2D Editor: Don't show lock icons for hidden nodes.
Now we only draw those icons for visible Nodes. Fixes #7518
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2 changed files with 5 additions and 2 deletions
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@ -2354,7 +2354,7 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2& r_rect, cons
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if (c) {
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if (c && c->is_visible_in_tree()) {
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Rect2 rect = c->get_item_rect();
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Transform2D xform = p_xform * c->get_transform();
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@ -470,7 +470,10 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
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bool visible=false;
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if (p_node->is_class("CanvasItem") || p_node->is_class("Spatial")) {
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if (p_node->is_class("CanvasItem")) {
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visible = p_node->call("is_visible");
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CanvasItemEditor::get_singleton()->get_viewport_control()->update();
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} else if (p_node->is_class("Spatial")) {
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visible = p_node->call("is_visible");
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}
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