Polygon2D

-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
This commit is contained in:
Juan Linietsky 2014-07-07 17:44:21 -03:00
parent 3d68949a1c
commit 9ff6d55822
16 changed files with 1631 additions and 12 deletions

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@ -3354,7 +3354,59 @@ void Variant::interpolate(const Variant& a, const Variant& b, float c,Variant &r
case INT_ARRAY:{ r_dst=a; } return;
case REAL_ARRAY:{ r_dst=a; } return;
case STRING_ARRAY:{ r_dst=a; } return;
case VECTOR3_ARRAY:{ r_dst=a; } return;
case VECTOR2_ARRAY:{
const DVector<Vector2> *arr_a=reinterpret_cast<const DVector<Vector2>* >(a._data._mem);
const DVector<Vector2> *arr_b=reinterpret_cast<const DVector<Vector2>* >(b._data._mem);
int sz = arr_a->size();
if (sz==0 || arr_b->size()!=sz) {
r_dst=a;
} else {
DVector<Vector2> v;
v.resize(sz);
{
DVector<Vector2>::Write vw=v.write();
DVector<Vector2>::Read ar=arr_a->read();
DVector<Vector2>::Read br=arr_b->read();
for(int i=0;i<sz;i++) {
vw[i]=ar[i].linear_interpolate(br[i],c);
}
}
r_dst=v;
}
} return;
case VECTOR3_ARRAY:{
const DVector<Vector3> *arr_a=reinterpret_cast<const DVector<Vector3>* >(a._data._mem);
const DVector<Vector3> *arr_b=reinterpret_cast<const DVector<Vector3>* >(b._data._mem);
int sz = arr_a->size();
if (sz==0 || arr_b->size()!=sz) {
r_dst=a;
} else {
DVector<Vector3> v;
v.resize(sz);
{
DVector<Vector3>::Write vw=v.write();
DVector<Vector3>::Read ar=arr_a->read();
DVector<Vector3>::Read br=arr_b->read();
for(int i=0;i<sz;i++) {
vw[i]=ar[i].linear_interpolate(br[i],c);
}
}
r_dst=v;
}
} return;
case COLOR_ARRAY:{ r_dst=a; } return;
default: {

64
scene/2d/path_texture.cpp Normal file
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@ -0,0 +1,64 @@
#include "path_texture.h"
void PathTexture::set_begin_texture(const Ref<Texture>& p_texture) {
begin=p_texture;
update();
}
Ref<Texture> PathTexture::get_begin_texture() const{
return begin;
}
void PathTexture::set_repeat_texture(const Ref<Texture>& p_texture){
repeat=p_texture;
update();
}
Ref<Texture> PathTexture::get_repeat_texture() const{
return repeat;
}
void PathTexture::set_end_texture(const Ref<Texture>& p_texture){
end=p_texture;
update();
}
Ref<Texture> PathTexture::get_end_texture() const{
return end;
}
void PathTexture::set_subdivisions(int p_amount){
ERR_FAIL_INDEX(p_amount,32);
subdivs=p_amount;
update();
}
int PathTexture::get_subdivisions() const{
return subdivs;
}
void PathTexture::set_overlap(int p_amount){
overlap=p_amount;
update();
}
int PathTexture::get_overlap() const{
return overlap;
}
PathTexture::PathTexture() {
overlap=0;
subdivs=1;
}

34
scene/2d/path_texture.h Normal file
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@ -0,0 +1,34 @@
#ifndef PATH_TEXTURE_H
#define PATH_TEXTURE_H
#include "scene/2d/node_2d.h"
class PathTexture : public Node2D {
OBJ_TYPE( PathTexture, Node2D );
Ref<Texture> begin;
Ref<Texture> repeat;
Ref<Texture> end;
int subdivs;
bool overlap;
public:
void set_begin_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_begin_texture() const;
void set_repeat_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_repeat_texture() const;
void set_end_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_end_texture() const;
void set_subdivisions(int p_amount);
int get_subdivisions() const;
void set_overlap(int p_amount);
int get_overlap() const;
PathTexture();
};
#endif // PATH_TEXTURE_H

363
scene/2d/polygon_2d.cpp Normal file
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@ -0,0 +1,363 @@
#include "polygon_2d.h"
Rect2 Polygon2D::get_item_rect() const {
if (rect_cache_dirty){
int l =polygon.size();
DVector<Vector2>::Read r = polygon.read();
item_rect=Rect2();
for(int i=0;i<l;i++) {
Vector2 pos = r[i] + offset;
if (i==0)
item_rect.pos=pos;
else
item_rect.expand_to(pos);
}
item_rect=item_rect.grow(20);
rect_cache_dirty=false;
}
return item_rect;
}
void Polygon2D::edit_set_pivot(const Point2& p_pivot) {
set_offset(p_pivot);
}
Point2 Polygon2D::edit_get_pivot() const {
return get_offset();
}
bool Polygon2D::edit_has_pivot() const {
return true;
}
void Polygon2D::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_DRAW: {
if (polygon.size()<3)
return;
Vector<Vector2> points;
Vector<Vector2> uvs;
points.resize(polygon.size());
int len = points.size();
{
DVector<Vector2>::Read polyr =polygon.read();
for(int i=0;i<len;i++) {
points[i]=polyr[i]+offset;
}
}
if (invert) {
Rect2 bounds;
int highest_idx=-1;
float highest_y=-1e20;
float sum=0;
for(int i=0;i<len;i++) {
if (i==0)
bounds.pos=points[i];
else
bounds.expand_to(points[i]);
if (points[i].y>highest_y) {
highest_idx=i;
highest_y=points[i].y;
}
int ni=(i+1)%len;
sum+=(points[ni].x-points[i].x)*(points[ni].y+points[i].y);
}
bounds=bounds.grow(invert_border);
Vector2 ep[7]={
Vector2(points[highest_idx].x,points[highest_idx].y+invert_border),
Vector2(bounds.pos+bounds.size),
Vector2(bounds.pos+Vector2(bounds.size.x,0)),
Vector2(bounds.pos),
Vector2(bounds.pos+Vector2(0,bounds.size.y)),
Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y+invert_border),
Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y),
};
if (sum>0) {
SWAP(ep[1],ep[4]);
SWAP(ep[2],ep[3]);
SWAP(ep[5],ep[0]);
SWAP(ep[6],points[highest_idx]);
}
points.resize(points.size()+7);
for(int i=points.size()-1;i>=highest_idx+7;i--) {
points[i]=points[i-7];
}
for(int i=0;i<7;i++) {
points[highest_idx+i+1]=ep[i];
}
len=points.size();
}
if (texture.is_valid()) {
Matrix32 texmat(tex_rot,tex_ofs);
texmat.scale(tex_scale);
Size2 tex_size=Vector2(1,1);
tex_size=texture->get_size();
uvs.resize(points.size());
if (points.size()==uv.size()) {
DVector<Vector2>::Read uvr = uv.read();
for(int i=0;i<len;i++) {
uvs[i]=texmat.xform(uvr[i])/tex_size;
}
} else {
for(int i=0;i<len;i++) {
uvs[i]=texmat.xform(points[i])/tex_size;
}
}
}
Vector<Color> colors;
colors.push_back(color);
Vector<int> indices = Geometry::triangulate_polygon(points);
VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(),indices,points,colors,uvs,texture.is_valid()?texture->get_rid():RID());
} break;
}
}
void Polygon2D::set_polygon(const DVector<Vector2>& p_polygon) {
polygon=p_polygon;
rect_cache_dirty=true;
update();
}
DVector<Vector2> Polygon2D::get_polygon() const{
return polygon;
}
void Polygon2D::set_uv(const DVector<Vector2>& p_uv) {
uv=p_uv;
update();
}
DVector<Vector2> Polygon2D::get_uv() const{
return uv;
}
void Polygon2D::set_color(const Color& p_color){
color=p_color;
update();
}
Color Polygon2D::get_color() const{
return color;
}
void Polygon2D::set_texture(const Ref<Texture>& p_texture){
texture=p_texture;
if (texture.is_valid()) {
uint32_t flags=texture->get_flags();
flags&=~Texture::FLAG_REPEAT;
if (tex_tile)
flags|=Texture::FLAG_REPEAT;
texture->set_flags(flags);
}
update();
}
Ref<Texture> Polygon2D::get_texture() const{
return texture;
}
void Polygon2D::set_texture_offset(const Vector2& p_offset){
tex_ofs=p_offset;
update();
}
Vector2 Polygon2D::get_texture_offset() const{
return tex_ofs;
}
void Polygon2D::set_texture_rotation(float p_rot){
tex_rot=p_rot;
update();
}
float Polygon2D::get_texture_rotation() const{
return tex_rot;
}
void Polygon2D::set_texture_repeat(bool p_enable){
tex_tile=p_enable;
if (texture.is_valid()) {
uint32_t flags=texture->get_flags();
flags&=~Texture::FLAG_REPEAT;
if (p_enable)
flags|=Texture::FLAG_REPEAT;
texture->set_flags(flags);
}
update();
}
bool Polygon2D::get_texture_repeat() const{
return tex_tile;
}
void Polygon2D::_set_texture_rotationd(float p_rot){
set_texture_rotation(Math::deg2rad(p_rot));
}
float Polygon2D::_get_texture_rotationd() const{
return Math::rad2deg(get_texture_rotation());
}
void Polygon2D::set_texture_scale(const Vector2& p_scale){
tex_scale=p_scale;
update();
}
Vector2 Polygon2D::get_texture_scale() const{
return tex_scale;
}
void Polygon2D::set_invert(bool p_invert){
invert=p_invert;
update();
}
bool Polygon2D::get_invert() const{
return invert;
}
void Polygon2D::set_invert_border(float p_invert_border){
invert_border=p_invert_border;
update();
}
float Polygon2D::get_invert_border() const{
return invert_border;
}
void Polygon2D::set_offset(const Vector2& p_offset) {
offset=p_offset;
rect_cache_dirty=true;
update();
}
Vector2 Polygon2D::get_offset() const {
return offset;
}
void Polygon2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&Polygon2D::set_polygon);
ObjectTypeDB::bind_method(_MD("get_polygon"),&Polygon2D::get_polygon);
ObjectTypeDB::bind_method(_MD("set_uv","uv"),&Polygon2D::set_uv);
ObjectTypeDB::bind_method(_MD("get_uv"),&Polygon2D::get_uv);
ObjectTypeDB::bind_method(_MD("set_color","color"),&Polygon2D::set_color);
ObjectTypeDB::bind_method(_MD("get_color"),&Polygon2D::get_color);
ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Polygon2D::set_texture);
ObjectTypeDB::bind_method(_MD("get_texture"),&Polygon2D::get_texture);
ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Polygon2D::set_texture_offset);
ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Polygon2D::get_texture_offset);
ObjectTypeDB::bind_method(_MD("set_texture_rotation","texture_rotation"),&Polygon2D::set_texture_rotation);
ObjectTypeDB::bind_method(_MD("get_texture_rotation"),&Polygon2D::get_texture_rotation);
ObjectTypeDB::bind_method(_MD("_set_texture_rotationd","texture_rotation"),&Polygon2D::_set_texture_rotationd);
ObjectTypeDB::bind_method(_MD("_get_texture_rotationd"),&Polygon2D::_get_texture_rotationd);
ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Polygon2D::set_texture_scale);
ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Polygon2D::get_texture_scale);
ObjectTypeDB::bind_method(_MD("set_texture_repeat","enable"),&Polygon2D::set_texture_repeat);
ObjectTypeDB::bind_method(_MD("get_texture_repeat"),&Polygon2D::get_texture_repeat);
ObjectTypeDB::bind_method(_MD("set_invert","invert"),&Polygon2D::set_invert);
ObjectTypeDB::bind_method(_MD("get_invert"),&Polygon2D::get_invert);
ObjectTypeDB::bind_method(_MD("set_invert_border","invert_border"),&Polygon2D::set_invert_border);
ObjectTypeDB::bind_method(_MD("get_invert_border"),&Polygon2D::get_invert_border);
ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Polygon2D::set_offset);
ObjectTypeDB::bind_method(_MD("get_offset"),&Polygon2D::get_offset);
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"uv"),_SCS("set_uv"),_SCS("get_uv"));
ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/scale"),_SCS("set_texture_scale"),_SCS("get_texture_scale"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"texture/rotation",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_texture_rotationd"),_SCS("_get_texture_rotationd"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"texture/repeat"),_SCS("set_texture_repeat"),_SCS("get_texture_repeat"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"invert/enable"),_SCS("set_invert"),_SCS("get_invert"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"invert/border",PROPERTY_HINT_RANGE,"0.1,16384,0.1"),_SCS("set_invert_border"),_SCS("get_invert_border"));
}
Polygon2D::Polygon2D() {
invert=0;
invert_border=100;
tex_rot=0;
tex_tile=true;
tex_scale=Vector2(1,1);
rect_cache_dirty=true;
}

78
scene/2d/polygon_2d.h Normal file
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@ -0,0 +1,78 @@
#ifndef POLYGON_2D_H
#define POLYGON_2D_H
#include "scene/2d/node_2d.h"
class Polygon2D : public Node2D {
OBJ_TYPE(Polygon2D,Node2D);
DVector<Vector2> polygon;
DVector<Vector2> uv;
Color color;
Ref<Texture> texture;
Vector2 tex_scale;
Vector2 tex_ofs;
bool tex_tile;
float tex_rot;
bool invert;
float invert_border;
Vector2 offset;
mutable bool rect_cache_dirty;
mutable Rect2 item_rect;
void _set_texture_rotationd(float p_rot);
float _get_texture_rotationd() const;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_polygon(const DVector<Vector2>& p_polygon);
DVector<Vector2> get_polygon() const;
void set_uv(const DVector<Vector2>& p_uv);
DVector<Vector2> get_uv() const;
void set_color(const Color& p_color);
Color get_color() const;
void set_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_texture() const;
void set_texture_offset(const Vector2& p_offset);
Vector2 get_texture_offset() const;
void set_texture_rotation(float p_rot);
float get_texture_rotation() const;
void set_texture_scale(const Vector2& p_scale);
Vector2 get_texture_scale() const;
void set_texture_repeat(bool p_rot);
bool get_texture_repeat() const;
void set_invert(bool p_rot);
bool get_invert() const;
void set_invert_border(float p_border);
float get_invert_border() const;
void set_offset(const Vector2& p_offset);
Vector2 get_offset() const;
//editor stuff
virtual void edit_set_pivot(const Point2& p_pivot);
virtual Point2 edit_get_pivot() const;
virtual bool edit_has_pivot() const;
virtual Rect2 get_item_rect() const;
Polygon2D();
};
#endif // POLYGON_2D_H

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@ -82,6 +82,7 @@
#include "scene/2d/canvas_item.h"
#include "scene/2d/sprite.h"
#include "scene/2d/animated_sprite.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
@ -468,6 +469,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<RayCast2D>();
ObjectTypeDB::register_type<VisibilityNotifier2D>();
ObjectTypeDB::register_type<VisibilityEnabler2D>();
ObjectTypeDB::register_type<Polygon2D>();
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);

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@ -96,7 +96,7 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) {
} else {
uv_str=_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_NORMAL);
}
scode+="vec3 normal=tex( fmp_normal_tex,"+uv_str+").xyz * 2.0 - vec3(1.0,1.0,1.0);\n";
scode+="vec3 normal=tex( fmp_normal_tex,"+uv_str+").xyz * vec3(2.0,2.0,1.0) - vec3(1.0,1.0,0.0);\n";
scode+="NORMAL = mix( NORMAL,mat3(TANGENT,BINORMAL,NORMAL) * normal, fmp_normal);\n";
code+=scode;
}

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@ -3432,7 +3432,7 @@ void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector
ERR_FAIL_COND(!canvas_item);
int ps = p_points.size();
ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps);
ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1);
ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps);
Vector<int> indices = p_indices;

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@ -86,6 +86,7 @@
#include "plugins/tile_set_editor_plugin.h"
#include "plugins/animation_player_editor_plugin.h"
#include "plugins/baked_light_editor_plugin.h"
#include "plugins/polygon_2d_editor_plugin.h"
// end
#include "tools/editor/io_plugins/editor_texture_import_plugin.h"
#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
@ -1323,6 +1324,7 @@ void EditorNode::_edit_current() {
/* Take care of PLUGIN EDITOR */
EditorPlugin *main_plugin = editor_data.get_editor(current_obj);
if (main_plugin) {
@ -2759,7 +2761,7 @@ Error EditorNode::load_scene(const String& p_scene) {
top_pallete->set_current_tab(0); //always go to scene
//push_item(new_scene);
push_item(new_scene);
return OK;
}
@ -4088,6 +4090,7 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( Path2DEditorPlugin(this) ) );
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) );
for(int i=0;i<EditorPlugins::get_plugin_count();i++)
add_editor_plugin( EditorPlugins::create(i,this) );

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@ -1770,6 +1770,25 @@ void CanvasItemEditor::_notification(int p_what) {
}
for(List<BoneList>::Element *E=bone_list.front();E;E=E->next()) {
Object *b = ObjectDB::get_instance(E->get().bone);
if (!b) {
viewport->update();
break;
}
Node2D *b2 = b->cast_to<Node2D>();
if (!b2) {
continue;
}
if (b2->get_global_transform()!=E->get().xform) {
E->get().xform=b2->get_global_transform();
viewport->update();
}
}
}
if (p_what==NOTIFICATION_ENTER_SCENE) {

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@ -167,6 +167,7 @@ class CanvasItemEditor : public VBoxContainer {
struct BoneList {
Matrix32 xform;
Vector2 from;
Vector2 to;
ObjectID bone;

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@ -96,8 +96,8 @@ void CollisionPolygonEditor::_wip_close() {
undo_redo->create_action("Create Poly");
undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
undo_redo->add_do_method(node,"set_polygon",wip);
undo_redo->add_do_method(canvas_item_editor,"update");
undo_redo->add_undo_method(canvas_item_editor,"update");
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
wip.clear();
wip_active=false;
@ -186,8 +186,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor,"update");
undo_redo->add_undo_method(canvas_item_editor,"update");
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
return true;
}
@ -265,8 +265,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
undo_redo->create_action("Edit Poly");
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
undo_redo->add_do_method(canvas_item_editor,"update");
undo_redo->add_undo_method(canvas_item_editor,"update");
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
edited_point=-1;
@ -300,8 +300,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor,"update");
undo_redo->add_undo_method(canvas_item_editor,"update");
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
return true;
}

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@ -0,0 +1,880 @@
/*************************************************************************/
/* collision_polygon_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "polygon_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "os/file_access.h"
#include "tools/editor/editor_settings.h"
#include "os/keyboard.h"
#include "os/input.h"
void Polygon2DEditor::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_READY: {
button_create->set_icon( get_icon("Edit","EditorIcons"));
button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
button_edit->set_pressed(true);
button_uv->set_icon( get_icon("Uv","EditorIcons"));
uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect","EditorIcons"));
uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove","EditorIcons"));
uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate","EditorIcons"));
uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale","EditorIcons"));
} break;
case NOTIFICATION_FIXED_PROCESS: {
} break;
}
}
void Polygon2DEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
hide();
}
}
Vector2 Polygon2DEditor::snap_point(const Vector2& p_point) const {
if (canvas_item_editor->is_snap_active()) {
return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
} else {
return p_point;
}
}
void Polygon2DEditor::_menu_option(int p_option) {
switch(p_option) {
case MODE_CREATE: {
mode=MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
mode=MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
case MODE_EDIT_UV: {
if (node->get_texture().is_null()) {
error->set_text("No texture in this polygon.\nSet a texture to be able to edit UV.");
error->popup_centered_minsize(Size2(300,70));
return;
}
DVector<Vector2> points = node->get_polygon();
DVector<Vector2> uvs = node->get_uv();
if (uvs.size()!=points.size()) {
undo_redo->create_action("Create UV Map");
undo_redo->add_do_method(node,"set_uv",points);
undo_redo->add_undo_method(node,"set_uv",uvs);
undo_redo->add_do_method(uv_edit_draw,"update");
undo_redo->add_undo_method(uv_edit_draw,"update");
undo_redo->commit_action();
}
uv_edit->popup_centered_ratio(0.85);
} break;
case UVEDIT_POLYGON_TO_UV: {
DVector<Vector2> points = node->get_polygon();
if (points.size()==0)
break;
DVector<Vector2> uvs = node->get_uv();
undo_redo->create_action("Create UV Map");
undo_redo->add_do_method(node,"set_uv",points);
undo_redo->add_undo_method(node,"set_uv",uvs);
undo_redo->add_do_method(uv_edit_draw,"update");
undo_redo->add_undo_method(uv_edit_draw,"update");
undo_redo->commit_action();
} break;
case UVEDIT_UV_TO_POLYGON: {
DVector<Vector2> points = node->get_polygon();
DVector<Vector2> uvs = node->get_uv();
if (uvs.size()==0)
break;
undo_redo->create_action("Create UV Map");
undo_redo->add_do_method(node,"set_polygon",uvs);
undo_redo->add_undo_method(node,"set_polygon",points);
undo_redo->add_do_method(uv_edit_draw,"update");
undo_redo->add_undo_method(uv_edit_draw,"update");
undo_redo->commit_action();
} break;
case UVEDIT_UV_CLEAR: {
DVector<Vector2> uvs = node->get_uv();
if (uvs.size()==0)
break;
undo_redo->create_action("Create UV Map");
undo_redo->add_do_method(node,"set_uv",DVector<Vector2>());
undo_redo->add_undo_method(node,"set_uv",uvs);
undo_redo->add_do_method(uv_edit_draw,"update");
undo_redo->add_undo_method(uv_edit_draw,"update");
undo_redo->commit_action();
} break;
}
}
void Polygon2DEditor::_wip_close() {
undo_redo->create_action("Create Poly");
undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
undo_redo->add_do_method(node,"set_polygon",wip);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
wip.clear();
wip_active=false;
mode=MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
edited_point=-1;
}
bool Polygon2DEditor::forward_input_event(const InputEvent& p_event) {
switch(p_event.type) {
case InputEvent::MOUSE_BUTTON: {
const InputEventMouseButton &mb=p_event.mouse_button;
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = Point2(mb.x,mb.y);
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint=snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
Vector<Vector2> poly = Variant(node->get_polygon());
//first check if a point is to be added (segment split)
real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
switch(mode) {
case MODE_CREATE: {
if (mb.button_index==BUTTON_LEFT && mb.pressed) {
if (!wip_active) {
wip.clear();
wip.push_back( cpoint-node->get_offset() );
wip_active=true;
edited_point_pos=cpoint;
canvas_item_editor->get_viewport_control()->update();
edited_point=1;
return true;
} else {
if (wip.size()>1 && xform.xform(wip[0]+node->get_offset()).distance_to(gpoint)<grab_treshold) {
//wip closed
_wip_close();
return true;
} else {
wip.push_back( cpoint-node->get_offset() );
edited_point=wip.size();
canvas_item_editor->get_viewport_control()->update();
return true;
//add wip point
}
}
} else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
if (mb.button_index==BUTTON_LEFT) {
if (mb.pressed) {
if (mb.mod.control) {
if (poly.size() < 3) {
undo_redo->create_action("Edit Poly");
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
return true;
}
//search edges
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 points[2] ={ xform.xform(poly[i]+node->get_offset()),
xform.xform(poly[(i+1)%poly.size()]+node->get_offset()) };
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
pre_move_edit=poly;
poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos)-node->get_offset());
edited_point=closest_idx+1;
edited_point_pos=xform.affine_inverse().xform(closest_pos);
node->set_polygon(Variant(poly));
canvas_item_editor->get_viewport_control()->update();
return true;
}
} else {
//look for points to move
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp =xform.xform(poly[i]+node->get_offset());
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
pre_move_edit=poly;
edited_point=closest_idx;
edited_point_pos=xform.affine_inverse().xform(closest_pos);
canvas_item_editor->get_viewport_control()->update();
return true;
}
}
} else {
if (edited_point!=-1) {
//apply
ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
poly[edited_point]=edited_point_pos-node->get_offset();
undo_redo->create_action("Edit Poly");
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
edited_point=-1;
return true;
}
}
} if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp =xform.xform(poly[i]+node->get_offset());
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
undo_redo->create_action("Edit Poly (Remove Point)");
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
return true;
}
}
} break;
}
} break;
case InputEvent::MOUSE_MOTION: {
const InputEventMouseMotion &mm=p_event.mouse_motion;
if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
Vector2 gpoint = Point2(mm.x,mm.y);
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint=snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
canvas_item_editor->get_viewport_control()->update();
}
} break;
}
return false;
}
void Polygon2DEditor::_canvas_draw() {
if (!node)
return;
Control *vpc = canvas_item_editor->get_viewport_control();
Vector<Vector2> poly;
if (wip_active)
poly=wip;
else
poly=Variant(node->get_polygon());
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
int len = poly.size();
for(int i=0;i<poly.size();i++) {
Vector2 p,p2;
p = i==edited_point ? edited_point_pos : (poly[i]+node->get_offset());
if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
p2=edited_point_pos;
else
p2 = poly[(i+1)%poly.size()]+node->get_offset();
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
Color col=Color(1,0.3,0.1,0.8);
vpc->draw_line(point,next_point,col,2);
vpc->draw_texture(handle,point-handle->get_size()*0.5);
}
}
void Polygon2DEditor::_uv_mode(int p_mode) {
uv_mode=UVMode(p_mode);
for(int i=0;i<UV_MODE_MAX;i++) {
uv_button[i]->set_pressed(p_mode==i);
}
}
void Polygon2DEditor::_uv_input(const InputEvent& p_input) {
Matrix32 mtx;
mtx.elements[2]=-uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
if (p_input.type==InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &mb=p_input.mouse_button;
if (mb.button_index==BUTTON_LEFT) {
if (mb.pressed) {
uv_drag_from=Vector2(mb.x,mb.y);
uv_drag=true;
uv_prev=node->get_uv();
uv_move_current=uv_mode;
if (uv_move_current==UV_MODE_EDIT_POINT) {
if (mb.mod.shift && mb.mod.command)
uv_move_current=UV_MODE_SCALE;
else if (mb.mod.shift)
uv_move_current=UV_MODE_MOVE;
else if (mb.mod.command)
uv_move_current=UV_MODE_ROTATE;
}
if (uv_move_current==UV_MODE_EDIT_POINT) {
uv_drag_index=-1;
for(int i=0;i<uv_prev.size();i++) {
Vector2 tuv=mtx.xform(uv_prev[i]);
if (tuv.distance_to(Vector2(mb.x,mb.y))<8) {
uv_drag_index=i;
}
}
if (uv_drag_index==-1) {
uv_drag=false;
}
}
} else if (uv_drag) {
undo_redo->create_action("Transform UV Map");
undo_redo->add_do_method(node,"set_uv",node->get_uv());
undo_redo->add_undo_method(node,"set_uv",uv_prev);
undo_redo->add_do_method(uv_edit_draw,"update");
undo_redo->add_undo_method(uv_edit_draw,"update");
undo_redo->commit_action();
uv_drag=false;
}
} else if (mb.button_index==BUTTON_RIGHT && mb.pressed) {
if (uv_drag) {
uv_drag=false;
node->set_uv(uv_prev);
uv_edit_draw->update();
}
} else if (mb.button_index==BUTTON_WHEEL_UP && mb.pressed) {
uv_zoom->set_val( uv_zoom->get_val()/0.9 );
} else if (mb.button_index==BUTTON_WHEEL_DOWN && mb.pressed) {
uv_zoom->set_val( uv_zoom->get_val()*0.9);
}
} else if (p_input.type==InputEvent::MOUSE_MOTION) {
const InputEventMouseMotion &mm=p_input.mouse_motion;
if (mm.button_mask&BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 drag(mm.relative_x,mm.relative_y);
uv_hscroll->set_val( uv_hscroll->get_val()-drag.x );
uv_vscroll->set_val( uv_vscroll->get_val()-drag.y );
} else if (uv_drag) {
Vector2 uv_drag_to(mm.x,mm.y);
Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
switch(uv_move_current) {
case UV_MODE_EDIT_POINT: {
DVector<Vector2> uv_new=uv_prev;
uv_new.set( uv_drag_index, uv_new[uv_drag_index]+drag );
node->set_uv(uv_new);
} break;
case UV_MODE_MOVE: {
DVector<Vector2> uv_new=uv_prev;
for(int i=0;i<uv_new.size();i++)
uv_new.set( i, uv_new[i]+drag );
node->set_uv(uv_new);
} break;
case UV_MODE_ROTATE: {
Vector2 center;
DVector<Vector2> uv_new=uv_prev;
for(int i=0;i<uv_new.size();i++)
center+=uv_prev[i];
center/=uv_new.size();
float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to( (uv_drag_to - mtx.xform(center)).normalized() );
for(int i=0;i<uv_new.size();i++) {
Vector2 rel = uv_prev[i] - center;
rel=rel.rotated(angle);
uv_new.set(i,center+rel);
}
node->set_uv(uv_new);
} break;
case UV_MODE_SCALE: {
Vector2 center;
DVector<Vector2> uv_new=uv_prev;
for(int i=0;i<uv_new.size();i++)
center+=uv_prev[i];
center/=uv_new.size();
float from_dist = uv_drag_from.distance_to(mtx.xform(center));
float to_dist = uv_drag_to.distance_to(mtx.xform(center));
if (from_dist<2)
break;
float scale = to_dist/from_dist;
for(int i=0;i<uv_new.size();i++) {
Vector2 rel = uv_prev[i] - center;
rel=rel*scale;
uv_new.set(i,center+rel);
}
node->set_uv(uv_new);
} break;
}
uv_edit_draw->update();
}
}
}
void Polygon2DEditor::_uv_scroll_changed(float) {
if (updating_uv_scroll)
return;
uv_draw_ofs.x=uv_hscroll->get_val();
uv_draw_ofs.y=uv_vscroll->get_val();
uv_draw_zoom=uv_zoom->get_val();
uv_edit_draw->update();
}
void Polygon2DEditor::_uv_draw() {
Ref<Texture> base_tex = node->get_texture();
if (base_tex.is_null())
return;
Matrix32 mtx;
mtx.elements[2]=-uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
VS::get_singleton()->canvas_item_set_clip(uv_edit_draw->get_canvas_item(),true);
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),mtx);
uv_edit_draw->draw_texture(base_tex,Point2());
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Matrix32());
DVector<Vector2> uvs = node->get_uv();
Ref<Texture> handle = get_icon("EditorHandle","EditorIcons");
Rect2 rect(Point2(),mtx.basis_xform(base_tex->get_size()));
rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));
for(int i=0;i<uvs.size();i++) {
int next = (i+1)%uvs.size();
uv_edit_draw->draw_line(mtx.xform(uvs[i]),mtx.xform(uvs[next]),Color(0.9,0.5,0.5),2);
uv_edit_draw->draw_texture(handle,mtx.xform(uvs[i])-handle->get_size()*0.5);
rect.expand_to(mtx.basis_xform(uvs[i]));
}
rect=rect.grow(200);
updating_uv_scroll=true;
uv_hscroll->set_min(rect.pos.x);
uv_hscroll->set_max(rect.pos.x+rect.size.x);
uv_hscroll->set_page(uv_edit_draw->get_size().x);
uv_hscroll->set_val(uv_draw_ofs.x);
uv_hscroll->set_step(0.001);
uv_vscroll->set_min(rect.pos.y);
uv_vscroll->set_max(rect.pos.y+rect.size.y);
uv_vscroll->set_page(uv_edit_draw->get_size().y);
uv_vscroll->set_val(uv_draw_ofs.y);
uv_vscroll->set_step(0.001);
updating_uv_scroll=false;
}
void Polygon2DEditor::edit(Node *p_collision_polygon) {
if (!canvas_item_editor) {
canvas_item_editor=CanvasItemEditor::get_singleton();
}
if (p_collision_polygon) {
node=p_collision_polygon->cast_to<Polygon2D>();
if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
wip.clear();
wip_active=false;
edited_point=-1;
} else {
node=NULL;
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
}
}
void Polygon2DEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_menu_option"),&Polygon2DEditor::_menu_option);
ObjectTypeDB::bind_method(_MD("_canvas_draw"),&Polygon2DEditor::_canvas_draw);
ObjectTypeDB::bind_method(_MD("_uv_mode"),&Polygon2DEditor::_uv_mode);
ObjectTypeDB::bind_method(_MD("_uv_draw"),&Polygon2DEditor::_uv_draw);
ObjectTypeDB::bind_method(_MD("_uv_input"),&Polygon2DEditor::_uv_input);
ObjectTypeDB::bind_method(_MD("_uv_scroll_changed"),&Polygon2DEditor::_uv_scroll_changed);
}
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
canvas_item_editor=NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();
add_child( memnew( VSeparator ));
button_create = memnew( ToolButton );
add_child(button_create);
button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew( ToolButton );
add_child(button_edit);
button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
button_uv = memnew( ToolButton );
add_child(button_uv);
button_uv->connect("pressed",this,"_menu_option",varray(MODE_EDIT_UV));
//add_constant_override("separation",0);
#if 0
options = memnew( MenuButton );
add_child(options);
options->set_area_as_parent_rect();
options->set_text("Polygon");
//options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE);
options->get_popup()->connect("item_pressed", this,"_menu_option");
#endif
mode = MODE_EDIT;
wip_active=false;
uv_mode=UV_MODE_EDIT_POINT;
uv_edit = memnew( AcceptDialog );
add_child(uv_edit);
uv_edit->set_title("Polygon 2D UV Editor");
uv_edit->set_self_opacity(0.9);
VBoxContainer *uv_main_vb = memnew( VBoxContainer );
uv_edit->add_child(uv_main_vb);
uv_edit->set_child_rect(uv_main_vb);
HBoxContainer *uv_mode_hb = memnew( HBoxContainer );
uv_main_vb->add_child(uv_mode_hb);
for(int i=0;i<UV_MODE_MAX;i++) {
uv_button[i]=memnew( ToolButton );
uv_button[i]->set_toggle_mode(true);
uv_mode_hb->add_child(uv_button[i]);
uv_button[i]->connect("pressed",this,"_uv_mode",varray(i));
uv_button[i]->set_focus_mode(FOCUS_NONE);
}
uv_button[0]->set_tooltip("Move Point\nCtrl: Rotate\nShift: Move All\n:Shift+Ctrl: Scale");
uv_button[1]->set_tooltip("Move Polygon");
uv_button[2]->set_tooltip("Rotate Polygon");
uv_button[3]->set_tooltip("Scale Polygon");
uv_button[0]->set_pressed(true);
HBoxContainer *uv_main_hb = memnew( HBoxContainer );
uv_main_vb->add_child(uv_main_hb);
uv_edit_draw = memnew( Control );
uv_main_hb->add_child(uv_edit_draw);
uv_main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
uv_menu = memnew( MenuButton );
uv_mode_hb->add_child(uv_menu);
uv_menu->set_text("Edit");
uv_menu->get_popup()->add_item("Polygon->UV",UVEDIT_POLYGON_TO_UV);
uv_menu->get_popup()->add_item("UV->Polygon",UVEDIT_UV_TO_POLYGON);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item("Clear UV",UVEDIT_UV_CLEAR);
uv_menu->get_popup()->connect("item_pressed",this,"_menu_option");
uv_mode_hb->add_child( memnew( VSeparator ));
uv_icon_zoom = memnew( TextureFrame );
uv_main_hb->add_child( uv_icon_zoom );
uv_zoom = memnew( HSlider );
uv_zoom->set_min(0.01);
uv_zoom->set_max(4);
uv_zoom->set_val(1);
uv_zoom->set_step(0.01);
uv_mode_hb->add_child(uv_zoom);
uv_zoom->set_custom_minimum_size(Size2(200,0));
uv_zoom_value = memnew( SpinBox );
uv_zoom->share(uv_zoom_value);
uv_zoom_value->set_custom_minimum_size(Size2(50,0));
uv_mode_hb->add_child(uv_zoom_value);
uv_zoom->connect("value_changed",this,"_uv_scroll_changed");
uv_vscroll = memnew( VScrollBar);
uv_main_hb->add_child(uv_vscroll);
uv_vscroll->connect("value_changed",this,"_uv_scroll_changed");
uv_hscroll = memnew( HScrollBar );
uv_main_vb->add_child(uv_hscroll);
uv_hscroll->connect("value_changed",this,"_uv_scroll_changed");
uv_edit_draw->connect("draw",this,"_uv_draw");
uv_edit_draw->connect("input_event",this,"_uv_input");
uv_draw_zoom=1.0;
uv_drag_index=-1;
uv_drag=false;
updating_uv_scroll=false;
error = memnew( AcceptDialog);
add_child(error);
}
void Polygon2DEditorPlugin::edit(Object *p_object) {
collision_polygon_editor->edit(p_object->cast_to<Node>());
}
bool Polygon2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("Polygon2D");
}
void Polygon2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
collision_polygon_editor->show();
} else {
collision_polygon_editor->hide();
collision_polygon_editor->edit(NULL);
}
}
Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) {
editor=p_node;
collision_polygon_editor = memnew( Polygon2DEditor(p_node) );
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
}
Polygon2DEditorPlugin::~Polygon2DEditorPlugin()
{
}

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#ifndef POLYGON_2D_EDITOR_PLUGIN_H
#define POLYGON_2D_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/polygon_2d.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/button_group.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class Polygon2DEditor : public HBoxContainer {
OBJ_TYPE(Polygon2DEditor, HBoxContainer );
UndoRedo *undo_redo;
enum Mode {
MODE_CREATE,
MODE_EDIT,
MODE_EDIT_UV,
UVEDIT_POLYGON_TO_UV,
UVEDIT_UV_TO_POLYGON,
UVEDIT_UV_CLEAR
};
enum UVMode {
UV_MODE_EDIT_POINT,
UV_MODE_MOVE,
UV_MODE_ROTATE,
UV_MODE_SCALE,
UV_MODE_MAX
};
Mode mode;
UVMode uv_mode;
AcceptDialog *uv_edit;
ToolButton *uv_button[4];
Control *uv_edit_draw;
HSlider *uv_zoom;
SpinBox *uv_zoom_value;
HScrollBar *uv_hscroll;
VScrollBar *uv_vscroll;
MenuButton *uv_menu;
TextureFrame *uv_icon_zoom;
Vector2 uv_draw_ofs;
float uv_draw_zoom;
DVector<Vector2> uv_prev;
int uv_drag_index;
bool uv_drag;
UVMode uv_move_current;
Vector2 uv_drag_from;
bool updating_uv_scroll;
AcceptDialog *error;
ToolButton *button_create;
ToolButton *button_edit;
ToolButton *button_uv;
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
Panel *panel;
Polygon2D *node;
MenuButton *options;
int edited_point;
Vector2 edited_point_pos;
Vector<Vector2> pre_move_edit;
Vector<Vector2> wip;
bool wip_active;
void _uv_scroll_changed(float);
void _uv_input(const InputEvent& p_input);
void _uv_draw();
void _uv_mode(int p_mode);
void _wip_close();
void _canvas_draw();
void _menu_option(int p_option);
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
Vector2 snap_point(const Vector2& p_point) const;
bool forward_input_event(const InputEvent& p_event);
void edit(Node *p_collision_polygon);
Polygon2DEditor(EditorNode *p_editor);
};
class Polygon2DEditorPlugin : public EditorPlugin {
OBJ_TYPE( Polygon2DEditorPlugin, EditorPlugin );
Polygon2DEditor *collision_polygon_editor;
EditorNode *editor;
public:
virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
virtual String get_name() const { return "Polygon2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
Polygon2DEditorPlugin(EditorNode *p_node);
~Polygon2DEditorPlugin();
};
#endif // POLYGON_2D_EDITOR_PLUGIN_H