Add example to Animation doc
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</brief_description>
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<description>
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An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.
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Animations are just data containers, and must be added to odes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back.
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[codeblock]
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# This creates an animation that makes the node "Enemy" move to the right by
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# 100 pixels in 1 second.
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var animation = Animation.new()
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var track_index = animation.add_track(Animation.TYPE_VALUE)
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animation.track_set_path(track_index, "Enemy:position.x")
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animation.track_insert_key(track_index, 0.0, 0)
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animation.track_insert_key(track_index, 0.5, 100)
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[/codeblock]
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Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back.
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/3.0/tutorials/animation/index.html</link>
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