Tweak the built-ins color highlighting in the shader editor (take 2)
The new color is more distinguishable from other variables and symbols.
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1 changed files with 3 additions and 1 deletions
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@ -172,8 +172,10 @@ void ShaderTextEditor::_load_theme_settings() {
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}
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}
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const Color user_type_color = EDITOR_GET("text_editor/highlighting/user_type_color");
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for (List<String>::Element *E = built_ins.front(); E; E = E->next()) {
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get_text_edit()->add_keyword_color(E->get(), member_variable_color);
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get_text_edit()->add_keyword_color(E->get(), user_type_color);
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}
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// Colorize comments.
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