Various improvements to Camera2D's documentation
A summary of the tweaked descriptions:
* "get_camera_position()" is explains what the camera position is, and mitigates the confusion between this method and Node2D.position;
* "get_camera_screen_center()" links to the "get_camera_position" method;
* "reset_smoothing()" links to the "smoothing_enabled" propriety;
* "drag_horizontal_offset" and "drag_vertical_offset" link to their respective _enabled_ properties;
* "limit_smoothed" links to the "smoothing_enabled" propriety;
* "rotating" clarifies that the camera _view_ rotates when enabled.
Partially closes https://github.com/godotengine/godot-docs/issues/5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR.
Further tweaks are welcome, as I'm afraid this could be a too verbose. A few of these could be split into their PR if necessary.
(cherry picked from commit 6cf2623a20
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1 changed files with 6 additions and 4 deletions
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@ -35,13 +35,15 @@
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<method name="get_camera_position" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the camera position.
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Returns the camera's [code]position[/code] (the tracked point the camera attempts to follow), relative to the origin.
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[b]Note:[/b] The returned value is not the same as [member Node2D.position] or [member Node2D.global_position], as it is affected by the [code]drag[/code] properties.
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</description>
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</method>
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<method name="get_camera_screen_center" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the location of the [Camera2D]'s screen-center, relative to the origin.
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[b]Note:[/b] The real [code]position[/code] of the camera may be different, see [method get_camera_position].
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</description>
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</method>
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<method name="get_drag_margin" qualifiers="const">
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@ -68,7 +70,7 @@
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<return type="void" />
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<description>
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Sets the camera's position immediately to its current smoothing destination.
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This has no effect if smoothing is disabled.
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This method has no effect if [member smoothing_enabled] is [code]false[/code].
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</description>
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</method>
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<method name="set_drag_margin">
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</member>
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<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false">
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If [code]true[/code], the camera smoothly stops when reaches its limits.
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This has no effect if smoothing is disabled.
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This property has no effect if [member smoothing_enabled] is [code]false[/code].
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[b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing].
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</member>
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<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000">
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The camera's process callback. See [enum Camera2DProcessMode].
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</member>
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<member name="rotating" type="bool" setter="set_rotating" getter="is_rotating" default="false">
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If [code]true[/code], the camera rotates with the target.
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If [code]true[/code], the camera view rotates with the target.
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</member>
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<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false">
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If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed].
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