diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 1c35b455c40..e7e84c4091e 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1699,6 +1699,8 @@ FRAGMENT_SHADER_CODE #endif +#if !defined(SHADOWS_DISABLED) + #ifdef USE_SHADOW { highp vec4 splane = shadow_coord; @@ -1729,6 +1731,8 @@ FRAGMENT_SHADER_CODE } #endif +#endif //SHADOWS_DISABLED + #endif //type omni #ifdef LIGHT_MODE_DIRECTIONAL @@ -1739,6 +1743,8 @@ FRAGMENT_SHADER_CODE #endif float depth_z = -vertex.z; +#if !defined(SHADOWS_DISABLED) + #ifdef USE_SHADOW #ifdef USE_VERTEX_LIGHTING @@ -1957,6 +1963,8 @@ FRAGMENT_SHADER_CODE #endif //use shadow +#endif // SHADOWS_DISABLED + #endif #ifdef LIGHT_MODE_SPOT @@ -1993,6 +2001,8 @@ FRAGMENT_SHADER_CODE #endif +#if !defined(SHADOWS_DISABLED) + #ifdef USE_SHADOW { highp vec4 splane = shadow_coord; @@ -2002,6 +2012,8 @@ FRAGMENT_SHADER_CODE } #endif +#endif // SHADOWS_DISABLED + #endif // LIGHT_MODE_SPOT #ifdef USE_VERTEX_LIGHTING