Polygon2D
-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
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3d68949a1c
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16 changed files with 1631 additions and 12 deletions
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@ -3354,7 +3354,59 @@ void Variant::interpolate(const Variant& a, const Variant& b, float c,Variant &r
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case INT_ARRAY:{ r_dst=a; } return;
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case REAL_ARRAY:{ r_dst=a; } return;
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case STRING_ARRAY:{ r_dst=a; } return;
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case VECTOR3_ARRAY:{ r_dst=a; } return;
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case VECTOR2_ARRAY:{
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const DVector<Vector2> *arr_a=reinterpret_cast<const DVector<Vector2>* >(a._data._mem);
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const DVector<Vector2> *arr_b=reinterpret_cast<const DVector<Vector2>* >(b._data._mem);
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int sz = arr_a->size();
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if (sz==0 || arr_b->size()!=sz) {
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r_dst=a;
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} else {
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DVector<Vector2> v;
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v.resize(sz);
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{
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DVector<Vector2>::Write vw=v.write();
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DVector<Vector2>::Read ar=arr_a->read();
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DVector<Vector2>::Read br=arr_b->read();
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for(int i=0;i<sz;i++) {
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vw[i]=ar[i].linear_interpolate(br[i],c);
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}
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}
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r_dst=v;
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}
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} return;
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case VECTOR3_ARRAY:{
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const DVector<Vector3> *arr_a=reinterpret_cast<const DVector<Vector3>* >(a._data._mem);
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const DVector<Vector3> *arr_b=reinterpret_cast<const DVector<Vector3>* >(b._data._mem);
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int sz = arr_a->size();
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if (sz==0 || arr_b->size()!=sz) {
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r_dst=a;
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} else {
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DVector<Vector3> v;
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v.resize(sz);
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{
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DVector<Vector3>::Write vw=v.write();
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DVector<Vector3>::Read ar=arr_a->read();
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DVector<Vector3>::Read br=arr_b->read();
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for(int i=0;i<sz;i++) {
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vw[i]=ar[i].linear_interpolate(br[i],c);
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}
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}
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r_dst=v;
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}
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} return;
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case COLOR_ARRAY:{ r_dst=a; } return;
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default: {
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64
scene/2d/path_texture.cpp
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64
scene/2d/path_texture.cpp
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@ -0,0 +1,64 @@
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#include "path_texture.h"
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void PathTexture::set_begin_texture(const Ref<Texture>& p_texture) {
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begin=p_texture;
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update();
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}
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Ref<Texture> PathTexture::get_begin_texture() const{
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return begin;
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}
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void PathTexture::set_repeat_texture(const Ref<Texture>& p_texture){
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repeat=p_texture;
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update();
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}
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Ref<Texture> PathTexture::get_repeat_texture() const{
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return repeat;
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}
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void PathTexture::set_end_texture(const Ref<Texture>& p_texture){
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end=p_texture;
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update();
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}
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Ref<Texture> PathTexture::get_end_texture() const{
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return end;
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}
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void PathTexture::set_subdivisions(int p_amount){
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ERR_FAIL_INDEX(p_amount,32);
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subdivs=p_amount;
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update();
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}
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int PathTexture::get_subdivisions() const{
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return subdivs;
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}
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void PathTexture::set_overlap(int p_amount){
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overlap=p_amount;
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update();
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}
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int PathTexture::get_overlap() const{
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return overlap;
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}
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PathTexture::PathTexture() {
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overlap=0;
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subdivs=1;
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}
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34
scene/2d/path_texture.h
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34
scene/2d/path_texture.h
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@ -0,0 +1,34 @@
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#ifndef PATH_TEXTURE_H
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#define PATH_TEXTURE_H
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#include "scene/2d/node_2d.h"
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class PathTexture : public Node2D {
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OBJ_TYPE( PathTexture, Node2D );
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Ref<Texture> begin;
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Ref<Texture> repeat;
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Ref<Texture> end;
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int subdivs;
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bool overlap;
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public:
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void set_begin_texture(const Ref<Texture>& p_texture);
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Ref<Texture> get_begin_texture() const;
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void set_repeat_texture(const Ref<Texture>& p_texture);
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Ref<Texture> get_repeat_texture() const;
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void set_end_texture(const Ref<Texture>& p_texture);
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Ref<Texture> get_end_texture() const;
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void set_subdivisions(int p_amount);
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int get_subdivisions() const;
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void set_overlap(int p_amount);
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int get_overlap() const;
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PathTexture();
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};
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#endif // PATH_TEXTURE_H
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363
scene/2d/polygon_2d.cpp
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363
scene/2d/polygon_2d.cpp
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@ -0,0 +1,363 @@
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#include "polygon_2d.h"
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Rect2 Polygon2D::get_item_rect() const {
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if (rect_cache_dirty){
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int l =polygon.size();
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DVector<Vector2>::Read r = polygon.read();
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item_rect=Rect2();
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for(int i=0;i<l;i++) {
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Vector2 pos = r[i] + offset;
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if (i==0)
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item_rect.pos=pos;
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else
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item_rect.expand_to(pos);
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}
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item_rect=item_rect.grow(20);
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rect_cache_dirty=false;
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}
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return item_rect;
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}
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void Polygon2D::edit_set_pivot(const Point2& p_pivot) {
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set_offset(p_pivot);
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}
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Point2 Polygon2D::edit_get_pivot() const {
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return get_offset();
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}
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bool Polygon2D::edit_has_pivot() const {
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return true;
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}
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void Polygon2D::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_DRAW: {
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if (polygon.size()<3)
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return;
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Vector<Vector2> points;
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Vector<Vector2> uvs;
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points.resize(polygon.size());
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int len = points.size();
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{
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DVector<Vector2>::Read polyr =polygon.read();
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for(int i=0;i<len;i++) {
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points[i]=polyr[i]+offset;
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}
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}
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if (invert) {
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Rect2 bounds;
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int highest_idx=-1;
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float highest_y=-1e20;
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float sum=0;
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for(int i=0;i<len;i++) {
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if (i==0)
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bounds.pos=points[i];
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else
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bounds.expand_to(points[i]);
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if (points[i].y>highest_y) {
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highest_idx=i;
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highest_y=points[i].y;
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}
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int ni=(i+1)%len;
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sum+=(points[ni].x-points[i].x)*(points[ni].y+points[i].y);
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}
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bounds=bounds.grow(invert_border);
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Vector2 ep[7]={
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Vector2(points[highest_idx].x,points[highest_idx].y+invert_border),
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Vector2(bounds.pos+bounds.size),
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Vector2(bounds.pos+Vector2(bounds.size.x,0)),
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Vector2(bounds.pos),
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Vector2(bounds.pos+Vector2(0,bounds.size.y)),
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Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y+invert_border),
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Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y),
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};
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if (sum>0) {
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SWAP(ep[1],ep[4]);
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SWAP(ep[2],ep[3]);
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SWAP(ep[5],ep[0]);
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SWAP(ep[6],points[highest_idx]);
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}
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points.resize(points.size()+7);
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for(int i=points.size()-1;i>=highest_idx+7;i--) {
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points[i]=points[i-7];
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}
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for(int i=0;i<7;i++) {
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points[highest_idx+i+1]=ep[i];
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}
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len=points.size();
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}
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if (texture.is_valid()) {
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Matrix32 texmat(tex_rot,tex_ofs);
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texmat.scale(tex_scale);
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Size2 tex_size=Vector2(1,1);
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tex_size=texture->get_size();
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uvs.resize(points.size());
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if (points.size()==uv.size()) {
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DVector<Vector2>::Read uvr = uv.read();
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for(int i=0;i<len;i++) {
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uvs[i]=texmat.xform(uvr[i])/tex_size;
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}
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} else {
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for(int i=0;i<len;i++) {
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uvs[i]=texmat.xform(points[i])/tex_size;
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}
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}
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}
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Vector<Color> colors;
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colors.push_back(color);
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Vector<int> indices = Geometry::triangulate_polygon(points);
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VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(),indices,points,colors,uvs,texture.is_valid()?texture->get_rid():RID());
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} break;
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}
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}
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void Polygon2D::set_polygon(const DVector<Vector2>& p_polygon) {
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polygon=p_polygon;
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rect_cache_dirty=true;
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update();
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}
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DVector<Vector2> Polygon2D::get_polygon() const{
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return polygon;
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}
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void Polygon2D::set_uv(const DVector<Vector2>& p_uv) {
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uv=p_uv;
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update();
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}
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DVector<Vector2> Polygon2D::get_uv() const{
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return uv;
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}
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void Polygon2D::set_color(const Color& p_color){
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color=p_color;
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update();
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}
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Color Polygon2D::get_color() const{
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return color;
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}
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void Polygon2D::set_texture(const Ref<Texture>& p_texture){
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texture=p_texture;
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if (texture.is_valid()) {
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uint32_t flags=texture->get_flags();
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flags&=~Texture::FLAG_REPEAT;
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if (tex_tile)
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flags|=Texture::FLAG_REPEAT;
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texture->set_flags(flags);
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}
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update();
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}
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Ref<Texture> Polygon2D::get_texture() const{
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return texture;
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}
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void Polygon2D::set_texture_offset(const Vector2& p_offset){
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tex_ofs=p_offset;
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update();
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}
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Vector2 Polygon2D::get_texture_offset() const{
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return tex_ofs;
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}
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void Polygon2D::set_texture_rotation(float p_rot){
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tex_rot=p_rot;
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update();
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}
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float Polygon2D::get_texture_rotation() const{
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return tex_rot;
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}
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void Polygon2D::set_texture_repeat(bool p_enable){
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tex_tile=p_enable;
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if (texture.is_valid()) {
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uint32_t flags=texture->get_flags();
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flags&=~Texture::FLAG_REPEAT;
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if (p_enable)
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flags|=Texture::FLAG_REPEAT;
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texture->set_flags(flags);
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}
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update();
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}
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bool Polygon2D::get_texture_repeat() const{
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return tex_tile;
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}
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void Polygon2D::_set_texture_rotationd(float p_rot){
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set_texture_rotation(Math::deg2rad(p_rot));
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}
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float Polygon2D::_get_texture_rotationd() const{
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return Math::rad2deg(get_texture_rotation());
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}
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void Polygon2D::set_texture_scale(const Vector2& p_scale){
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tex_scale=p_scale;
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update();
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}
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Vector2 Polygon2D::get_texture_scale() const{
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return tex_scale;
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}
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void Polygon2D::set_invert(bool p_invert){
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invert=p_invert;
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update();
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}
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bool Polygon2D::get_invert() const{
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return invert;
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}
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void Polygon2D::set_invert_border(float p_invert_border){
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invert_border=p_invert_border;
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update();
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}
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float Polygon2D::get_invert_border() const{
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return invert_border;
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}
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void Polygon2D::set_offset(const Vector2& p_offset) {
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offset=p_offset;
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rect_cache_dirty=true;
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update();
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}
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Vector2 Polygon2D::get_offset() const {
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return offset;
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}
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void Polygon2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&Polygon2D::set_polygon);
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ObjectTypeDB::bind_method(_MD("get_polygon"),&Polygon2D::get_polygon);
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ObjectTypeDB::bind_method(_MD("set_uv","uv"),&Polygon2D::set_uv);
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ObjectTypeDB::bind_method(_MD("get_uv"),&Polygon2D::get_uv);
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ObjectTypeDB::bind_method(_MD("set_color","color"),&Polygon2D::set_color);
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ObjectTypeDB::bind_method(_MD("get_color"),&Polygon2D::get_color);
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ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Polygon2D::set_texture);
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ObjectTypeDB::bind_method(_MD("get_texture"),&Polygon2D::get_texture);
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ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Polygon2D::set_texture_offset);
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ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Polygon2D::get_texture_offset);
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ObjectTypeDB::bind_method(_MD("set_texture_rotation","texture_rotation"),&Polygon2D::set_texture_rotation);
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ObjectTypeDB::bind_method(_MD("get_texture_rotation"),&Polygon2D::get_texture_rotation);
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ObjectTypeDB::bind_method(_MD("_set_texture_rotationd","texture_rotation"),&Polygon2D::_set_texture_rotationd);
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ObjectTypeDB::bind_method(_MD("_get_texture_rotationd"),&Polygon2D::_get_texture_rotationd);
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ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Polygon2D::set_texture_scale);
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ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Polygon2D::get_texture_scale);
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ObjectTypeDB::bind_method(_MD("set_texture_repeat","enable"),&Polygon2D::set_texture_repeat);
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ObjectTypeDB::bind_method(_MD("get_texture_repeat"),&Polygon2D::get_texture_repeat);
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ObjectTypeDB::bind_method(_MD("set_invert","invert"),&Polygon2D::set_invert);
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ObjectTypeDB::bind_method(_MD("get_invert"),&Polygon2D::get_invert);
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ObjectTypeDB::bind_method(_MD("set_invert_border","invert_border"),&Polygon2D::set_invert_border);
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ObjectTypeDB::bind_method(_MD("get_invert_border"),&Polygon2D::get_invert_border);
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ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Polygon2D::set_offset);
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ObjectTypeDB::bind_method(_MD("get_offset"),&Polygon2D::get_offset);
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"uv"),_SCS("set_uv"),_SCS("get_uv"));
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ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/scale"),_SCS("set_texture_scale"),_SCS("get_texture_scale"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"texture/rotation",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_texture_rotationd"),_SCS("_get_texture_rotationd"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"texture/repeat"),_SCS("set_texture_repeat"),_SCS("get_texture_repeat"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"invert/enable"),_SCS("set_invert"),_SCS("get_invert"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"invert/border",PROPERTY_HINT_RANGE,"0.1,16384,0.1"),_SCS("set_invert_border"),_SCS("get_invert_border"));
|
||||
|
||||
}
|
||||
|
||||
Polygon2D::Polygon2D() {
|
||||
|
||||
invert=0;
|
||||
invert_border=100;
|
||||
tex_rot=0;
|
||||
tex_tile=true;
|
||||
tex_scale=Vector2(1,1);
|
||||
rect_cache_dirty=true;
|
||||
}
|
78
scene/2d/polygon_2d.h
Normal file
78
scene/2d/polygon_2d.h
Normal file
|
@ -0,0 +1,78 @@
|
|||
#ifndef POLYGON_2D_H
|
||||
#define POLYGON_2D_H
|
||||
|
||||
#include "scene/2d/node_2d.h"
|
||||
|
||||
class Polygon2D : public Node2D {
|
||||
|
||||
OBJ_TYPE(Polygon2D,Node2D);
|
||||
|
||||
DVector<Vector2> polygon;
|
||||
DVector<Vector2> uv;
|
||||
Color color;
|
||||
Ref<Texture> texture;
|
||||
Vector2 tex_scale;
|
||||
Vector2 tex_ofs;
|
||||
bool tex_tile;
|
||||
float tex_rot;
|
||||
bool invert;
|
||||
float invert_border;
|
||||
|
||||
Vector2 offset;
|
||||
mutable bool rect_cache_dirty;
|
||||
mutable Rect2 item_rect;
|
||||
|
||||
void _set_texture_rotationd(float p_rot);
|
||||
float _get_texture_rotationd() const;
|
||||
|
||||
protected:
|
||||
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
void set_polygon(const DVector<Vector2>& p_polygon);
|
||||
DVector<Vector2> get_polygon() const;
|
||||
|
||||
void set_uv(const DVector<Vector2>& p_uv);
|
||||
DVector<Vector2> get_uv() const;
|
||||
|
||||
void set_color(const Color& p_color);
|
||||
Color get_color() const;
|
||||
|
||||
void set_texture(const Ref<Texture>& p_texture);
|
||||
Ref<Texture> get_texture() const;
|
||||
|
||||
void set_texture_offset(const Vector2& p_offset);
|
||||
Vector2 get_texture_offset() const;
|
||||
|
||||
void set_texture_rotation(float p_rot);
|
||||
float get_texture_rotation() const;
|
||||
|
||||
void set_texture_scale(const Vector2& p_scale);
|
||||
Vector2 get_texture_scale() const;
|
||||
|
||||
void set_texture_repeat(bool p_rot);
|
||||
bool get_texture_repeat() const;
|
||||
|
||||
void set_invert(bool p_rot);
|
||||
bool get_invert() const;
|
||||
|
||||
void set_invert_border(float p_border);
|
||||
float get_invert_border() const;
|
||||
|
||||
void set_offset(const Vector2& p_offset);
|
||||
Vector2 get_offset() const;
|
||||
|
||||
//editor stuff
|
||||
|
||||
virtual void edit_set_pivot(const Point2& p_pivot);
|
||||
virtual Point2 edit_get_pivot() const;
|
||||
virtual bool edit_has_pivot() const;
|
||||
|
||||
virtual Rect2 get_item_rect() const;
|
||||
|
||||
Polygon2D();
|
||||
};
|
||||
|
||||
#endif // POLYGON_2D_H
|
|
@ -82,6 +82,7 @@
|
|||
#include "scene/2d/canvas_item.h"
|
||||
#include "scene/2d/sprite.h"
|
||||
#include "scene/2d/animated_sprite.h"
|
||||
#include "scene/2d/polygon_2d.h"
|
||||
|
||||
|
||||
#include "scene/2d/visibility_notifier_2d.h"
|
||||
|
@ -468,6 +469,7 @@ void register_scene_types() {
|
|||
ObjectTypeDB::register_type<RayCast2D>();
|
||||
ObjectTypeDB::register_type<VisibilityNotifier2D>();
|
||||
ObjectTypeDB::register_type<VisibilityEnabler2D>();
|
||||
ObjectTypeDB::register_type<Polygon2D>();
|
||||
|
||||
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
|
||||
ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);
|
||||
|
|
|
@ -96,7 +96,7 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) {
|
|||
} else {
|
||||
uv_str=_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_NORMAL);
|
||||
}
|
||||
scode+="vec3 normal=tex( fmp_normal_tex,"+uv_str+").xyz * 2.0 - vec3(1.0,1.0,1.0);\n";
|
||||
scode+="vec3 normal=tex( fmp_normal_tex,"+uv_str+").xyz * vec3(2.0,2.0,1.0) - vec3(1.0,1.0,0.0);\n";
|
||||
scode+="NORMAL = mix( NORMAL,mat3(TANGENT,BINORMAL,NORMAL) * normal, fmp_normal);\n";
|
||||
code+=scode;
|
||||
}
|
||||
|
|
|
@ -3432,7 +3432,7 @@ void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector
|
|||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
int ps = p_points.size();
|
||||
ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps);
|
||||
ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1);
|
||||
ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps);
|
||||
|
||||
Vector<int> indices = p_indices;
|
||||
|
|
|
@ -86,6 +86,7 @@
|
|||
#include "plugins/tile_set_editor_plugin.h"
|
||||
#include "plugins/animation_player_editor_plugin.h"
|
||||
#include "plugins/baked_light_editor_plugin.h"
|
||||
#include "plugins/polygon_2d_editor_plugin.h"
|
||||
// end
|
||||
#include "tools/editor/io_plugins/editor_texture_import_plugin.h"
|
||||
#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
|
||||
|
@ -1323,6 +1324,7 @@ void EditorNode::_edit_current() {
|
|||
|
||||
/* Take care of PLUGIN EDITOR */
|
||||
|
||||
|
||||
EditorPlugin *main_plugin = editor_data.get_editor(current_obj);
|
||||
|
||||
if (main_plugin) {
|
||||
|
@ -2759,7 +2761,7 @@ Error EditorNode::load_scene(const String& p_scene) {
|
|||
|
||||
top_pallete->set_current_tab(0); //always go to scene
|
||||
|
||||
//push_item(new_scene);
|
||||
push_item(new_scene);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
@ -4088,6 +4090,7 @@ EditorNode::EditorNode() {
|
|||
add_editor_plugin( memnew( Path2DEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) );
|
||||
|
||||
for(int i=0;i<EditorPlugins::get_plugin_count();i++)
|
||||
add_editor_plugin( EditorPlugins::create(i,this) );
|
||||
|
|
BIN
tools/editor/icons/icon_collision_2d.png
Normal file
BIN
tools/editor/icons/icon_collision_2d.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 694 B |
BIN
tools/editor/icons/icon_uv.png
Normal file
BIN
tools/editor/icons/icon_uv.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 381 B |
|
@ -1770,6 +1770,25 @@ void CanvasItemEditor::_notification(int p_what) {
|
|||
|
||||
}
|
||||
|
||||
for(List<BoneList>::Element *E=bone_list.front();E;E=E->next()) {
|
||||
|
||||
Object *b = ObjectDB::get_instance(E->get().bone);
|
||||
if (!b) {
|
||||
viewport->update();
|
||||
break;
|
||||
}
|
||||
|
||||
Node2D *b2 = b->cast_to<Node2D>();
|
||||
if (!b2) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (b2->get_global_transform()!=E->get().xform) {
|
||||
|
||||
E->get().xform=b2->get_global_transform();
|
||||
viewport->update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (p_what==NOTIFICATION_ENTER_SCENE) {
|
||||
|
|
|
@ -167,6 +167,7 @@ class CanvasItemEditor : public VBoxContainer {
|
|||
|
||||
struct BoneList {
|
||||
|
||||
Matrix32 xform;
|
||||
Vector2 from;
|
||||
Vector2 to;
|
||||
ObjectID bone;
|
||||
|
|
|
@ -96,8 +96,8 @@ void CollisionPolygonEditor::_wip_close() {
|
|||
undo_redo->create_action("Create Poly");
|
||||
undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
|
||||
undo_redo->add_do_method(node,"set_polygon",wip);
|
||||
undo_redo->add_do_method(canvas_item_editor,"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor,"update");
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->commit_action();
|
||||
wip.clear();
|
||||
wip_active=false;
|
||||
|
@ -186,8 +186,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
|
|||
undo_redo->add_undo_method(node,"set_polygon",poly);
|
||||
poly.push_back(cpoint);
|
||||
undo_redo->add_do_method(node,"set_polygon",poly);
|
||||
undo_redo->add_do_method(canvas_item_editor,"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor,"update");
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->commit_action();
|
||||
return true;
|
||||
}
|
||||
|
@ -265,8 +265,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
|
|||
undo_redo->create_action("Edit Poly");
|
||||
undo_redo->add_do_method(node,"set_polygon",poly);
|
||||
undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
|
||||
undo_redo->add_do_method(canvas_item_editor,"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor,"update");
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->commit_action();
|
||||
|
||||
edited_point=-1;
|
||||
|
@ -300,8 +300,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
|
|||
undo_redo->add_undo_method(node,"set_polygon",poly);
|
||||
poly.remove(closest_idx);
|
||||
undo_redo->add_do_method(node,"set_polygon",poly);
|
||||
undo_redo->add_do_method(canvas_item_editor,"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor,"update");
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->commit_action();
|
||||
return true;
|
||||
}
|
||||
|
|
880
tools/editor/plugins/polygon_2d_editor_plugin.cpp
Normal file
880
tools/editor/plugins/polygon_2d_editor_plugin.cpp
Normal file
|
@ -0,0 +1,880 @@
|
|||
/*************************************************************************/
|
||||
/* collision_polygon_editor_plugin.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "polygon_2d_editor_plugin.h"
|
||||
#include "canvas_item_editor_plugin.h"
|
||||
#include "os/file_access.h"
|
||||
#include "tools/editor/editor_settings.h"
|
||||
#include "os/keyboard.h"
|
||||
#include "os/input.h"
|
||||
|
||||
void Polygon2DEditor::_notification(int p_what) {
|
||||
|
||||
switch(p_what) {
|
||||
|
||||
case NOTIFICATION_READY: {
|
||||
|
||||
button_create->set_icon( get_icon("Edit","EditorIcons"));
|
||||
button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
|
||||
button_edit->set_pressed(true);
|
||||
button_uv->set_icon( get_icon("Uv","EditorIcons"));
|
||||
|
||||
uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect","EditorIcons"));
|
||||
uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove","EditorIcons"));
|
||||
uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate","EditorIcons"));
|
||||
uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale","EditorIcons"));
|
||||
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_FIXED_PROCESS: {
|
||||
|
||||
|
||||
} break;
|
||||
}
|
||||
|
||||
}
|
||||
void Polygon2DEditor::_node_removed(Node *p_node) {
|
||||
|
||||
if(p_node==node) {
|
||||
node=NULL;
|
||||
hide();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vector2 Polygon2DEditor::snap_point(const Vector2& p_point) const {
|
||||
|
||||
if (canvas_item_editor->is_snap_active()) {
|
||||
|
||||
return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
|
||||
|
||||
} else {
|
||||
return p_point;
|
||||
}
|
||||
}
|
||||
|
||||
void Polygon2DEditor::_menu_option(int p_option) {
|
||||
|
||||
switch(p_option) {
|
||||
|
||||
case MODE_CREATE: {
|
||||
|
||||
mode=MODE_CREATE;
|
||||
button_create->set_pressed(true);
|
||||
button_edit->set_pressed(false);
|
||||
} break;
|
||||
case MODE_EDIT: {
|
||||
|
||||
mode=MODE_EDIT;
|
||||
button_create->set_pressed(false);
|
||||
button_edit->set_pressed(true);
|
||||
} break;
|
||||
case MODE_EDIT_UV: {
|
||||
|
||||
if (node->get_texture().is_null()) {
|
||||
|
||||
error->set_text("No texture in this polygon.\nSet a texture to be able to edit UV.");
|
||||
error->popup_centered_minsize(Size2(300,70));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
DVector<Vector2> points = node->get_polygon();
|
||||
DVector<Vector2> uvs = node->get_uv();
|
||||
if (uvs.size()!=points.size()) {
|
||||
undo_redo->create_action("Create UV Map");
|
||||
undo_redo->add_do_method(node,"set_uv",points);
|
||||
undo_redo->add_undo_method(node,"set_uv",uvs);
|
||||
undo_redo->add_do_method(uv_edit_draw,"update");
|
||||
undo_redo->add_undo_method(uv_edit_draw,"update");
|
||||
undo_redo->commit_action();
|
||||
|
||||
}
|
||||
|
||||
|
||||
uv_edit->popup_centered_ratio(0.85);
|
||||
} break;
|
||||
case UVEDIT_POLYGON_TO_UV: {
|
||||
|
||||
DVector<Vector2> points = node->get_polygon();
|
||||
if (points.size()==0)
|
||||
break;
|
||||
DVector<Vector2> uvs = node->get_uv();
|
||||
undo_redo->create_action("Create UV Map");
|
||||
undo_redo->add_do_method(node,"set_uv",points);
|
||||
undo_redo->add_undo_method(node,"set_uv",uvs);
|
||||
undo_redo->add_do_method(uv_edit_draw,"update");
|
||||
undo_redo->add_undo_method(uv_edit_draw,"update");
|
||||
undo_redo->commit_action();
|
||||
|
||||
|
||||
} break;
|
||||
case UVEDIT_UV_TO_POLYGON: {
|
||||
|
||||
DVector<Vector2> points = node->get_polygon();
|
||||
DVector<Vector2> uvs = node->get_uv();
|
||||
if (uvs.size()==0)
|
||||
break;
|
||||
|
||||
undo_redo->create_action("Create UV Map");
|
||||
undo_redo->add_do_method(node,"set_polygon",uvs);
|
||||
undo_redo->add_undo_method(node,"set_polygon",points);
|
||||
undo_redo->add_do_method(uv_edit_draw,"update");
|
||||
undo_redo->add_undo_method(uv_edit_draw,"update");
|
||||
undo_redo->commit_action();
|
||||
|
||||
} break;
|
||||
case UVEDIT_UV_CLEAR: {
|
||||
|
||||
DVector<Vector2> uvs = node->get_uv();
|
||||
if (uvs.size()==0)
|
||||
break;
|
||||
undo_redo->create_action("Create UV Map");
|
||||
undo_redo->add_do_method(node,"set_uv",DVector<Vector2>());
|
||||
undo_redo->add_undo_method(node,"set_uv",uvs);
|
||||
undo_redo->add_do_method(uv_edit_draw,"update");
|
||||
undo_redo->add_undo_method(uv_edit_draw,"update");
|
||||
undo_redo->commit_action();
|
||||
|
||||
} break;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Polygon2DEditor::_wip_close() {
|
||||
|
||||
undo_redo->create_action("Create Poly");
|
||||
undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
|
||||
undo_redo->add_do_method(node,"set_polygon",wip);
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->commit_action();
|
||||
wip.clear();
|
||||
wip_active=false;
|
||||
mode=MODE_EDIT;
|
||||
button_edit->set_pressed(true);
|
||||
button_create->set_pressed(false);
|
||||
edited_point=-1;
|
||||
}
|
||||
|
||||
bool Polygon2DEditor::forward_input_event(const InputEvent& p_event) {
|
||||
|
||||
|
||||
switch(p_event.type) {
|
||||
|
||||
case InputEvent::MOUSE_BUTTON: {
|
||||
|
||||
const InputEventMouseButton &mb=p_event.mouse_button;
|
||||
|
||||
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
|
||||
|
||||
|
||||
Vector2 gpoint = Point2(mb.x,mb.y);
|
||||
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
|
||||
cpoint=snap_point(cpoint);
|
||||
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
|
||||
|
||||
|
||||
Vector<Vector2> poly = Variant(node->get_polygon());
|
||||
|
||||
//first check if a point is to be added (segment split)
|
||||
real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
|
||||
|
||||
switch(mode) {
|
||||
|
||||
|
||||
case MODE_CREATE: {
|
||||
|
||||
if (mb.button_index==BUTTON_LEFT && mb.pressed) {
|
||||
|
||||
|
||||
if (!wip_active) {
|
||||
|
||||
wip.clear();
|
||||
wip.push_back( cpoint-node->get_offset() );
|
||||
wip_active=true;
|
||||
edited_point_pos=cpoint;
|
||||
canvas_item_editor->get_viewport_control()->update();
|
||||
edited_point=1;
|
||||
return true;
|
||||
} else {
|
||||
|
||||
|
||||
if (wip.size()>1 && xform.xform(wip[0]+node->get_offset()).distance_to(gpoint)<grab_treshold) {
|
||||
//wip closed
|
||||
_wip_close();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
|
||||
wip.push_back( cpoint-node->get_offset() );
|
||||
edited_point=wip.size();
|
||||
canvas_item_editor->get_viewport_control()->update();
|
||||
return true;
|
||||
|
||||
//add wip point
|
||||
}
|
||||
}
|
||||
} else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
|
||||
_wip_close();
|
||||
}
|
||||
|
||||
|
||||
|
||||
} break;
|
||||
|
||||
case MODE_EDIT: {
|
||||
|
||||
if (mb.button_index==BUTTON_LEFT) {
|
||||
if (mb.pressed) {
|
||||
|
||||
if (mb.mod.control) {
|
||||
|
||||
|
||||
if (poly.size() < 3) {
|
||||
|
||||
undo_redo->create_action("Edit Poly");
|
||||
undo_redo->add_undo_method(node,"set_polygon",poly);
|
||||
poly.push_back(cpoint);
|
||||
undo_redo->add_do_method(node,"set_polygon",poly);
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->commit_action();
|
||||
return true;
|
||||
}
|
||||
|
||||
//search edges
|
||||
int closest_idx=-1;
|
||||
Vector2 closest_pos;
|
||||
real_t closest_dist=1e10;
|
||||
for(int i=0;i<poly.size();i++) {
|
||||
|
||||
Vector2 points[2] ={ xform.xform(poly[i]+node->get_offset()),
|
||||
xform.xform(poly[(i+1)%poly.size()]+node->get_offset()) };
|
||||
|
||||
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
|
||||
if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
|
||||
continue; //not valid to reuse point
|
||||
|
||||
real_t d = cp.distance_to(gpoint);
|
||||
if (d<closest_dist && d<grab_treshold) {
|
||||
closest_dist=d;
|
||||
closest_pos=cp;
|
||||
closest_idx=i;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (closest_idx>=0) {
|
||||
|
||||
pre_move_edit=poly;
|
||||
poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos)-node->get_offset());
|
||||
edited_point=closest_idx+1;
|
||||
edited_point_pos=xform.affine_inverse().xform(closest_pos);
|
||||
node->set_polygon(Variant(poly));
|
||||
canvas_item_editor->get_viewport_control()->update();
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
|
||||
//look for points to move
|
||||
|
||||
int closest_idx=-1;
|
||||
Vector2 closest_pos;
|
||||
real_t closest_dist=1e10;
|
||||
for(int i=0;i<poly.size();i++) {
|
||||
|
||||
Vector2 cp =xform.xform(poly[i]+node->get_offset());
|
||||
|
||||
real_t d = cp.distance_to(gpoint);
|
||||
if (d<closest_dist && d<grab_treshold) {
|
||||
closest_dist=d;
|
||||
closest_pos=cp;
|
||||
closest_idx=i;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (closest_idx>=0) {
|
||||
|
||||
pre_move_edit=poly;
|
||||
edited_point=closest_idx;
|
||||
edited_point_pos=xform.affine_inverse().xform(closest_pos);
|
||||
canvas_item_editor->get_viewport_control()->update();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
if (edited_point!=-1) {
|
||||
|
||||
//apply
|
||||
|
||||
ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
|
||||
poly[edited_point]=edited_point_pos-node->get_offset();
|
||||
undo_redo->create_action("Edit Poly");
|
||||
undo_redo->add_do_method(node,"set_polygon",poly);
|
||||
undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->commit_action();
|
||||
|
||||
edited_point=-1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
|
||||
|
||||
|
||||
|
||||
int closest_idx=-1;
|
||||
Vector2 closest_pos;
|
||||
real_t closest_dist=1e10;
|
||||
for(int i=0;i<poly.size();i++) {
|
||||
|
||||
Vector2 cp =xform.xform(poly[i]+node->get_offset());
|
||||
|
||||
real_t d = cp.distance_to(gpoint);
|
||||
if (d<closest_dist && d<grab_treshold) {
|
||||
closest_dist=d;
|
||||
closest_pos=cp;
|
||||
closest_idx=i;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (closest_idx>=0) {
|
||||
|
||||
|
||||
undo_redo->create_action("Edit Poly (Remove Point)");
|
||||
undo_redo->add_undo_method(node,"set_polygon",poly);
|
||||
poly.remove(closest_idx);
|
||||
undo_redo->add_do_method(node,"set_polygon",poly);
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->commit_action();
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
} break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
} break;
|
||||
case InputEvent::MOUSE_MOTION: {
|
||||
|
||||
const InputEventMouseMotion &mm=p_event.mouse_motion;
|
||||
|
||||
if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
|
||||
|
||||
Vector2 gpoint = Point2(mm.x,mm.y);
|
||||
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
|
||||
cpoint=snap_point(cpoint);
|
||||
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
|
||||
|
||||
canvas_item_editor->get_viewport_control()->update();
|
||||
|
||||
}
|
||||
|
||||
} break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
void Polygon2DEditor::_canvas_draw() {
|
||||
|
||||
if (!node)
|
||||
return;
|
||||
|
||||
Control *vpc = canvas_item_editor->get_viewport_control();
|
||||
|
||||
Vector<Vector2> poly;
|
||||
|
||||
if (wip_active)
|
||||
poly=wip;
|
||||
else
|
||||
poly=Variant(node->get_polygon());
|
||||
|
||||
|
||||
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
|
||||
Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
|
||||
|
||||
int len = poly.size();
|
||||
|
||||
for(int i=0;i<poly.size();i++) {
|
||||
|
||||
|
||||
Vector2 p,p2;
|
||||
p = i==edited_point ? edited_point_pos : (poly[i]+node->get_offset());
|
||||
if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
|
||||
p2=edited_point_pos;
|
||||
else
|
||||
p2 = poly[(i+1)%poly.size()]+node->get_offset();
|
||||
|
||||
Vector2 point = xform.xform(p);
|
||||
Vector2 next_point = xform.xform(p2);
|
||||
|
||||
Color col=Color(1,0.3,0.1,0.8);
|
||||
vpc->draw_line(point,next_point,col,2);
|
||||
vpc->draw_texture(handle,point-handle->get_size()*0.5);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Polygon2DEditor::_uv_mode(int p_mode) {
|
||||
|
||||
|
||||
uv_mode=UVMode(p_mode);
|
||||
for(int i=0;i<UV_MODE_MAX;i++) {
|
||||
uv_button[i]->set_pressed(p_mode==i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Polygon2DEditor::_uv_input(const InputEvent& p_input) {
|
||||
|
||||
|
||||
Matrix32 mtx;
|
||||
mtx.elements[2]=-uv_draw_ofs;
|
||||
mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
|
||||
|
||||
if (p_input.type==InputEvent::MOUSE_BUTTON) {
|
||||
|
||||
|
||||
const InputEventMouseButton &mb=p_input.mouse_button;
|
||||
|
||||
if (mb.button_index==BUTTON_LEFT) {
|
||||
|
||||
|
||||
if (mb.pressed) {
|
||||
|
||||
uv_drag_from=Vector2(mb.x,mb.y);
|
||||
uv_drag=true;
|
||||
uv_prev=node->get_uv();
|
||||
uv_move_current=uv_mode;
|
||||
if (uv_move_current==UV_MODE_EDIT_POINT) {
|
||||
|
||||
if (mb.mod.shift && mb.mod.command)
|
||||
uv_move_current=UV_MODE_SCALE;
|
||||
else if (mb.mod.shift)
|
||||
uv_move_current=UV_MODE_MOVE;
|
||||
else if (mb.mod.command)
|
||||
uv_move_current=UV_MODE_ROTATE;
|
||||
}
|
||||
|
||||
if (uv_move_current==UV_MODE_EDIT_POINT) {
|
||||
|
||||
uv_drag_index=-1;
|
||||
for(int i=0;i<uv_prev.size();i++) {
|
||||
|
||||
Vector2 tuv=mtx.xform(uv_prev[i]);
|
||||
if (tuv.distance_to(Vector2(mb.x,mb.y))<8) {
|
||||
|
||||
uv_drag_index=i;
|
||||
}
|
||||
}
|
||||
|
||||
if (uv_drag_index==-1) {
|
||||
uv_drag=false;
|
||||
}
|
||||
|
||||
}
|
||||
} else if (uv_drag) {
|
||||
|
||||
undo_redo->create_action("Transform UV Map");
|
||||
undo_redo->add_do_method(node,"set_uv",node->get_uv());
|
||||
undo_redo->add_undo_method(node,"set_uv",uv_prev);
|
||||
undo_redo->add_do_method(uv_edit_draw,"update");
|
||||
undo_redo->add_undo_method(uv_edit_draw,"update");
|
||||
undo_redo->commit_action();
|
||||
|
||||
uv_drag=false;
|
||||
}
|
||||
|
||||
} else if (mb.button_index==BUTTON_RIGHT && mb.pressed) {
|
||||
|
||||
if (uv_drag) {
|
||||
|
||||
uv_drag=false;
|
||||
node->set_uv(uv_prev);
|
||||
uv_edit_draw->update();
|
||||
}
|
||||
|
||||
} else if (mb.button_index==BUTTON_WHEEL_UP && mb.pressed) {
|
||||
|
||||
uv_zoom->set_val( uv_zoom->get_val()/0.9 );
|
||||
} else if (mb.button_index==BUTTON_WHEEL_DOWN && mb.pressed) {
|
||||
|
||||
uv_zoom->set_val( uv_zoom->get_val()*0.9);
|
||||
}
|
||||
|
||||
} else if (p_input.type==InputEvent::MOUSE_MOTION) {
|
||||
|
||||
const InputEventMouseMotion &mm=p_input.mouse_motion;
|
||||
|
||||
if (mm.button_mask&BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
|
||||
|
||||
Vector2 drag(mm.relative_x,mm.relative_y);
|
||||
uv_hscroll->set_val( uv_hscroll->get_val()-drag.x );
|
||||
uv_vscroll->set_val( uv_vscroll->get_val()-drag.y );
|
||||
|
||||
} else if (uv_drag) {
|
||||
|
||||
Vector2 uv_drag_to(mm.x,mm.y);
|
||||
Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
|
||||
|
||||
|
||||
switch(uv_move_current) {
|
||||
|
||||
case UV_MODE_EDIT_POINT: {
|
||||
|
||||
DVector<Vector2> uv_new=uv_prev;
|
||||
uv_new.set( uv_drag_index, uv_new[uv_drag_index]+drag );
|
||||
node->set_uv(uv_new);
|
||||
} break;
|
||||
case UV_MODE_MOVE: {
|
||||
|
||||
DVector<Vector2> uv_new=uv_prev;
|
||||
for(int i=0;i<uv_new.size();i++)
|
||||
uv_new.set( i, uv_new[i]+drag );
|
||||
|
||||
node->set_uv(uv_new);
|
||||
|
||||
|
||||
} break;
|
||||
case UV_MODE_ROTATE: {
|
||||
|
||||
Vector2 center;
|
||||
DVector<Vector2> uv_new=uv_prev;
|
||||
|
||||
for(int i=0;i<uv_new.size();i++)
|
||||
center+=uv_prev[i];
|
||||
center/=uv_new.size();
|
||||
|
||||
float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to( (uv_drag_to - mtx.xform(center)).normalized() );
|
||||
|
||||
for(int i=0;i<uv_new.size();i++) {
|
||||
Vector2 rel = uv_prev[i] - center;
|
||||
rel=rel.rotated(angle);
|
||||
uv_new.set(i,center+rel);
|
||||
}
|
||||
|
||||
node->set_uv(uv_new);
|
||||
|
||||
} break;
|
||||
case UV_MODE_SCALE: {
|
||||
|
||||
Vector2 center;
|
||||
DVector<Vector2> uv_new=uv_prev;
|
||||
|
||||
for(int i=0;i<uv_new.size();i++)
|
||||
center+=uv_prev[i];
|
||||
center/=uv_new.size();
|
||||
|
||||
float from_dist = uv_drag_from.distance_to(mtx.xform(center));
|
||||
float to_dist = uv_drag_to.distance_to(mtx.xform(center));
|
||||
if (from_dist<2)
|
||||
break;
|
||||
|
||||
float scale = to_dist/from_dist;
|
||||
|
||||
|
||||
for(int i=0;i<uv_new.size();i++) {
|
||||
Vector2 rel = uv_prev[i] - center;
|
||||
rel=rel*scale;
|
||||
uv_new.set(i,center+rel);
|
||||
}
|
||||
|
||||
node->set_uv(uv_new);
|
||||
} break;
|
||||
|
||||
|
||||
}
|
||||
uv_edit_draw->update();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Polygon2DEditor::_uv_scroll_changed(float) {
|
||||
|
||||
if (updating_uv_scroll)
|
||||
return;
|
||||
|
||||
uv_draw_ofs.x=uv_hscroll->get_val();
|
||||
uv_draw_ofs.y=uv_vscroll->get_val();
|
||||
uv_draw_zoom=uv_zoom->get_val();
|
||||
uv_edit_draw->update();
|
||||
}
|
||||
|
||||
void Polygon2DEditor::_uv_draw() {
|
||||
|
||||
Ref<Texture> base_tex = node->get_texture();
|
||||
if (base_tex.is_null())
|
||||
return;
|
||||
|
||||
Matrix32 mtx;
|
||||
mtx.elements[2]=-uv_draw_ofs;
|
||||
mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
|
||||
|
||||
VS::get_singleton()->canvas_item_set_clip(uv_edit_draw->get_canvas_item(),true);
|
||||
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),mtx);
|
||||
uv_edit_draw->draw_texture(base_tex,Point2());
|
||||
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Matrix32());
|
||||
|
||||
DVector<Vector2> uvs = node->get_uv();
|
||||
Ref<Texture> handle = get_icon("EditorHandle","EditorIcons");
|
||||
|
||||
Rect2 rect(Point2(),mtx.basis_xform(base_tex->get_size()));
|
||||
rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));
|
||||
|
||||
for(int i=0;i<uvs.size();i++) {
|
||||
|
||||
int next = (i+1)%uvs.size();
|
||||
uv_edit_draw->draw_line(mtx.xform(uvs[i]),mtx.xform(uvs[next]),Color(0.9,0.5,0.5),2);
|
||||
uv_edit_draw->draw_texture(handle,mtx.xform(uvs[i])-handle->get_size()*0.5);
|
||||
rect.expand_to(mtx.basis_xform(uvs[i]));
|
||||
}
|
||||
|
||||
rect=rect.grow(200);
|
||||
updating_uv_scroll=true;
|
||||
uv_hscroll->set_min(rect.pos.x);
|
||||
uv_hscroll->set_max(rect.pos.x+rect.size.x);
|
||||
uv_hscroll->set_page(uv_edit_draw->get_size().x);
|
||||
uv_hscroll->set_val(uv_draw_ofs.x);
|
||||
uv_hscroll->set_step(0.001);
|
||||
|
||||
uv_vscroll->set_min(rect.pos.y);
|
||||
uv_vscroll->set_max(rect.pos.y+rect.size.y);
|
||||
uv_vscroll->set_page(uv_edit_draw->get_size().y);
|
||||
uv_vscroll->set_val(uv_draw_ofs.y);
|
||||
uv_vscroll->set_step(0.001);
|
||||
updating_uv_scroll=false;
|
||||
|
||||
}
|
||||
|
||||
void Polygon2DEditor::edit(Node *p_collision_polygon) {
|
||||
|
||||
if (!canvas_item_editor) {
|
||||
canvas_item_editor=CanvasItemEditor::get_singleton();
|
||||
}
|
||||
|
||||
|
||||
if (p_collision_polygon) {
|
||||
|
||||
node=p_collision_polygon->cast_to<Polygon2D>();
|
||||
if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
|
||||
canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
|
||||
wip.clear();
|
||||
wip_active=false;
|
||||
edited_point=-1;
|
||||
|
||||
} else {
|
||||
node=NULL;
|
||||
|
||||
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
|
||||
canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Polygon2DEditor::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("_menu_option"),&Polygon2DEditor::_menu_option);
|
||||
ObjectTypeDB::bind_method(_MD("_canvas_draw"),&Polygon2DEditor::_canvas_draw);
|
||||
ObjectTypeDB::bind_method(_MD("_uv_mode"),&Polygon2DEditor::_uv_mode);
|
||||
ObjectTypeDB::bind_method(_MD("_uv_draw"),&Polygon2DEditor::_uv_draw);
|
||||
ObjectTypeDB::bind_method(_MD("_uv_input"),&Polygon2DEditor::_uv_input);
|
||||
ObjectTypeDB::bind_method(_MD("_uv_scroll_changed"),&Polygon2DEditor::_uv_scroll_changed);
|
||||
|
||||
|
||||
}
|
||||
|
||||
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
|
||||
|
||||
canvas_item_editor=NULL;
|
||||
editor=p_editor;
|
||||
undo_redo = editor->get_undo_redo();
|
||||
|
||||
add_child( memnew( VSeparator ));
|
||||
button_create = memnew( ToolButton );
|
||||
add_child(button_create);
|
||||
button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
|
||||
button_create->set_toggle_mode(true);
|
||||
|
||||
button_edit = memnew( ToolButton );
|
||||
add_child(button_edit);
|
||||
button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
|
||||
button_edit->set_toggle_mode(true);
|
||||
|
||||
button_uv = memnew( ToolButton );
|
||||
add_child(button_uv);
|
||||
button_uv->connect("pressed",this,"_menu_option",varray(MODE_EDIT_UV));
|
||||
|
||||
//add_constant_override("separation",0);
|
||||
|
||||
#if 0
|
||||
options = memnew( MenuButton );
|
||||
add_child(options);
|
||||
options->set_area_as_parent_rect();
|
||||
options->set_text("Polygon");
|
||||
//options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE);
|
||||
options->get_popup()->connect("item_pressed", this,"_menu_option");
|
||||
#endif
|
||||
|
||||
mode = MODE_EDIT;
|
||||
wip_active=false;
|
||||
|
||||
uv_mode=UV_MODE_EDIT_POINT;
|
||||
uv_edit = memnew( AcceptDialog );
|
||||
add_child(uv_edit);
|
||||
uv_edit->set_title("Polygon 2D UV Editor");
|
||||
uv_edit->set_self_opacity(0.9);
|
||||
|
||||
VBoxContainer *uv_main_vb = memnew( VBoxContainer );
|
||||
uv_edit->add_child(uv_main_vb);
|
||||
uv_edit->set_child_rect(uv_main_vb);
|
||||
HBoxContainer *uv_mode_hb = memnew( HBoxContainer );
|
||||
uv_main_vb->add_child(uv_mode_hb);
|
||||
for(int i=0;i<UV_MODE_MAX;i++) {
|
||||
|
||||
uv_button[i]=memnew( ToolButton );
|
||||
uv_button[i]->set_toggle_mode(true);
|
||||
uv_mode_hb->add_child(uv_button[i]);
|
||||
uv_button[i]->connect("pressed",this,"_uv_mode",varray(i));
|
||||
uv_button[i]->set_focus_mode(FOCUS_NONE);
|
||||
}
|
||||
|
||||
uv_button[0]->set_tooltip("Move Point\nCtrl: Rotate\nShift: Move All\n:Shift+Ctrl: Scale");
|
||||
uv_button[1]->set_tooltip("Move Polygon");
|
||||
uv_button[2]->set_tooltip("Rotate Polygon");
|
||||
uv_button[3]->set_tooltip("Scale Polygon");
|
||||
|
||||
uv_button[0]->set_pressed(true);
|
||||
HBoxContainer *uv_main_hb = memnew( HBoxContainer );
|
||||
uv_main_vb->add_child(uv_main_hb);
|
||||
uv_edit_draw = memnew( Control );
|
||||
uv_main_hb->add_child(uv_edit_draw);
|
||||
uv_main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
uv_menu = memnew( MenuButton );
|
||||
uv_mode_hb->add_child(uv_menu);
|
||||
uv_menu->set_text("Edit");
|
||||
uv_menu->get_popup()->add_item("Polygon->UV",UVEDIT_POLYGON_TO_UV);
|
||||
uv_menu->get_popup()->add_item("UV->Polygon",UVEDIT_UV_TO_POLYGON);
|
||||
uv_menu->get_popup()->add_separator();
|
||||
uv_menu->get_popup()->add_item("Clear UV",UVEDIT_UV_CLEAR);
|
||||
uv_menu->get_popup()->connect("item_pressed",this,"_menu_option");
|
||||
uv_mode_hb->add_child( memnew( VSeparator ));
|
||||
uv_icon_zoom = memnew( TextureFrame );
|
||||
uv_main_hb->add_child( uv_icon_zoom );
|
||||
uv_zoom = memnew( HSlider );
|
||||
uv_zoom->set_min(0.01);
|
||||
uv_zoom->set_max(4);
|
||||
uv_zoom->set_val(1);
|
||||
uv_zoom->set_step(0.01);
|
||||
uv_mode_hb->add_child(uv_zoom);
|
||||
uv_zoom->set_custom_minimum_size(Size2(200,0));
|
||||
uv_zoom_value = memnew( SpinBox );
|
||||
uv_zoom->share(uv_zoom_value);
|
||||
uv_zoom_value->set_custom_minimum_size(Size2(50,0));
|
||||
uv_mode_hb->add_child(uv_zoom_value);
|
||||
uv_zoom->connect("value_changed",this,"_uv_scroll_changed");
|
||||
|
||||
|
||||
|
||||
uv_vscroll = memnew( VScrollBar);
|
||||
uv_main_hb->add_child(uv_vscroll);
|
||||
uv_vscroll->connect("value_changed",this,"_uv_scroll_changed");
|
||||
uv_hscroll = memnew( HScrollBar );
|
||||
uv_main_vb->add_child(uv_hscroll);
|
||||
uv_hscroll->connect("value_changed",this,"_uv_scroll_changed");
|
||||
|
||||
uv_edit_draw->connect("draw",this,"_uv_draw");
|
||||
uv_edit_draw->connect("input_event",this,"_uv_input");
|
||||
uv_draw_zoom=1.0;
|
||||
uv_drag_index=-1;
|
||||
uv_drag=false;
|
||||
updating_uv_scroll=false;
|
||||
|
||||
error = memnew( AcceptDialog);
|
||||
add_child(error);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Polygon2DEditorPlugin::edit(Object *p_object) {
|
||||
|
||||
|
||||
collision_polygon_editor->edit(p_object->cast_to<Node>());
|
||||
}
|
||||
|
||||
bool Polygon2DEditorPlugin::handles(Object *p_object) const {
|
||||
|
||||
return p_object->is_type("Polygon2D");
|
||||
}
|
||||
|
||||
void Polygon2DEditorPlugin::make_visible(bool p_visible) {
|
||||
|
||||
if (p_visible) {
|
||||
collision_polygon_editor->show();
|
||||
} else {
|
||||
|
||||
collision_polygon_editor->hide();
|
||||
collision_polygon_editor->edit(NULL);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) {
|
||||
|
||||
editor=p_node;
|
||||
collision_polygon_editor = memnew( Polygon2DEditor(p_node) );
|
||||
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
|
||||
|
||||
collision_polygon_editor->hide();
|
||||
|
||||
}
|
||||
|
||||
|
||||
Polygon2DEditorPlugin::~Polygon2DEditorPlugin()
|
||||
{
|
||||
}
|
||||
|
123
tools/editor/plugins/polygon_2d_editor_plugin.h
Normal file
123
tools/editor/plugins/polygon_2d_editor_plugin.h
Normal file
|
@ -0,0 +1,123 @@
|
|||
#ifndef POLYGON_2D_EDITOR_PLUGIN_H
|
||||
#define POLYGON_2D_EDITOR_PLUGIN_H
|
||||
|
||||
#include "tools/editor/editor_plugin.h"
|
||||
#include "tools/editor/editor_node.h"
|
||||
#include "scene/2d/polygon_2d.h"
|
||||
#include "scene/gui/tool_button.h"
|
||||
#include "scene/gui/button_group.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class CanvasItemEditor;
|
||||
|
||||
class Polygon2DEditor : public HBoxContainer {
|
||||
|
||||
OBJ_TYPE(Polygon2DEditor, HBoxContainer );
|
||||
|
||||
UndoRedo *undo_redo;
|
||||
enum Mode {
|
||||
|
||||
MODE_CREATE,
|
||||
MODE_EDIT,
|
||||
MODE_EDIT_UV,
|
||||
UVEDIT_POLYGON_TO_UV,
|
||||
UVEDIT_UV_TO_POLYGON,
|
||||
UVEDIT_UV_CLEAR
|
||||
|
||||
};
|
||||
|
||||
enum UVMode {
|
||||
UV_MODE_EDIT_POINT,
|
||||
UV_MODE_MOVE,
|
||||
UV_MODE_ROTATE,
|
||||
UV_MODE_SCALE,
|
||||
UV_MODE_MAX
|
||||
};
|
||||
|
||||
Mode mode;
|
||||
|
||||
UVMode uv_mode;
|
||||
AcceptDialog *uv_edit;
|
||||
ToolButton *uv_button[4];
|
||||
Control *uv_edit_draw;
|
||||
HSlider *uv_zoom;
|
||||
SpinBox *uv_zoom_value;
|
||||
HScrollBar *uv_hscroll;
|
||||
VScrollBar *uv_vscroll;
|
||||
MenuButton *uv_menu;
|
||||
TextureFrame *uv_icon_zoom;
|
||||
|
||||
Vector2 uv_draw_ofs;
|
||||
float uv_draw_zoom;
|
||||
DVector<Vector2> uv_prev;
|
||||
int uv_drag_index;
|
||||
bool uv_drag;
|
||||
UVMode uv_move_current;
|
||||
Vector2 uv_drag_from;
|
||||
bool updating_uv_scroll;
|
||||
|
||||
|
||||
|
||||
AcceptDialog *error;
|
||||
|
||||
ToolButton *button_create;
|
||||
ToolButton *button_edit;
|
||||
ToolButton *button_uv;
|
||||
|
||||
CanvasItemEditor *canvas_item_editor;
|
||||
EditorNode *editor;
|
||||
Panel *panel;
|
||||
Polygon2D *node;
|
||||
MenuButton *options;
|
||||
|
||||
int edited_point;
|
||||
Vector2 edited_point_pos;
|
||||
Vector<Vector2> pre_move_edit;
|
||||
Vector<Vector2> wip;
|
||||
bool wip_active;
|
||||
|
||||
void _uv_scroll_changed(float);
|
||||
void _uv_input(const InputEvent& p_input);
|
||||
void _uv_draw();
|
||||
void _uv_mode(int p_mode);
|
||||
void _wip_close();
|
||||
void _canvas_draw();
|
||||
void _menu_option(int p_option);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
void _node_removed(Node *p_node);
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
Vector2 snap_point(const Vector2& p_point) const;
|
||||
bool forward_input_event(const InputEvent& p_event);
|
||||
void edit(Node *p_collision_polygon);
|
||||
Polygon2DEditor(EditorNode *p_editor);
|
||||
};
|
||||
|
||||
class Polygon2DEditorPlugin : public EditorPlugin {
|
||||
|
||||
OBJ_TYPE( Polygon2DEditorPlugin, EditorPlugin );
|
||||
|
||||
Polygon2DEditor *collision_polygon_editor;
|
||||
EditorNode *editor;
|
||||
|
||||
public:
|
||||
|
||||
virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
|
||||
|
||||
virtual String get_name() const { return "Polygon2D"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_node);
|
||||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
Polygon2DEditorPlugin(EditorNode *p_node);
|
||||
~Polygon2DEditorPlugin();
|
||||
|
||||
};
|
||||
|
||||
#endif // POLYGON_2D_EDITOR_PLUGIN_H
|
Loading…
Reference in a new issue