||
tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
|
||||
tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
|
||||
|
|
|
@ -89,7 +89,6 @@ class SceneTreeEditor : public Control {
|
|||
void _notification(int p_what);
|
||||
void _selected_changed();
|
||||
void _deselect_items();
|
||||
void _rename_node(Node *p_node, const String &p_name);
|
||||
|
||||
void _cell_collapsed(Object *p_obj);
|
||||
|
||||
|
@ -101,7 +100,8 @@ class SceneTreeEditor : public Control {
|
|||
bool show_enabled_subscene = false;
|
||||
bool is_scene_tree_dock = false;
|
||||
|
||||
void _renamed();
|
||||
void _edited();
|
||||
void _renamed(TreeItem *p_item, TreeItem *p_batch_item, Node *p_node = nullptr);
|
||||
|
||||
HashSet<Node *> marked;
|
||||
bool marked_selectable = false;
|
||||
|
@ -147,6 +147,8 @@ public:
|
|||
// Public for use with callable_mp.
|
||||
void _update_tree(bool p_scroll_to_selected = false);
|
||||
|
||||
void rename_node(Node *p_node, const String &p_name, TreeItem *p_item = nullptr);
|
||||
|
||||
void set_filter(const String &p_filter);
|
||||
String get_filter() const;
|
||||
String get_filter_term_warning();
|
||||
|
|
|
@ -599,8 +599,7 @@ void RenameDialog::rename() {
|
|||
ERR_PRINT("Skipping missing node: " + to_rename[i].first.get_concatenated_subnames());
|
||||
continue;
|
||||
}
|
||||
|
||||
scene_tree_editor->call("_rename_node", n, new_name);
|
||||
scene_tree_editor->rename_node(n, new_name);
|
||||
}
|
||||
|
||||
undo_redo->commit_action();
|
||||
|
|
|
@ -3370,12 +3370,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
|
|||
}
|
||||
|
||||
if (profile_allow_editing) {
|
||||
bool add_separator = false;
|
||||
|
||||
if (full_selection.size() == 1) {
|
||||
add_separator = true;
|
||||
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Rename")), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME);
|
||||
}
|
||||
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Rename")), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME);
|
||||
|
||||
bool can_replace = true;
|
||||
for (Node *E : selection) {
|
||||
|
@ -3386,14 +3381,11 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
|
|||
}
|
||||
|
||||
if (can_replace) {
|
||||
add_separator = true;
|
||||
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Reload")), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
|
||||
}
|
||||
|
||||
if (scene_tree->get_selected() != edited_scene) {
|
||||
if (add_separator) {
|
||||
menu->add_separator();
|
||||
}
|
||||
menu->add_separator();
|
||||
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("MoveUp")), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
|
||||
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("MoveDown")), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
|
||||
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Duplicate")), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);
|
||||
|
|
Loading…
Reference in a new issue