Mark Script button if it's tool in Scene Tree Editor
Also adds a note on the tooltip if the Script is tool.
The color is the same one used on the Script Editor's script list.
(cherry picked from commit ad5ff9f78f
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1 changed files with 9 additions and 1 deletions
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@ -343,10 +343,18 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
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Ref<Script> script = p_node->get_script();
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if (!script.is_null()) {
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item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
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String additional_notes;
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// Can't set tooltip after adding button, need to do it before.
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if (script->is_tool()) {
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additional_notes += "\n" + TTR("This script is currently running in the editor.");
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}
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item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
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if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
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item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
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}
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if (script->is_tool()) {
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item->set_button_color(0, item->get_button_count(0) - 1, get_color("accent_color", "Editor"));
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}
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}
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if (p_node->is_class("CanvasItem")) {
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