Merge pull request #89820 from rburing/concave_collision_polygon_2d
Fix concave `CollisionPolygon2D` debug drawing and docs
This commit is contained in:
commit
a0d464ae19
2 changed files with 9 additions and 10 deletions
|
@ -4,7 +4,7 @@
|
||||||
A node that provides a polygon shape to a [CollisionObject2D] parent.
|
A node that provides a polygon shape to a [CollisionObject2D] parent.
|
||||||
</brief_description>
|
</brief_description>
|
||||||
<description>
|
<description>
|
||||||
A node that provides a thickened polygon shape (a prism) to a [CollisionObject2D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area2D] or turn [PhysicsBody2D] into a solid object.
|
A node that provides a polygon shape to a [CollisionObject2D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area2D], turn [PhysicsBody2D] into a solid object, or give a hollow shape to a [StaticBody2D].
|
||||||
[b]Warning:[/b] A non-uniformly scaled [CollisionShape2D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
|
[b]Warning:[/b] A non-uniformly scaled [CollisionShape2D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
|
|
|
@ -132,17 +132,16 @@ void CollisionPolygon2D::_notification(int p_what) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (polygon.size() > 2) {
|
if (polygon.size() > 2) {
|
||||||
#define DEBUG_DECOMPOSE
|
#ifdef TOOLS_ENABLED
|
||||||
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
|
if (build_mode == BUILD_SOLIDS) {
|
||||||
Vector<Vector<Vector2>> decomp = _decompose_in_convex();
|
Vector<Vector<Vector2>> decomp = _decompose_in_convex();
|
||||||
|
|
||||||
Color c(0.4, 0.9, 0.1);
|
Color c(0.4, 0.9, 0.1);
|
||||||
for (int i = 0; i < decomp.size(); i++) {
|
for (int i = 0; i < decomp.size(); i++) {
|
||||||
c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
|
c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
|
||||||
draw_colored_polygon(decomp[i], c);
|
draw_colored_polygon(decomp[i], c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#else
|
|
||||||
draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
const Color stroke_color = Color(0.9, 0.2, 0.0);
|
const Color stroke_color = Color(0.9, 0.2, 0.0);
|
||||||
|
|
Loading…
Reference in a new issue