Fixes for TouchScreenButton

- getting stuck on pause
- handling input when not visible
This commit is contained in:
Pedro J. Estébanez 2017-03-09 01:41:28 +01:00
parent 15c4d5006e
commit a0ecbb5ac0
2 changed files with 16 additions and 8 deletions

View file

@ -135,7 +135,7 @@ void TouchScreenButton::_notification(int p_what) {
update();
if (!get_tree()->is_editor_hint())
set_process_input(true);
set_process_input(is_visible_in_tree());
if (action.operator String() != "" && InputMap::get_singleton()->has_action(action)) {
action_id = InputMap::get_singleton()->get_action_id(action);
@ -147,10 +147,21 @@ void TouchScreenButton::_notification(int p_what) {
if (is_pressed())
_release(true);
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (get_tree()->is_editor_hint())
break;
if (is_visible_in_tree()) {
set_process_input(true);
} else {
set_process_input(false);
if (is_pressed())
_release();
}
} break;
case NOTIFICATION_PAUSED: {
// So the button can be pressed again even though the release gets unhandled because of coming during pause
allow_repress = true;
}
if (is_pressed())
_release();
} break;
}
}
@ -230,7 +241,7 @@ void TouchScreenButton::_input(const InputEvent &p_event) {
if (!is_visible_in_tree())
return;
const bool can_press = finger_pressed == -1 || allow_repress;
const bool can_press = finger_pressed == -1;
if (!can_press)
return; //already fingering
@ -276,7 +287,6 @@ void TouchScreenButton::_input(const InputEvent &p_event) {
void TouchScreenButton::_press(int p_finger_pressed) {
finger_pressed = p_finger_pressed;
allow_repress = false;
if (action_id != -1) {
@ -394,7 +404,6 @@ void TouchScreenButton::_bind_methods() {
TouchScreenButton::TouchScreenButton() {
finger_pressed = -1;
allow_repress = false;
action_id = -1;
passby_press = false;
visibility = VISIBILITY_ALWAYS;

View file

@ -56,7 +56,6 @@ private:
StringName action;
bool passby_press;
int finger_pressed;
bool allow_repress;
int action_id;
VisibilityMode visibility;