Fixes for TouchScreenButton
- getting stuck on pause - handling input when not visible
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15c4d5006e
commit
a0ecbb5ac0
2 changed files with 16 additions and 8 deletions
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@ -135,7 +135,7 @@ void TouchScreenButton::_notification(int p_what) {
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update();
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if (!get_tree()->is_editor_hint())
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set_process_input(true);
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set_process_input(is_visible_in_tree());
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if (action.operator String() != "" && InputMap::get_singleton()->has_action(action)) {
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action_id = InputMap::get_singleton()->get_action_id(action);
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@ -147,10 +147,21 @@ void TouchScreenButton::_notification(int p_what) {
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if (is_pressed())
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_release(true);
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (get_tree()->is_editor_hint())
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break;
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if (is_visible_in_tree()) {
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set_process_input(true);
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} else {
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set_process_input(false);
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if (is_pressed())
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_release();
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}
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} break;
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case NOTIFICATION_PAUSED: {
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// So the button can be pressed again even though the release gets unhandled because of coming during pause
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allow_repress = true;
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}
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if (is_pressed())
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_release();
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} break;
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}
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}
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@ -230,7 +241,7 @@ void TouchScreenButton::_input(const InputEvent &p_event) {
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if (!is_visible_in_tree())
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return;
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const bool can_press = finger_pressed == -1 || allow_repress;
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const bool can_press = finger_pressed == -1;
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if (!can_press)
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return; //already fingering
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@ -276,7 +287,6 @@ void TouchScreenButton::_input(const InputEvent &p_event) {
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void TouchScreenButton::_press(int p_finger_pressed) {
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finger_pressed = p_finger_pressed;
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allow_repress = false;
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if (action_id != -1) {
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@ -394,7 +404,6 @@ void TouchScreenButton::_bind_methods() {
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TouchScreenButton::TouchScreenButton() {
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finger_pressed = -1;
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allow_repress = false;
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action_id = -1;
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passby_press = false;
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visibility = VISIBILITY_ALWAYS;
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@ -56,7 +56,6 @@ private:
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StringName action;
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bool passby_press;
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int finger_pressed;
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bool allow_repress;
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int action_id;
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VisibilityMode visibility;
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