diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index dac21275dcd..27d0f568a2d 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -378,7 +378,11 @@ void Label::regenerate_word_cache() { if (uppercase) current=String::char_uppercase(current); - bool not_latin = current>=33 && (current < 65||current >90) && (current<97||current>122) && (current<48||current>57); + // ranges taken from http://www.unicodemap.org/ + // if your language is not well supported, consider helping improve + // the unicode support in Godot. + bool separatable = (current>=0x2E08 && current<=0xFAFF) || (current>=0xFE30 && current<=0xFE4F); + //current>=33 && (current < 65||current >90) && (current<97||current>122) && (current<48||current>57); bool insert_newline=false; int char_width; @@ -433,8 +437,8 @@ void Label::regenerate_word_cache() { } - if ((autowrap && (line_width >= width) && ((last && last->char_pos >= 0) || not_latin)) || insert_newline) { - if (not_latin) { + if ((autowrap && (line_width >= width) && ((last && last->char_pos >= 0) || separatable)) || insert_newline) { + if (separatable) { if (current_word_size>0) { WordCache *wc = memnew( WordCache ); if (word_cache) {