Move "Create Debug Tangents" into an editor plugin

Instead of exporting the "create_debug_tangents" function via
METHOD_FLAG_EDITOR it gets executed by an editor plugin.

This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option.
This commit is contained in:
bad 2022-06-19 02:01:19 +02:00
parent 1371a97acf
commit a052ebaa99
4 changed files with 39 additions and 12 deletions

View file

@ -270,6 +270,24 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
case MENU_OPTION_CREATE_OUTLINE_MESH: {
outline_dialog->popup_centered(Vector2(200, 90));
} break;
case MENU_OPTION_CREATE_DEBUG_TANGENTS: {
Ref<EditorUndoRedoManager> ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Debug Tangents"));
MeshInstance3D *tangents = node->create_debug_tangents_node();
if (tangents) {
Node *owner = get_tree()->get_edited_scene_root();
ur->add_do_reference(tangents);
ur->add_do_method(node, "add_child", tangents, true);
ur->add_do_method(tangents, "set_owner", owner);
ur->add_undo_method(node, "remove_child", tangents);
}
ur->commit_action();
} break;
case MENU_OPTION_CREATE_UV2: {
Ref<ArrayMesh> mesh2 = node->get_mesh();
if (!mesh2.is_valid()) {
@ -511,6 +529,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a static outline mesh. The outline mesh will have its normals flipped automatically.\nThis can be used instead of the StandardMaterial Grow property when using that property isn't possible."));
options->get_popup()->add_item(TTR("Create Debug Tangents"), MENU_OPTION_CREATE_DEBUG_TANGENTS);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);

View file

@ -46,6 +46,7 @@ class MeshInstance3DEditor : public Control {
MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
MENU_OPTION_CREATE_DEBUG_TANGENTS,
MENU_OPTION_CREATE_UV2,
MENU_OPTION_DEBUG_UV1,
MENU_OPTION_DEBUG_UV2,

View file

@ -390,13 +390,13 @@ void MeshInstance3D::_mesh_changed() {
update_gizmos();
}
void MeshInstance3D::create_debug_tangents() {
MeshInstance3D *MeshInstance3D::create_debug_tangents_node() {
Vector<Vector3> lines;
Vector<Color> colors;
Ref<Mesh> mesh = get_mesh();
if (!mesh.is_valid()) {
return;
return nullptr;
}
for (int i = 0; i < mesh->get_surface_count(); i++) {
@ -457,15 +457,23 @@ void MeshInstance3D::create_debug_tangents() {
MeshInstance3D *mi = memnew(MeshInstance3D);
mi->set_mesh(am);
mi->set_name("DebugTangents");
add_child(mi, true);
#ifdef TOOLS_ENABLED
return mi;
}
if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
mi->set_owner(this);
} else {
mi->set_owner(get_owner());
}
#endif
return nullptr;
}
void MeshInstance3D::create_debug_tangents() {
MeshInstance3D *mi = create_debug_tangents_node();
if (!mi) {
return;
}
add_child(mi, true);
if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
mi->set_owner(this);
} else {
mi->set_owner(get_owner());
}
}
@ -495,8 +503,6 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_shape_value", "blend_shape_idx", "value"), &MeshInstance3D::set_blend_shape_value);
ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents);
ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");

View file

@ -90,6 +90,7 @@ public:
Node *create_multiple_convex_collisions_node();
void create_multiple_convex_collisions();
MeshInstance3D *create_debug_tangents_node();
void create_debug_tangents();
virtual AABB get_aabb() const override;