diff --git a/.gitignore b/.gitignore index 4aee83c13f3..1e53f3712b6 100644 --- a/.gitignore +++ b/.gitignore @@ -258,3 +258,4 @@ Desktop.ini # Recycle Bin used on file shares $RECYCLE.BIN/ logo.h +*.autosave diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 464cb9e1885..5a26f7321ef 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -46,14 +46,15 @@ void main() { color_interp = color_attrib; uv_interp = uv_attrib; - highp vec4 outvec = vec4(vertex, 1.0); + highp vec4 outvec = vec4(vertex, 1.0); { - vec2 src_vtx=outvec.xy; + vec2 src_vtx=outvec.xy; VERTEX_SHADER_CODE } - outvec = extra_matrix * outvec; - outvec = modelview_matrix * outvec; + outvec = extra_matrix * outvec; + outvec = modelview_matrix * outvec; + #ifdef USE_PIXEL_SNAP outvec.xy=floor(outvec.xy+0.5); diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index fcadf60bfeb..9fc2f99a0a2 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -221,6 +221,13 @@ void ShaderGraph::_bind_methods() { ObjectTypeDB::bind_method(_MD("comment_node_set_text","shader_type","id","text"),&ShaderGraph::comment_node_set_text); ObjectTypeDB::bind_method(_MD("comment_node_get_text","shader_type","id"),&ShaderGraph::comment_node_get_text); + ObjectTypeDB::bind_method(_MD("color_ramp_node_set_ramp","shader_type","id","colors","offsets"),&ShaderGraph::color_ramp_node_set_ramp); + ObjectTypeDB::bind_method(_MD("color_ramp_node_get_colors","shader_type","id"),&ShaderGraph::color_ramp_node_get_colors); + ObjectTypeDB::bind_method(_MD("color_ramp_node_get_offsets","shader_type","id"),&ShaderGraph::color_ramp_node_get_offsets); + + ObjectTypeDB::bind_method(_MD("curve_map_node_set_points","shader_type","id","points"),&ShaderGraph::curve_map_node_set_points); + ObjectTypeDB::bind_method(_MD("curve_map_node_get_points","shader_type","id"),&ShaderGraph::curve_map_node_get_points); + ObjectTypeDB::bind_method(_MD("connect_node:Error","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::connect_node); ObjectTypeDB::bind_method(_MD("is_node_connected","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::is_node_connected); ObjectTypeDB::bind_method(_MD("disconnect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::disconnect_node); @@ -522,8 +529,8 @@ void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) { case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve) case NODE_VEC_INTERP: {} break; // vec3 interpolation (with optional curve) - case NODE_COLOR_RAMP: { node.param1=Array();} break; // vec3 interpolation (with optional curve) - case NODE_CURVE_MAP: { node.param1=Array();} break; // vec3 interpolation (with optional curve) + case NODE_COLOR_RAMP: { node.param1=DVector(); node.param2=DVector();} break; // vec3 interpolation (with optional curve) + case NODE_CURVE_MAP: { node.param1=DVector();} break; // vec3 interpolation (with optional curve) case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material) case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material) case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material) @@ -970,6 +977,59 @@ ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type, return VecFunc(func); } +void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const DVector& p_colors, const DVector& p_offsets){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + ERR_FAIL_COND(p_colors.size()!=p_offsets.size()); + Node& n = shader[p_type].node_map[p_id]; + n.param1=p_colors; + n.param2=p_offsets; + _request_update(); + +} + +DVector ShaderGraph::color_ramp_node_get_colors(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,DVector()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector()); + const Node& n = shader[p_type].node_map[p_id]; + return n.param1; + + +} + +DVector ShaderGraph::color_ramp_node_get_offsets(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,DVector()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector()); + const Node& n = shader[p_type].node_map[p_id]; + return n.param2; + +} + + +void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const DVector& p_points) { + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + n.param1=p_points; + _request_update(); + +} + +DVector ShaderGraph::curve_map_node_get_points(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,DVector()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector()); + const Node& n = shader[p_type].node_map[p_id]; + return n.param1; + +} + + + void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p_name){ ERR_FAIL_INDEX(p_type,3); @@ -1305,7 +1365,7 @@ const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= { {NODE_SCALAR_TO_VEC,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // 3 scalar input,{SLOT_MAX},{SLOT_MAX}}, 1 vec3 output {NODE_SCALAR_INTERP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar interpolation (with optional curve) {NODE_VEC_INTERP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve) - {NODE_COLOR_RAMP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve) + {NODE_COLOR_RAMP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve) {NODE_CURVE_MAP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve) {NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material) {NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material) @@ -1696,6 +1756,134 @@ void ShaderGraph::_update_shader() { emit_signal(SceneStringNames::get_singleton()->updated); } +void ShaderGraph::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds) { + + float geometry[4][4]; + float tmp1[4][4]; + float tmp2[4][4]; + float deltas[4][4]; + double x, dx, dx2, dx3; + double y, dy, dy2, dy3; + double d, d2, d3; + int lastx, lasty; + int newx, newy; + int ntimes; + int i,j; + + int xmax=255; + int ymax=255; + + /* construct the geometry matrix from the segment */ + for (i = 0; i < 4; i++) { + geometry[i][2] = 0; + geometry[i][3] = 0; + } + + geometry[0][0] = (p_a[0] * xmax); + geometry[1][0] = (p_b[0] * xmax); + geometry[2][0] = (p_c[0] * xmax); + geometry[3][0] = (p_d[0] * xmax); + + geometry[0][1] = (p_a[1] * ymax); + geometry[1][1] = (p_b[1] * ymax); + geometry[2][1] = (p_c[1] * ymax); + geometry[3][1] = (p_d[1] * ymax); + + /* subdivide the curve ntimes (1000) times */ + ntimes = 4 * xmax; + /* ntimes can be adjusted to give a finer or coarser curve */ + d = 1.0 / ntimes; + d2 = d * d; + d3 = d * d * d; + + /* construct a temporary matrix for determining the forward differencing deltas */ + tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1; + tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0; + tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0; + tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0; + + /* compose the basis and geometry matrices */ + + static const float CR_basis[4][4] = + { + { -0.5, 1.5, -1.5, 0.5 }, + { 1.0, -2.5, 2.0, -0.5 }, + { -0.5, 0.0, 0.5, 0.0 }, + { 0.0, 1.0, 0.0, 0.0 }, + }; + + for (i = 0; i < 4; i++) + { + for (j = 0; j < 4; j++) + { + tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] + + CR_basis[i][1] * geometry[1][j] + + CR_basis[i][2] * geometry[2][j] + + CR_basis[i][3] * geometry[3][j]); + } + } + /* compose the above results to get the deltas matrix */ + + for (i = 0; i < 4; i++) + { + for (j = 0; j < 4; j++) + { + deltas[i][j] = (tmp2[i][0] * tmp1[0][j] + + tmp2[i][1] * tmp1[1][j] + + tmp2[i][2] * tmp1[2][j] + + tmp2[i][3] * tmp1[3][j]); + } + } + + + /* extract the x deltas */ + x = deltas[0][0]; + dx = deltas[1][0]; + dx2 = deltas[2][0]; + dx3 = deltas[3][0]; + + /* extract the y deltas */ + y = deltas[0][1]; + dy = deltas[1][1]; + dy2 = deltas[2][1]; + dy3 = deltas[3][1]; + + + lastx = CLAMP (x, 0, xmax); + lasty = CLAMP (y, 0, ymax); + + p_heights[lastx] = lasty; + p_useds[lastx] = true; + + /* loop over the curve */ + for (i = 0; i < ntimes; i++) + { + /* increment the x values */ + x += dx; + dx += dx2; + dx2 += dx3; + + /* increment the y values */ + y += dy; + dy += dy2; + dy2 += dy3; + + newx = CLAMP ((Math::round (x)), 0, xmax); + newy = CLAMP ((Math::round (y)), 0, ymax); + + /* if this point is different than the last one...then draw it */ + if ((lastx != newx) || (lasty != newy)) + { + p_useds[newx]=true; + p_heights[newx]=newy; + } + + lastx = newx; + lasty = newy; + } +} + + void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector& p_inputs,String& code) { @@ -1998,8 +2186,125 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector cramp; + cramp.resize(color_ramp_len*4); + { + + DVector colors=p_node->param1; + DVector offsets=p_node->param2; + int cc =colors.size(); + DVector::Write crw = cramp.write(); + DVector::Read cr = colors.read(); + DVector::Read ofr = offsets.read(); + + int at=0; + Color color_at(0,0,0,1); + for(int i=0;i<=cc;i++) { + + int pos; + Color to; + if (i==cc) { + if (at==color_ramp_len) + break; + pos=color_ramp_len; + to=Color(1,1,1,1); + } else { + to=cr[i]; + pos= MIN(ofr[i]*color_ramp_len,color_ramp_len); + } + for(int j=at;j it = memnew( ImageTexture ); + it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS); + + String crampname= "cramp_"+itos(p_node->id); + set_default_texture_param(crampname,it); + + code +="uniform texture "+crampname+";\n"; + code +="vec4 "+crampname+"_r=tex("+crampname+",vec2("+p_inputs[0]+",0));\n"; + code += OUTNAME(p_node->id,0)+"="+crampname+"_r.rgb;\n"; + code += OUTNAME(p_node->id,1)+"="+crampname+"_r.a;\n"; + }break; case NODE_CURVE_MAP: { + static const int curve_map_len=256; + bool mapped[256]; + zeromem(mapped,sizeof(mapped)); + DVector cmap; + cmap.resize(curve_map_len); + { + + DVector points=p_node->param1; + int pc =points.size(); + DVector::Write cmw = cmap.write(); + DVector::Read pr = points.read(); + + Vector2 prev=Vector2(0,0); + Vector2 prev2=Vector2(0,0); + + for(int i=-1;i=pc) { + next=Vector2(1,1); + } else { + next=Vector2(pr[i+1].x,pr[i+1].y); + } + + if (i+2>=pc) { + next2=Vector2(1,1); + } else { + next2=Vector2(pr[i+2].x,pr[i+2].y); + } + + /*if (i==-1 && prev.offset==next.offset) { + prev=next; + continue; + }*/ + + _plot_curve(prev2,prev,next,next2,cmw.ptr(),mapped); + + prev2=prev; + prev=next; + } + + uint8_t pp=0; + for(int i=0;i it = memnew( ImageTexture ); + it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS); + + String cmapname= "cmap_"+itos(p_node->id); + set_default_texture_param(cmapname,it); + + code +="uniform texture "+cmapname+";\n"; + code += OUTNAME(p_node->id,0)+"=tex("+cmapname+",vec2("+p_inputs[0]+",0)).r;\n"; }break; case NODE_SCALAR_INPUT: { @@ -2059,7 +2364,19 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vectorid); + code +="vec4 "+rname+"=tex(TEXTURE,"+p_inputs[0]+".xy);\n"; + code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n"; + code += OUTNAME(p_node->id,1)+"="+rname+".a;\n"; + + } else { + + code += OUTNAME(p_node->id,0)+"=vec3(0,0,0);\n"; + code += OUTNAME(p_node->id,1)+"=1.0;\n"; + + } } break; case NODE_OUTPUT: { diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index 88818f5615c..ff2ca68335d 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -175,6 +175,7 @@ private: void _update_shader(); void _request_update(); + void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds); void _add_node_code(ShaderType p_type,Node *p_node,const Vector& p_inputs,String& code); Array _get_node_list(ShaderType p_type) const; @@ -316,6 +317,13 @@ public: void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func); VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const; + void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const DVector& p_colors, const DVector& p_offsets); + DVector color_ramp_node_get_colors(ShaderType p_which,int p_id) const; + DVector color_ramp_node_get_offsets(ShaderType p_which,int p_id) const; + + void curve_map_node_set_points(ShaderType p_which, int p_id, const DVector& p_points); + DVector curve_map_node_get_points(ShaderType p_which,int p_id) const; + void input_node_set_name(ShaderType p_which,int p_id,const String& p_name); String input_node_get_name(ShaderType p_which,int p_id); diff --git a/tools/editor/icons/icon_graph_color_ramp.png b/tools/editor/icons/icon_graph_color_ramp.png new file mode 100644 index 00000000000..9031b5ec53e Binary files /dev/null and b/tools/editor/icons/icon_graph_color_ramp.png differ diff --git a/tools/editor/icons/icon_graph_curve_map.png b/tools/editor/icons/icon_graph_curve_map.png new file mode 100644 index 00000000000..de5c32f09e2 Binary files /dev/null and b/tools/editor/icons/icon_graph_curve_map.png differ diff --git a/tools/editor/icons/icon_graph_default_texture.png b/tools/editor/icons/icon_graph_default_texture.png new file mode 100644 index 00000000000..da77ec93643 Binary files /dev/null and b/tools/editor/icons/icon_graph_default_texture.png differ diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 0a206c4a451..39508464c1f 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -32,6 +32,642 @@ #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" #include "spatial_editor_plugin.h" +#include "os/keyboard.h" + + +void GraphColorRampEdit::_input_event(const InputEvent& p_event) { + + if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) { + + points.remove(grabbed); + grabbed=-1; + update(); + emit_signal("ramp_changed"); + accept_event(); + } + + if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) { + + update(); + int x = p_event.mouse_button.x; + int total_w = get_size().width-get_size().height-3; + if (x>total_w+3) { + + if (grabbed==-1) + return; + Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10); + picker->set_color(points[grabbed].color); + popup->set_pos(get_global_pos()-Size2(0,ms.height)); + popup->set_size(ms); + popup->popup(); + return; + } + + + float ofs = CLAMP(x/float(total_w),0,1); + + grabbed=-1; + grabbing=true; + int pos=-1; + for(int i=0;iconnect("color_changed",this,"_color_changed"); + } + if (p_what==NOTIFICATION_DRAW) { + + + Point prev; + prev.offset=0; + prev.color=Color(0,0,0); + int w = get_size().x; + int h = get_size().y; + + int total_w = get_size().width-get_size().height-3; + + for(int i=-1;i points; + Vector colors; + points.push_back(Vector2(prev.offset*total_w,h)); + points.push_back(Vector2(prev.offset*total_w,0)); + points.push_back(Vector2(next.offset*total_w,0)); + points.push_back(Vector2(next.offset*total_w,h)); + colors.push_back(prev.color); + colors.push_back(prev.color); + colors.push_back(next.color); + colors.push_back(next.color); + draw_primitive(points,colors,Vector()); + prev=next; + } + + for(int i=0;i& p_offsets,const Vector& p_colors) { + + ERR_FAIL_COND(p_offsets.size()!=p_colors.size()); + points.clear(); + for(int i=0;i GraphColorRampEdit::get_offsets() const{ + Vector ret; + for(int i=0;i GraphColorRampEdit::get_colors() const{ + + Vector ret; + for(int i=0;iadd_child(picker); + popup->set_child_rect(picker); + add_child(popup); + +} +//////////// + +void GraphCurveMapEdit::_input_event(const InputEvent& p_event) { + + if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) { + + points.remove(grabbed); + grabbed=-1; + update(); + emit_signal("curve_changed"); + accept_event(); + } + + if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) { + + update(); + Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size(); + p.y=1.0-p.y; + grabbed=-1; + grabbing=true; + + for(int i=0;icurve[cd->outline][lastx] = lasty; + } + else + { + cd->curve_ptr[cd->outline][lastx] = lasty; + if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax); + } +*/ + /* loop over the curve */ + for (i = 0; i < ntimes; i++) + { + /* increment the x values */ + x += dx; + dx += dx2; + dx2 += dx3; + + /* increment the y values */ + y += dy; + dy += dy2; + dy2 += dy3; + + newx = CLAMP ((Math::round (x)), 0, xmax); + newy = CLAMP ((Math::round (y)), 0, ymax); + + /* if this point is different than the last one...then draw it */ + if ((lastx != newx) || (lasty != newy)) + { +#if 0 + /* + if(fix255) + { + /* use fixed array size (for the curve graph) */ + cd->curve[cd->outline][newx] = newy; + } + else + { + /* use dynamic allocated curve_ptr (for the real curve) */ + cd->curve_ptr[cd->outline][newx] = newy; + + if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy); + } +#endif + draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0); + } + + lastx = newx; + lasty = newy; + } +} + + +void GraphCurveMapEdit::_notification(int p_what){ + + if (p_what==NOTIFICATION_DRAW) { + + draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size())); + + int w = get_size().x; + int h = get_size().y; + + Vector2 prev=Vector2(0,0); + Vector2 prev2=Vector2(0,0); + + for(int i=-1;i=points.size()) { + next=Vector2(1,1); + } else { + next=Vector2(points[i+1].offset,points[i+1].height); + } + + if (i+2>=points.size()) { + next2=Vector2(1,1); + } else { + next2=Vector2(points[i+2].offset,points[i+2].height); + } + + /*if (i==-1 && prev.offset==next.offset) { + prev=next; + continue; + }*/ + + _plot_curve(prev2,prev,next,next2); + + prev2=prev; + prev=next; + } + + for(int i=0;i& p_points) { + + + points.clear(); + for(int i=0;i GraphCurveMapEdit::get_points() const { + Vector ret; + for(int i=0;icast_to(); + + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + + + Vector offsets=cr->get_offsets(); + Vector colors=cr->get_colors(); + + DVector new_offsets; + DVector new_colors; + { + new_offsets.resize(offsets.size()); + new_colors.resize(colors.size()); + DVector::Write ow=new_offsets.write(); + DVector::Write cw=new_colors.write(); + for(int i=0;i old_offsets=graph->color_ramp_node_get_offsets(type,p_id); + DVector old_colors=graph->color_ramp_node_get_colors(type,p_id); + + if (old_offsets.size()!=new_offsets.size()) + ur->create_action("Add/Remove to Color Ramp"); + else + ur->create_action("Modify Color Ramp",true); + + ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets); + ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; +} + +void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) { + + GraphCurveMapEdit *cr=p_curve->cast_to(); + + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + + + Vector points=cr->get_points(); + + DVector new_points; + { + new_points.resize(points.size()); + DVector::Write ow=new_points.write(); + for(int i=0;i old_points=graph->curve_map_node_get_points(type,p_id); + + if (old_points.size()!=new_points.size()) + ur->create_action("Add/Remove to Curve Map"); + else + ur->create_action("Modify Curve Map",true); + + ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points); + ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; +} + void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) { @@ -1026,6 +1740,96 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); } break; // vec3 interpolation (with optional curve) + case ShaderGraph::NODE_COLOR_RAMP: { + + gn->set_title("ColorRamp"); + GraphColorRampEdit * ramp = memnew( GraphColorRampEdit ); + + DVector offsets = graph->color_ramp_node_get_offsets(type,p_id); + DVector colors = graph->color_ramp_node_get_colors(type,p_id); + + int oc = offsets.size(); + + if (oc) { + DVector::Read rofs = offsets.read(); + DVector::Read rcol = colors.read(); + + Vector ofsv; + Vector colorv; + for(int i=0;iset_ramp(ofsv,colorv); + + } + + ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp)); + ramp->set_custom_minimum_size(Size2(128,1)); + gn->add_child(ramp); + + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("c"))); + hbc->add_spacer(); + Label *l=memnew(Label("rgb")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + l=memnew(Label("alpha")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l); + + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // scalar interpolation (with optional curve) + case ShaderGraph::NODE_CURVE_MAP: { + + gn->set_title("CurveMap"); + GraphCurveMapEdit * map = memnew( GraphCurveMapEdit ); + + DVector points = graph->curve_map_node_get_points(type,p_id); + + int oc = points.size(); + + if (oc) { + DVector::Read rofs = points.read(); + + + Vector ofsv; + for(int i=0;iset_points(ofsv); + + } + map->connect("curve_changed",this,"_curve_changed",varray(p_id,map)); + + //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map)); + map->set_custom_minimum_size(Size2(128,64)); + gn->add_child(map); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("c"))); + hbc->add_spacer(); + Label *l=memnew(Label("cmap")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // scalar interpolation (with optional curve) + case ShaderGraph::NODE_SCALAR_INPUT: { gn->set_title("ScalarUniform"); @@ -1173,6 +1977,28 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); } break; // cubemap input (assignable in material) + case ShaderGraph::NODE_DEFAULT_TEXTURE: { + + gn->set_title("CanvasItemTex"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("UV"))); + hbc->add_spacer(); + Label *l=memnew(Label("RGB")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child(l); + gn->add_child(hbc); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + + + } break; // screen texture sampler (takes UV) (only usable in fragment case Shader) + case ShaderGraph::NODE_OUTPUT: { gn->set_title("Output"); @@ -1360,6 +2186,8 @@ void ShaderGraphView::_bind_methods() { ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited); ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited); ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited); + ObjectTypeDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed); + ObjectTypeDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed); ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated); } @@ -1455,13 +2283,16 @@ const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={ "GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output "GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve) "GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve) - "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material) + "GraphColorRamp:Color Ramp", // vec3 interpolation (with optional curve) + "GraphCurveMap:Curve Remap:", // vec3 interpolation (with optional curve) + "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material) "GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material) "GraphRgbUniform:RGB Uniform", // color uniform (assignable in material) "GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material) "GraphTextureUniform:Texture Uniform", // texture input (assignable in material) "GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material) - "Output", // output (shader type dependent) + "GraphDefaultTexture:CanvasItem Texture:", // cubemap input (assignable in material) + "Output", // output (shader type dependent) "GraphComment:Comment", // comment diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h index bd983c59be2..c6fb2f82b14 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.h +++ b/tools/editor/plugins/shader_graph_editor_plugin.h @@ -45,6 +45,77 @@ */ +class GraphColorRampEdit : public Control { + + OBJ_TYPE(GraphColorRampEdit,Control); + + + struct Point { + + float offset; + Color color; + bool operator<(const Point& p_ponit) const { + return offset points; + + void _color_changed(const Color& p_color); + +protected: + void _input_event(const InputEvent& p_event); + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_ramp(const Vector& p_offsets,const Vector& p_colors); + Vector get_offsets() const; + Vector get_colors() const; + virtual Size2 get_minimum_size() const; + GraphColorRampEdit(); +}; + + +class GraphCurveMapEdit : public Control { + + OBJ_TYPE(GraphCurveMapEdit,Control); + + + struct Point { + + float offset; + float height; + bool operator<(const Point& p_ponit) const { + return offset points; + + void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d); +protected: + void _input_event(const InputEvent& p_event); + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_points(const Vector& p_points); + Vector get_points() const; + virtual Size2 get_minimum_size() const; + GraphCurveMapEdit(); +}; + class ShaderGraphView : public Node { OBJ_TYPE(ShaderGraphView,Node); @@ -95,7 +166,8 @@ class ShaderGraphView : public Node { void _cube_edited(int p_id,Node* p_button); void _variant_edited(); void _comment_edited(int p_id,Node* p_button); - + void _color_ramp_changed(int p_id,Node* p_ramp); + void _curve_changed(int p_id,Node* p_curve); void _sg_updated(); Map node_map; protected: