Merge pull request #12437 from mhilbrunner/astar-setpointweightscale
AStar: Add setters for point position and scale weight, cleanup
This commit is contained in:
commit
9f4f630adf
3 changed files with 69 additions and 17 deletions
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@ -42,8 +42,10 @@ int AStar::get_available_point_id() const {
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}
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void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
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ERR_FAIL_COND(p_id < 0);
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ERR_FAIL_COND(p_weight_scale < 1);
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if (!points.has(p_id)) {
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Point *pt = memnew(Point);
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pt->id = p_id;
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@ -64,12 +66,29 @@ Vector3 AStar::get_point_position(int p_id) const {
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return points[p_id]->pos;
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}
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void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
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ERR_FAIL_COND(!points.has(p_id));
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points[p_id]->pos = p_pos;
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}
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real_t AStar::get_point_weight_scale(int p_id) const {
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ERR_FAIL_COND_V(!points.has(p_id), 0);
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return points[p_id]->weight_scale;
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}
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void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
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ERR_FAIL_COND(!points.has(p_id));
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ERR_FAIL_COND(p_weight_scale < 1);
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points[p_id]->weight_scale = p_weight_scale;
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}
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void AStar::remove_point(int p_id) {
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ERR_FAIL_COND(!points.has(p_id));
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@ -130,6 +149,7 @@ bool AStar::has_point(int p_id) const {
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}
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Array AStar::get_points() {
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Array point_list;
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for (const Map<int, Point *>::Element *E = points.front(); E; E = E->next()) {
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@ -171,6 +191,7 @@ int AStar::get_closest_point(const Vector3 &p_point) const {
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return closest_id;
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}
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Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
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real_t closest_dist = 1e20;
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@ -222,15 +243,15 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
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while (!found_route) {
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if (open_list.first() == NULL) {
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//could not find path sadly
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// No path found
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break;
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}
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//check open list
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// Check open list
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SelfList<Point> *least_cost_point = NULL;
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real_t least_cost = 1e30;
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//this could be faster (cache previous results)
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// TODO: Cache previous results
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for (SelfList<Point> *E = open_list.first(); E; E = E->next()) {
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Point *p = E->self();
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@ -246,7 +267,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
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}
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Point *p = least_cost_point->self();
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//open the neighbours for search
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// Open the neighbours for search
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int es = p->neighbours.size();
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for (int i = 0; i < es; i++) {
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@ -256,7 +277,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
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real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance;
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if (e->last_pass == pass) {
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//oh this was visited already, can we win the cost?
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// Already visited, is this cheaper?
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if (e->distance > distance) {
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@ -264,15 +285,15 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
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e->distance = distance;
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}
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} else {
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//add to open neighbours
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// Add to open neighbours
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e->prev_point = p;
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e->distance = distance;
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e->last_pass = pass; //mark as used
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e->last_pass = pass; // Mark as used
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open_list.add(&e->list);
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if (e == end_point) {
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//oh my reached end! stop algorithm
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// End reached; stop algorithm
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found_route = true;
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break;
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}
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@ -285,7 +306,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
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open_list.remove(least_cost_point);
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}
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//clear the openf list
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// Clear the openf list
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while (open_list.first()) {
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open_list.remove(open_list.first());
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}
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@ -294,6 +315,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
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}
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float AStar::_estimate_cost(int p_from_id, int p_to_id) {
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if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
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return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
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@ -301,6 +323,7 @@ float AStar::_estimate_cost(int p_from_id, int p_to_id) {
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}
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float AStar::_compute_cost(int p_from_id, int p_to_id) {
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if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
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return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
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@ -331,9 +354,9 @@ PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
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if (!found_route)
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return PoolVector<Vector3>();
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//midpoints
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// Midpoints
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Point *p = end_point;
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int pc = 1; //begin point
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int pc = 1; // Begin point
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while (p != begin_point) {
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pc++;
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p = p->prev_point;
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@ -352,7 +375,7 @@ PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
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p = p->prev_point;
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}
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w[0] = p->pos; //assign first
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w[0] = p->pos; // Assign first
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}
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return path;
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@ -382,9 +405,9 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
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if (!found_route)
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return PoolVector<int>();
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//midpoints
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// Midpoints
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Point *p = end_point;
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int pc = 1; //begin point
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int pc = 1; // Begin point
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while (p != begin_point) {
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pc++;
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p = p->prev_point;
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@ -403,7 +426,7 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
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p = p->prev_point;
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}
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w[0] = p->id; //assign first
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w[0] = p->id; // Assign first
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}
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return path;
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@ -414,7 +437,9 @@ void AStar::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id);
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ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar::add_point, DEFVAL(1.0));
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ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar::get_point_position);
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ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar::set_point_position);
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ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale);
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ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar::set_point_weight_scale);
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ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point);
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ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
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ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
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@ -33,6 +33,8 @@
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#include "reference.h"
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#include "self_list.h"
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/**
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A* pathfinding algorithm
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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@ -53,7 +55,7 @@ class AStar : public Reference {
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Vector<Point *> neighbours;
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//used for pathfinding
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// Used for pathfinding
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Point *prev_point;
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real_t distance;
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@ -102,7 +104,9 @@ public:
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void add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale = 1);
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Vector3 get_point_position(int p_id) const;
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void set_point_position(int p_id, const Vector3 &p_pos);
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real_t get_point_weight_scale(int p_id) const;
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void set_point_weight_scale(int p_id, real_t p_weight_scale);
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void remove_point(int p_id);
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bool has_point(int p_id) const;
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Array get_points();
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@ -50,6 +50,7 @@
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as.add_point(1, Vector3(1,0,0), 4) # Adds the point (1,0,0) with weight_scale=4 and id=1
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[/codeblock]
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If there already exists a point for the given id, its position and weight scale are updated to the given values.
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</description>
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</method>
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<method name="are_points_connected" qualifiers="const">
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@ -107,7 +108,7 @@
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<return type="int">
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</return>
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<description>
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Returns an id with no point associated to it.
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Returns the next available point id with no point associated to it.
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</description>
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</method>
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<method name="get_closest_point" qualifiers="const">
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@ -220,6 +221,28 @@
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Removes the point associated with the given id from the points pool.
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</description>
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</method>
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<method name="set_point_position">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="position" type="Vector3">
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</argument>
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<description>
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Sets the position for the point with the given id.
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</description>
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</method>
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<method name="set_point_weight_scale">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="weight_scale" type="float">
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</argument>
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<description>
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Sets the [code]weight_scale[/code] for the point with the given id.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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