Fix mat4 uniform writes
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1800664e80
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1 changed files with 15 additions and 15 deletions
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@ -950,21 +950,21 @@ void ShaderGLES2::use_material(void *p_material) {
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}
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value.second.write[0].real = val.basis.elements[0][0];
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value.second.write[0].real = val.basis.elements[0][1];
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value.second.write[0].real = val.basis.elements[0][2];
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value.second.write[0].real = 0;
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value.second.write[0].real = val.basis.elements[1][0];
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value.second.write[0].real = val.basis.elements[1][1];
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value.second.write[0].real = val.basis.elements[1][2];
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value.second.write[0].real = 0;
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value.second.write[0].real = val.basis.elements[2][0];
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value.second.write[0].real = val.basis.elements[2][1];
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value.second.write[0].real = val.basis.elements[2][2];
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value.second.write[0].real = 0;
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value.second.write[0].real = val.origin[0];
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value.second.write[0].real = val.origin[1];
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value.second.write[0].real = val.origin[2];
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value.second.write[0].real = 1;
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value.second.write[1].real = val.basis.elements[0][1];
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value.second.write[2].real = val.basis.elements[0][2];
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value.second.write[3].real = 0;
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value.second.write[4].real = val.basis.elements[1][0];
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value.second.write[5].real = val.basis.elements[1][1];
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value.second.write[6].real = val.basis.elements[1][2];
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value.second.write[7].real = 0;
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value.second.write[8].real = val.basis.elements[2][0];
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value.second.write[9].real = val.basis.elements[2][1];
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value.second.write[10].real = val.basis.elements[2][2];
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value.second.write[11].real = 0;
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value.second.write[12].real = val.origin[0];
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value.second.write[13].real = val.origin[1];
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value.second.write[14].real = val.origin[2];
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value.second.write[15].real = 1;
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} break;
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case ShaderLanguage::TYPE_SAMPLER2D: {
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