Fix detection of non-default and overridden property values in scenes
This commit is contained in:
parent
a7aad78fd0
commit
a02bb2b598
1 changed files with 1 additions and 1 deletions
|
@ -44,7 +44,7 @@ bool PropertyUtils::is_property_value_different(const Variant &p_a, const Varian
|
||||||
// For our purposes, treating null object as NIL is the right thing to do
|
// For our purposes, treating null object as NIL is the right thing to do
|
||||||
const Variant &a = p_a.get_type() == Variant::OBJECT && (Object *)p_a == nullptr ? Variant() : p_a;
|
const Variant &a = p_a.get_type() == Variant::OBJECT && (Object *)p_a == nullptr ? Variant() : p_a;
|
||||||
const Variant &b = p_b.get_type() == Variant::OBJECT && (Object *)p_b == nullptr ? Variant() : p_b;
|
const Variant &b = p_b.get_type() == Variant::OBJECT && (Object *)p_b == nullptr ? Variant() : p_b;
|
||||||
return a != b;
|
return !a.deep_equal(b);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue